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2014-06-30Fix T40885: "Reset Curve" is backwards on Custom Falloff Curves (Lights).Bastien Montagne
Add ability to define negative slope by default to curvemapping template...
2014-06-30Fix T40878: Translate node is inconsistentSergey Sharybin
2014-06-30Compositor: Get rid of hardcoded constantsSergey Sharybin
2014-06-30Fix for subpixel sampling was broken for render layers nodeSergey Sharybin
2014-06-30Fix T40795: Dot output is inverted in viewport with CyclesSergey Sharybin
2014-06-30Fix T40862: numinput transform did not take into account scale_length.Bastien Montagne
2014-06-30Use text cursor for py-consoleCampbell Barton
2014-06-30Fix T40867: Autokeyframe in camera viewCampbell Barton
2014-06-30BLI_stack, use memory chunks rather then realloc when resizingCampbell Barton
2014-06-30Attempt to fix T40833: Crash when rendering with freestyle.Tamito Kajiyama
Constant crashes under Linux seem due to an uninitialized variable.
2014-06-29Fix T40733: Segfault with hair particles cache and vgroups.Lukas Tönne
The "fix" is just a stupid index sanity check to avoid crashing. Underlying issue is not identified and probably never will ...
2014-06-29Freestyle: Fix for "cast shadows only" materials not handled properly.Tamito Kajiyama
Problem report by Light BWK through personal communications, thanks!
2014-06-29Fix: NLA editor not being updated on using "Make Links" (Ctrl)+(L). We're ↵Thomas Beck
emitting a ND_NLA_ACTCHANGE signal now to make that work. Found while documenting the NLA for my upcoming book
2014-06-29Fix T40850: object emitter of particles not visible in viewport when GLSL ↵Lukas Tönne
and "only render" checked. Objects were hidden in "only render" mode if they were duplicators. This is correct in general, but for particles should be disabled by the "show emitter" option.
2014-06-29Fix T40792: Pack all into and Blender report Missing Files.Bastien Montagne
Do not check packed files' paths in BKE_bpath_missing_files_check()!
2014-06-29Fix T40829: Collada Export with 'Include Material Textures' selected crashes.Bastien Montagne
Code would not check a texture did have a valid image pointer...
2014-06-29Correction to last commitCampbell Barton
2014-06-28BLI_stackdefinesCampbell Barton
Bounds check the stack while debugging, also add STACK_PEEK
2014-06-28Add render result caching.Bastien Montagne
Simply add an option to render settings to save an EXR cache, just when the render is finished. Also changed RE_ReadRenderResult() to read cache instead of temp sample files (those are fully volatile now anyway). Path to save cached render results is an UserPreferences setting. Also added 'Reload render' feature to the Image Editor (so one can now re-open a blend, and in an Image Editor hit ctrl-R to (try to) reload last render from cache). Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D553
2014-06-28Fix T40851: "Sequencer" auto-check after changing spaceview and scene.Bastien Montagne
Mere typo, leading to restore a flag from another scene's flag value...
2014-06-28BLI_stack: use strict flagsCampbell Barton
also use size_t, rename BLI_stack_empty
2014-06-28Cleanup: typoCampbell Barton
2014-06-28CMake: update source filesCampbell Barton
2014-06-28Fix 40841: Copy and Paste objects no longer functions from one running ↵Bastien Montagne
instance of Blender to another. Own mistake in recent temp data handling refactor, copy/paste temp .blend file needs to be in non-session-specific temp dir...
2014-06-27UI: increase contrast for active colorband handleCampbell Barton
2014-06-27UI: use cursor x-location for tooltip placement (T37478)Campbell Barton
2014-06-27BMesh: more edits to vertex dissolve, handle mixing wire edges with faces betterCampbell Barton
2014-06-27warning fix: use of __restrict was inconsistent in BLI_dynstr between ↵Jason Wilkins
declaration and definition
2014-06-27Fix T40834, grab brush not working after recent jittering fix.Antony Riakiotakis
Some brushes do not require location always. Made a list here, there may be others but I think this pretty much covers this.
2014-06-27BMesh: tweaks to dissolve, remove wire edges before other calculationsCampbell Barton
also avoid feedback loop when checking topology giving nondeterministic results.
2014-06-27BMesh: add BM_vert_is_edge_pair(), faster then checking ↵Campbell Barton
(BM_vert_edge_count(v) == 2)
2014-06-27BMesh: add ability not to delete vertex when collapsingCampbell Barton
2014-06-27BMesh: use slightly faster method of stepping over edge-disksCampbell Barton
2014-06-27Fix transparency issues in 3d viewportSergey Sharybin
The issue was introduced by 0f95149 and it only worked before because default game material alpha blending was set to alpha. Now it'll check whether material has transparency enabled and will use alpha blending by default in this case.
2014-06-27Follow up to previous commit, do not calculate normal now with frontAntony Riakiotakis
facing.
2014-06-27Fix T40758 Front facing not consistent in sculpt mode.Antony Riakiotakis
Some tools used view vector while others used the area normal. Area Normal -is- useful and it will have to be incorporated to the system better, but I'd like to do it in a way that is well collaborating with sculpt plane calculation too, because it will have to be slightly more expensive, i.e normal calculated before the plane, never together, so only front to the area normal influence can be kept. Currently sculpt plane takes into consideration view vector, but that can produce an unwanted normal/plane at glancing angles on mesh edges. Another issue that arises here is whether we do an actual calculation of sculpt normal for each symmetry pass or we just flip the initial (former is more expensive but more correct)
2014-06-27Fix T40823, crash with LoD operator without valid object.Thomas Dinges
2014-06-27Fix T40691, dyntopo changes lost on save if sculpting on multipleAntony Riakiotakis
objects. Flush edits for all objects, not just the active one. Here we might want to disallow leaving an object on sculpt mode when selecting another, but this works, no need to enforce it.
2014-06-26Fix T40813: Dissolve verts with adjacent regions, removes the dividing edgeCampbell Barton
2014-06-26Fix parallel CMake builds failing due to missing buildinfo.hNicholas Bishop
Reviewed in #blendercoders by ideasman42
2014-06-26BLI_array: avoid accidental assignment to BLI_array_countCampbell Barton
2014-06-26Fix BLI_array_staticdeclare sizeCampbell Barton
2014-06-26Fix for dissolve faces iterating over verts while removingCampbell Barton
2014-06-26Forgot this in previous commitSergey Sharybin
2014-06-26Replace Main->lock with an anoynous structure pointerSergey Sharybin
This way it's not needed to include BLI_threads.h from the BKE_main.h which helps avoiding adding PThreads includes to each library which uses Main on Windows. From the API point of view it's now MainLock* and to lock or unlock the main you're to use BKE_main_(un)lock(). This solves compilation error on Windows with SCons.
2014-06-26Better description for the "make links" operator.Lukas Tönne
This is a misnomer: the operator copies data (mostly pointers) of various types from the active to selected objects. "Make Link" implies creating a permanent connection between these objects ...
2014-06-26Code cleanup: remove MAT3/4_UNITY defines, just call unit_m3/4Campbell Barton
2014-06-26Code cleanup: casts, dead assignment & arg order.Campbell Barton
2014-06-26Reverted part of my previous commit causing a crash.Tamito Kajiyama
2014-06-26Freestyle: code cleanup: removed unused (outdated) static variables.Tamito Kajiyama