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AgeCommit message (Collapse)Author
2012-07-29code cleanup: replace MIN2/MAX2 with minf/maxfCampbell Barton
2012-07-29Support for depth buffers in compositor and viewer nodeJeroen Bakker
Support for only alpha images in compositor and viewer node
2012-07-29Sequel of r49112 (raising average bitrate without min/max ones is a bit ↵Bastien Montagne
useless with vbr codecs ;) ). Used +/- 50% of max average br respectively for max/min br...
2012-07-29Fix for [#32213] "Action actuator doesn't finish playing if frame rate ↵Mitchell Stokes
drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now....
2012-07-29Fix for [#27484] "Run-time command line options don't work in Multi-texture ↵Mitchell Stokes
mode." reported by Josiah Lane (solarlune). The -g nomipmap = 1 option only changed the mipmapping option for bf_gpu, which BL_Texture wasn't checking.
2012-07-29scale down histogram button movement by 10, was very sensitiveCampbell Barton
2012-07-29BGE: Fixing a memory leaked caused by the character controller ↵Mitchell Stokes
(CcdPhysicsController::m_characterController was not getting freed).
2012-07-29style cleanupCampbell Barton
2012-07-28Fix regression in clip reloading -- after recent change movie usedSergey Sharybin
to be reset to default image size instead of it's actual size.
2012-07-28patch [#32195] MASKS: Canonical Porter Duff algorithm for merge missing.Campbell Barton
from Troy Sobotka (sobotka) This gives nicer blending then 'ADD', setting as default for new masks.
2012-07-28BGE: Fixing a performance regression with 2D filters. My changes caused a ↵Mitchell Stokes
check to fail every frame resulting in constant recreation of textures.
2012-07-28fix own error in recent commit - possible uninitialized value.Campbell Barton
2012-07-28defines to make it easier to manage ik stretch constants (these may need to ↵Campbell Barton
be tweaked to fix [#32174])
2012-07-28Getting rid of some GLEW warnings when compiling ge_videotex in SCons.Mitchell Stokes
2012-07-28Fixed some knife cut failures.Howard Trickey
Fixes #31391. Some cases still fail but these changes are good because they fix a bogus calculation of the 'basef' of some cut segments.
2012-07-27Fix #32199: Smooth Vertex no longer has X, Y and Z options.Sergey Sharybin
2012-07-27code cleanup: pass mouse position as int[2] rather then wmEventCampbell Barton
2012-07-27Move sRGB conversion initialization to init_exit routinesSergey Sharybin
It was a threading issue in color management project which potentially could happen in trunk as well.
2012-07-27use B key to toggle 'boundary' option for modal inset.Campbell Barton
2012-07-27fix usercount error with dropping images in the node view.Campbell Barton
2012-07-27Fix crash in drawing socket names when zooming out a lotSergey Sharybin
-- svn merge -r49291:49292 ^/branches/soc-2011-tomato
2012-07-27Display solver keyframes in cache lineSergey Sharybin
-- svn merge -r49293:49294 ^/branches/soc-2011-tomato
2012-07-27add missing image/mask restore call when undo'ingCampbell Barton
2012-07-27code cleanup: mask keys now dont use space-clip keys - could give troubles ↵Campbell Barton
later on.
2012-07-27Track input node: more control on over output valueSergey Sharybin
Now supports output value of: - Absolute marker position - Marker position relative to the very first marker - Marker position relative to given scene frame
2012-07-27Track input node: move all initializaiton to initExecution functionSergey Sharybin
2012-07-27clamp mask resolution, the occasional crash would happen failing to alloc ↵Campbell Barton
when adding feather points very close together.
2012-07-27up/down arrows were not switching mask keyframes in the image spaceCampbell Barton
2012-07-27GetStdHandle may return NULL, which isn't really an error, or ↵Jason Wilkins
INVALID_HANDLE_VALUE which does indicate an error, but both should be checked.
2012-07-27mask motion blur shutter optionCampbell Barton
2012-07-27Added utility function to return marker's subframe positionSergey Sharybin
Used in mask parenting stuff.
2012-07-27motion blur for mask node:Campbell Barton
TODO - add shutter speed option - add blur option
2012-07-27Fix #32187: OpenGL preview does not take into account overwrite optionSergey Sharybin
2012-07-27copying a mask now copies its animation data tooCampbell Barton
2012-07-27copy support for mask datablocksCampbell Barton
2012-07-27code cleanup: remove unneeded 'struct' qualifiers Campbell Barton
2012-07-27change clip utility function arguments to take space data and region rather ↵Campbell Barton
then the context. this allows a fix to be applied that corrects the helper line in the image view when transforming a mask.
2012-07-27code cleanup: minor edits for mask/transformCampbell Barton
2012-07-26Fix unworkable track position nodeSergey Sharybin
2012-07-26fix some types and incorrect infoCampbell Barton
2012-07-26workaround for depsgraph update issue with booleans.Campbell Barton
2012-07-26On windows with --debug flag, change "Press enter key to exit..." to "Press ↵Jason Wilkins
any key to exit . . .". This is implemented by the new function wait_for_console_key.
2012-07-26fix for crash when displaying the tooltip for a non python menu (was ↵Campbell Barton
introduced with recent translation/ui edits)
2012-07-26Display animation data from lamps' node trees in animation editor windowsSergey Sharybin
2012-07-26Run versioning stuff for animation summary color againSergey Sharybin
Seems it was messed up at some point or changes weren't applied synchronized, which lead to lots of files with wrong color used.
2012-07-26fix for crash when checking for locked action.Campbell Barton
2012-07-26option to use manual size input for sceneCampbell Barton
2012-07-26Fix #31897: Ctrl+Click in 'Hue Correct' Node Adds in Wrong LocationSergey Sharybin
Misusage of X/Y coords, ancient one!
2012-07-26add ED_space_image_get_size_fl, ED_space_clip_get_size_flCampbell Barton
2012-07-26Added a particle index output to the Particle Info Cycles node. This is ↵Lukas Toenne
required to get consistent ID numbers for particles. The Object ID is not usable since it's a user defined value of the instanced object, which does not vary per instance. Also the random value from the object info node is not consistent over time, since it only depends on the index in the dupli list (so each emitted or dying particle shifts the value). The particle index is always the same for a specific particle. Randomized values can be generated from this with the use of a noise texture.