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AgeCommit message (Expand)Author
2021-08-19Cleanup: reduce indentation in loops that check region visibilityCampbell Barton
2021-08-19UI: Remove "Unfitted" Kerning Style OptionHarley Acheson
2021-08-19Cleanup: unused warningCampbell Barton
2021-08-18LibOverride: Tag all embedded IDs RNA opinters as overridable.Bastien Montagne
2021-08-18LibOverride: Make nodetree of material overrideable again.Bastien Montagne
2021-08-18LibOverride: Do not report embedded IDs as non-overridable in 'foreach_id' code.Bastien Montagne
2021-08-18LibOverride: Add several missing 'OVERRIDABLE' flags to NodeTrees RNA.Bastien Montagne
2021-08-18LibOverride: tweak resync detection code at apply phase.Bastien Montagne
2021-08-18Geometry Nodes: Add shader Color Mix nodeCharlie Jolly
2021-08-18Fix T90737: VSE adding nested strips could have non-unique namesPhilipp Oeser
2021-08-18Fix T90718: Object selection toggle do not work inside edit modeGermano Cavalcante
2021-08-18T73434: Improve Weight Paint Overlay Drawing.Jeroen Bakker
2021-08-18UDIM: Support tile sets that do not start at 1001Jesse Yurkovich
2021-08-18Fix T90695: Lower tile splitting limit for lineartYimingWu
2021-08-18Fix wireframe overlay not blending over paint overlay correctlyPablo Dobarro
2021-08-17Cleanup: move 'recalcData' to 'transform_convert.h'Germano Cavalcante
2021-08-17GPencil: Fix unreported switch direction not flipping weightsHenrik Dick
2021-08-17GPencil: Convert from Mesh copying Vertex GroupsHenrik Dick
2021-08-17CMake: add missing headersCampbell Barton
2021-08-17RNA: de-duplicate enums in generated sourceCampbell Barton
2021-08-17Fix wrong Anim Auto-Snap Ctrl togglePhilipp Oeser
2021-08-17Cleanup: clang tidyJacques Lucke
2021-08-17Cleanup: unused definesCampbell Barton
2021-08-17Edit Mesh: skip unselected meshes for "Tris to Quads"Campbell Barton
2021-08-17Edit Mesh: skip unselected meshes for "Set Normals from Faces"Campbell Barton
2021-08-17Edit Mesh: skip normals to vector with unselected meshes for "Delete"Campbell Barton
2021-08-17Edit Mesh: skip flipping custom normals for meshes with no selectionCampbell Barton
2021-08-17Fix memory leak in edit-mesh dissolve degenerateCampbell Barton
2021-08-17Cleanup: replace degenerate check with assertCampbell Barton
2021-08-17Docs: improve word wrap commentCampbell Barton
2021-08-17Docs: add API docs for gpu.capabilitiesnutti
2021-08-17Cleanup: clang-formatCampbell Barton
2021-08-17Docs: add API docs for gpu.platformnutti
2021-08-17Cleanup: compiler warningsCampbell Barton
2021-08-17UDIM: Fix tile number calculation when adding a range of image tilesJesse Yurkovich
2021-08-16PyAPI: GPUShader: make 'uniform_vector_*' less restrictedGermano Cavalcante
2021-08-16PyAPI: GPU Buffer: Buffer protocol supportGermano Cavalcante
2021-08-16Add sanity NULL checks when loading sound sequencesSebastian Parborg
2021-08-16Cleanup: spellingCampbell Barton
2021-08-16Fix building without audaspaceCampbell Barton
2021-08-16Fix T87967: M2T video seeking is brokenRichard Antalik
2021-08-16VSE: Use lines to draw waveformSebastian Parborg
2021-08-16VSE: Fix audaspace not reading ffmpeg files with start offset correctlySebastian Parborg
2021-08-16VSE: Fix seeking issues.Sebastian Parborg
2021-08-16VSE: Fix video strip duration calculationSebastian Parborg
2021-08-16VSE: Fix memory leak when adding bad image/movie stripsSebastian Parborg
2021-08-16VSE: Fix "off by one" error when encoding audioSebastian Parborg
2021-08-16VSE: Flush audio encode after finishing video exportSebastian Parborg
2021-08-16Geometry Nodes: Add UV Smooth, Boundary Smooth options to subdivision nodeEitan
2021-08-16Cleanup: shadow variable warningCampbell Barton