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AgeCommit message (Expand)Author
2014-01-01Fix deadlock happening when using Save Buffers for renderSergey Sharybin
2014-01-01Fix wrongly shorten labels in splash (allocated size was a bit too small, rB3...Bastien Montagne
2014-01-01Fix T38013: Incorrect RNA Path when trying to keyframe the nth vertex of Bez...Joshua Leung
2014-01-01Add a new "shortening process" for UI string drawing, which keeps both right ...Bastien Montagne
2014-01-01Fix T37965, loop multicut confirmation not happening when numeric inputAntony Riakiotakis
2013-12-31Units: Make grams base unit for massSergej Reich
2013-12-31Fix T37993: mass of Rigid Body ignores scene unit scaleSergej Reich
2013-12-31Cycles Volume Render: these changes should have included in the last commit.Brecht Van Lommel
2013-12-31Fix T37994: crash in preview render after recent color management changes.Lawrence D'Oliveiro
2013-12-31Fix T37992: german NUMPAD-COMMA is not tranlated to decimal dot (for modal n...Bastien Montagne
2013-12-31Fix T37947: large cursors now also work on linux/mac for the edit mode cross.Brecht Van Lommel
2013-12-31UI: improve tooltip for use preview range option in timeline.Andrew Buttery
2013-12-30Fix T37970: Node scale/rotate use incorrect pivorCampbell Barton
2013-12-30Node Editor: enable transform helper lineCampbell Barton
2013-12-30Fix T37920: BGE LibLoad failed for meshes with no materialsCampbell Barton
2013-12-30Main API: refactor naming, use BKE_main_ prefix and add main arg.Campbell Barton
2013-12-30Fix for crash with game engines LibLoad featureCampbell Barton
2013-12-30Code Cleanup: unused defines & styleCampbell Barton
2013-12-29Text3d: add select all operatorCampbell Barton
2013-12-29correction to previous commitCampbell Barton
2013-12-29Fix crash moving the cursor after deleting 3d textCampbell Barton
2013-12-29Text3d: add assert's to check the selection and length are validCampbell Barton
2013-12-29Fix movie output when using render borderSergey Sharybin
2013-12-29Follow up to the previous commit: vfont_get_data is to use the same RW lockSergey Sharybin
2013-12-29Fix T37980: Multiple font objects sharing an external font gives problemsSergey Sharybin
2013-12-29Text3d: setting upper/lower case now uses the selectionCampbell Barton
2013-12-29Text3d: remove redundant call to wcslenCampbell Barton
2013-12-29Fix for 3d text ctrl+arrow keys failing for multi-byte characters.Campbell Barton
2013-12-29Math Lib: replace point in polygon function with one thats ~23x faster.Campbell Barton
2013-12-29Fix for inexact 3d cursor placement especially when zoomed out.Campbell Barton
2013-12-29Fix missing check if isect_plane_plane_v3 fails to find an intersection.Campbell Barton
2013-12-28Cycles Volume Render: support for rendering of homogeneous volume with absorp...Brecht Van Lommel
2013-12-28Cycles Volume Render: work on nodes and closures.Brecht Van Lommel
2013-12-28Fix regression T37971: Crash setting recursive dupli-vertsCampbell Barton
2013-12-28Fix T37939, concern raised in rBd9e0a94: Avoid access to linked nodeLukas Tönne
2013-12-28Text3d: avoid calculating the font boundbox scale for every characterCampbell Barton
2013-12-28Fix for text3d issue, \n was attempting to find a character tooCampbell Barton
2013-12-28Fix for 3d fonts loading the character of the string terminator.Campbell Barton
2013-12-283D Text: use ghash for character lookupsCampbell Barton
2013-12-28Fix for BKE_nurb_handles_autocalc using 2d tests on 3d dataCampbell Barton
2013-12-28Math Lib: add dist_squared_to_line_v2, avoids sqrt in scanfill and 3d-textCampbell Barton
2013-12-27Fix T36474: Blender 2.68a crashes upon renderingSergey Sharybin
2013-12-27Remove TODO. Those args could be useful in the future.Sergey Sharybin
2013-12-27Typo fix in a commentSergey Sharybin
2013-12-27Code Cleanup: styleCampbell Barton
2013-12-27Rigidbody: Code cleanupSergej Reich
2013-12-27Fix T37955: Freestyle render misalignmentSergey Sharybin
2013-12-27Fix out-of-date comment which came from DAG-MT branchSergey Sharybin
2013-12-26Rigidbody: Allow triangle mesh shapes to deform during simulationSergej Reich
2013-12-26Rigidbody: Use own structure to store mesh data for collision shapesSergej Reich