Age | Commit message (Collapse) | Author |
|
|
|
Also, use tabs for indentation in previous fix for the same crash
|
|
screen has a full area.
|
|
|
|
where the preview render was calling getCam before setting the scene.
|
|
|
|
non-normalize view rotation.
|
|
scene has no active camera.
|
|
also fix for mistake with rendering stars from previous commit.
|
|
- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
|
|
|
|
to smooth view into its self).
|
|
self.
|
|
loc fails
when constraining the axis, ensure central point of the transformation is not too close to the view origin since this fails.
|
|
|
|
UV Sync Select was failing with live unwrap.
|
|
|
|
axis to do anything.
also show both enum descriptions in the tooltip (the enum properties description and the individual enums).
|
|
More clear naming for image "source" type.
"Single Image" and "Image Sequence" and "Movie File".
Thanks @hjalti for poking!
|
|
|
|
some bones made un-selectable
Pose Bone selection (like object selection) used OpenGL to draw
wireframes with different colours into an offscreen buffer and then
from that identify which item was clicked on. The bug here was that
unselectable bones were getting drawn for this step too, so they were
getting caught instead of the control bones that were selectable.
|
|
gui (grayed out)
When in quad split view, operators that only apply to the unlocked region can now be accessed from menus and when the mouse is over a locked view.
Applied to:
- VIEW3D_OT_object_as_camera
- VIEW3D_OT_view_persportho
- VIEW3D_OT_view_orbit
- VIEW3D_OT_viewnumpad
|
|
|
|
"glow" that was appearing on bones drawn using "octahedral" from
certain angles. It seems to have been caused by a typo in the code
used to "clear spec colour"
|
|
Nothing is changed by default but some linux distributions want to have executing python be opt-in.
This keeps the same functionality but disables auto-run from factory settings and in background mode unless its enabled as a command line argument.
This CMake option is marked as advanced and wont show in the regular options list so its less likely to be enabled by people that like to turn everything ON without reading descriptions :)
|
|
weight or 0.0 falloff.
|
|
regression from 2.4x (own fault)
|
|
|
|
|
|
Implemented copying data from active MTFACE layer to newly created.
Also, fixed the same bug with vertex colors layer.
|
|
allow escaping from render if generating stars takes too long.
|
|
|
|
(VBO's)
|
|
|
|
icon is set'
* Main problem was calling BKE_icon_changed too much, blocked previews
from updating
* Also fixed clearing the icon when it's not a valid image path
Review link: http://codereview.appspot.com/4356045/
|
|
patch from MiikaH.
|
|
blocks via PyAPI/RNA
For example:
ob = bpy.context.active_object # assumes default cube has some drivers
added already before running script
dst = bpy.data.objects["Camera"]
adt = dst.animation_data_create()
for driver in ob.animation_data.drivers:
new_driver = adt.drivers.from_existing(driver)
|
|
|
|
- added notes to release todo's.
- renamed view3d view transform matching functions.
- added assert in edge split modifier to make a certain bug easier to spot.
|
|
- making local object data - Curve/Mesh/MBall lost references to linked materials.
- joining a linked mesh object into a local one lost the link.
As well as these reported bugs, checked all local functions for consistency/correctness and found other cases which would also fail.
- making local metaball didn't ensure unique ID name.
- make_local_armature() was missing check for object users - main body of code would never run.
- local particles didn't set the dupli-group or textures to extern.
checked all local functions for consistency/correctness.
|
|
|
|
|
|
* Implemented a new operator "WM_OT_properties_context_change" to switch to a different tab inside the properties window.
* This is used now inside the Modifier tab for Simulation Modifiers. Based on a mockup by Janne Karhu:
http://www.pasteall.org/pic/11261
http://www.pasteall.org/pic/11262
Rather than having a delete button there anymore, the button changes the context to Physics/Particles, where you can edit the settings and delete the actual simulation.
|
|
|
|
* Boids that can only fly shouldn't care about ground unless there's actually a collision object below them.
|
|
|
|
|
|
- open file sel
- save user defaults
- new file
- ctrl+u (crash)
wasn't type checking the space file, passed info space to ED_fileselect_exit().
|
|
when relative option is disabled, don't allow setting the subdiv value to a negative number.
|
|
- When strength is 0, there's no need to perform any of the
calculations at all
- When the vertexgroup weight for a vert is set to 0, skip evaluating
the modifier for that vertex as it should result in no-change to the
final result
|