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AgeCommit message (Expand)Author
2018-02-18crash fix for FM objects being copied after connectMartin Felke
2018-02-18rigidbody sort fix for external constraintsMartin Felke
2018-02-17crash fix for external constraintsMartin Felke
2018-02-14further constraint related crash fixesMartin Felke
2018-02-14crash fix attemptsMartin Felke
2018-02-14re-implementation of external constraintsMartin Felke
2018-02-13external constraints load / refresh fixMartin Felke
2018-02-13fix potential memory leakMartin Felke
2018-02-13another implementation attempt for external constraintsMartin Felke
2018-02-13first attempt of brickify fractureMartin Felke
2018-02-11fix for "double rotation" in bindMartin Felke
2018-02-11fractal boolean with regular alignment, animation bind tweaksMartin Felke
2018-02-05fix an ffmpeg qtrle crasherJens Verwiebe
2018-01-29animation bind rotation fix, some dynamic mode fixesMartin Felke
2018-01-26improved rotation calculation in bind animated meshMartin Felke
2018-01-25fix for loading crash with dynamic fractureMartin Felke
2018-01-24fix attempt for split shard to island crashesMartin Felke
2018-01-23added a limit / searchradius for animated mesh bindingMartin Felke
2018-01-23forgot to include workaround for changing vertex countsMartin Felke
2018-01-22fix attempt for bind animated meshMartin Felke
2018-01-19crash fix at fracturing, customdata layer index handlng was incorrectMartin Felke
2018-01-17corrected some more special constraint breaking activation behavior (was acti...Martin Felke
2018-01-15small transform fix for animated mesh bindingMartin Felke
2018-01-14some corrective changes in special breaking activation behaviorMartin Felke
2018-01-14put animated mesh settings to new panel, some fixesMartin Felke
2018-01-14fix for binding, should leave no shards behind nowMartin Felke
2018-01-13fixes for bind animated mesh: transform and jump issuesMartin Felke
2018-01-12experimental bind of animated vertices (other object) to shardsMartin Felke
2018-01-11fixed a crasher when moving an object in dynamic fracture and when attempting...Martin Felke
2018-01-10removed some performance-deadly reallocs in remesherMartin Felke
2018-01-05mblur for fm use centroids / use vertices was missing on remesher, some crash...Martin Felke
2018-01-04crash fixes, was accessing non-existing layersMartin Felke
2018-01-04deform motionblur support for FM and remesher with variable topologyMartin Felke
2018-01-04fixed some crashersMartin Felke
2018-01-04first attempt of deform mblur with remeshed particles, but it still has issuesMartin Felke
2018-01-03crash fix in updateAccelerationMap, forgot to check for dm being nullMartin Felke
2018-01-03fix for transformation issue with particle remeshingMartin Felke
2017-12-30acceleration maps are kinda hard to get right... another attemptMartin Felke
2017-12-30fix, possibly return an empty mesh and default psys index is 1 nowMartin Felke
2017-12-30fix for randomized particle sizesMartin Felke
2017-12-29added override with particle size option to mball remesherMartin Felke
2017-12-29remesh modifier can now remesh particle systems as wellMartin Felke
2017-12-29small fixes for acceleration mapMartin Felke
2017-12-29refactored acceleration map, but might still have issuesMartin Felke
2017-12-28fix attempt for acceleration map... still issuesMartin Felke
2017-12-27reworked the bake correction method, some smaller fixesMartin Felke
2017-12-27fixes for acceleration mapMartin Felke
2017-12-26invalidate rigidbody cache/bake if rigidbody objects are duplicated or delete...Martin Felke
2017-12-26added final solid mesh source for mesh, some sphere margin fixesMartin Felke
2017-12-26added acceleration maps which should be also be usable in playbackMartin Felke