Age | Commit message (Expand) | Author |
2018-02-18 | crash fix for FM objects being copied after connect | Martin Felke |
2018-02-18 | rigidbody sort fix for external constraints | Martin Felke |
2018-02-17 | crash fix for external constraints | Martin Felke |
2018-02-14 | further constraint related crash fixes | Martin Felke |
2018-02-14 | crash fix attempts | Martin Felke |
2018-02-14 | re-implementation of external constraints | Martin Felke |
2018-02-13 | external constraints load / refresh fix | Martin Felke |
2018-02-13 | fix potential memory leak | Martin Felke |
2018-02-13 | another implementation attempt for external constraints | Martin Felke |
2018-02-13 | first attempt of brickify fracture | Martin Felke |
2018-02-11 | fix for "double rotation" in bind | Martin Felke |
2018-02-11 | fractal boolean with regular alignment, animation bind tweaks | Martin Felke |
2018-02-05 | fix an ffmpeg qtrle crasher | Jens Verwiebe |
2018-01-29 | animation bind rotation fix, some dynamic mode fixes | Martin Felke |
2018-01-26 | improved rotation calculation in bind animated mesh | Martin Felke |
2018-01-25 | fix for loading crash with dynamic fracture | Martin Felke |
2018-01-24 | fix attempt for split shard to island crashes | Martin Felke |
2018-01-23 | added a limit / searchradius for animated mesh binding | Martin Felke |
2018-01-23 | forgot to include workaround for changing vertex counts | Martin Felke |
2018-01-22 | fix attempt for bind animated mesh | Martin Felke |
2018-01-19 | crash fix at fracturing, customdata layer index handlng was incorrect | Martin Felke |
2018-01-17 | corrected some more special constraint breaking activation behavior (was acti... | Martin Felke |
2018-01-15 | small transform fix for animated mesh binding | Martin Felke |
2018-01-14 | some corrective changes in special breaking activation behavior | Martin Felke |
2018-01-14 | put animated mesh settings to new panel, some fixes | Martin Felke |
2018-01-14 | fix for binding, should leave no shards behind now | Martin Felke |
2018-01-13 | fixes for bind animated mesh: transform and jump issues | Martin Felke |
2018-01-12 | experimental bind of animated vertices (other object) to shards | Martin Felke |
2018-01-11 | fixed a crasher when moving an object in dynamic fracture and when attempting... | Martin Felke |
2018-01-10 | removed some performance-deadly reallocs in remesher | Martin Felke |
2018-01-05 | mblur for fm use centroids / use vertices was missing on remesher, some crash... | Martin Felke |
2018-01-04 | crash fixes, was accessing non-existing layers | Martin Felke |
2018-01-04 | deform motionblur support for FM and remesher with variable topology | Martin Felke |
2018-01-04 | fixed some crashers | Martin Felke |
2018-01-04 | first attempt of deform mblur with remeshed particles, but it still has issues | Martin Felke |
2018-01-03 | crash fix in updateAccelerationMap, forgot to check for dm being null | Martin Felke |
2018-01-03 | fix for transformation issue with particle remeshing | Martin Felke |
2017-12-30 | acceleration maps are kinda hard to get right... another attempt | Martin Felke |
2017-12-30 | fix, possibly return an empty mesh and default psys index is 1 now | Martin Felke |
2017-12-30 | fix for randomized particle sizes | Martin Felke |
2017-12-29 | added override with particle size option to mball remesher | Martin Felke |
2017-12-29 | remesh modifier can now remesh particle systems as well | Martin Felke |
2017-12-29 | small fixes for acceleration map | Martin Felke |
2017-12-29 | refactored acceleration map, but might still have issues | Martin Felke |
2017-12-28 | fix attempt for acceleration map... still issues | Martin Felke |
2017-12-27 | reworked the bake correction method, some smaller fixes | Martin Felke |
2017-12-27 | fixes for acceleration map | Martin Felke |
2017-12-26 | invalidate rigidbody cache/bake if rigidbody objects are duplicated or delete... | Martin Felke |
2017-12-26 | added final solid mesh source for mesh, some sphere margin fixes | Martin Felke |
2017-12-26 | added acceleration maps which should be also be usable in playback | Martin Felke |