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2011-02-16synched with trunk at revision 34793Nick Samarin
2011-02-12access past array bounds in layerInterp_mdisps, also make some vars const.Campbell Barton
2011-02-12fix for possible (but unlikely) problem with strncpy not adding \0 and then ↵Campbell Barton
extending the string with strcat. use BLI_snprintf instead.
2011-02-12- resource leak in pointcache, opendir without closedir()Campbell Barton
- reading pointcache was using an incorrect, always NULL variable. - commented NDof code, was giving warnings and isnt used now.
2011-02-12fix for building with opencollada 833 on linux.Campbell Barton
2011-02-12quiet some clang warnings.Campbell Barton
2011-02-12render stats_background() was giving clang warning about unused argument and ↵Campbell Barton
wasn't checking for buffer overrun (though this would be very unlikely). write to the stdout directly rather then building a string and writing that. (no functional change).
2011-02-11Bugfix #26021Ton Roosendaal
On certain buttons, and only when not in triple buffer, pressing RMB "Add shortcut" crashed Blender. NULL check missing.
2011-02-11Fix #26039: Relative Shapkeys have wrong coordinates after inserting verticesSergey Sharybin
There was invalid memory access for newly created vertices. Added checking of keyindex value when calculating verticies offsets.
2011-02-11Fix #26040: Crash converting curve to meshSergey Sharybin
Really stupid mistake :)
2011-02-11Made some function from DerivedMesh.c be avaliable from other modules.Sergey Sharybin
Some naming changes to make naming more uniform. No functional changes. It's necessery for further crazyspace changes and improvenments.
2011-02-11Bug fix for problem 2 in [#25973] Bake End Frame Not ConfigurableJanne Karhu
* External caches didn't load for smoke straight away. Smoke caches store all necessary info in every file, so no need to try to look for an info file.
2011-02-11Removed the internal_select parameter from ntreeCopyTree. This was used just ↵Lukas Toenne
in one place when duplicating nodes, which is not an actual copying of the tree. The node duplicate operator now copies selected nodes itself.
2011-02-11Made group label callback function static.Lukas Toenne
2011-02-11cls.is_registered() class method for python subclasses of internal types.Campbell Barton
Synonymous with ('bl_rna' in cls.__dict__)
2011-02-11minor python register changes.Campbell Barton
- KeyingSetInfo classes are now collected like Panels, Operators etc so bpy.utils.register_module() can be used. - move bpy.types.register() to bpy.utils.register_class
2011-02-11BGE: frame start/end in action/fcurves/shapekey to support floatsDalai Felinto
after discussion over the mailing-list it seems that it really makes no sense to restrict that. Specially since we have the "Property" playback mode that usually will be a float. Since there is no need for do_version or whatoever I don't see a problem. Any Thoughts? Maube to allow it only through the Python API?
2011-02-10Different method for blur node aspect correction. Now the user can still set ↵Lukas Toenne
different sizes for x/y blurring in relative mode, but choose to use aspect correction on either of the axes.
2011-02-10More options for the blur node filter size. This can now be pixel based or ↵Lukas Toenne
relative to both axes or just either width or height.
2011-02-10Bugfix #26013Ton Roosendaal
Good discovery this one. It appeared that "pose mode" changes were not registered in our undo system. That way the first operator you try to redo after exit posemode fails.
2011-02-10Bugfix #26001Ton Roosendaal
Adding a byte rect to float ImBuf was always freeing the mipmap levels. Removed this convention since it crashes renders + image texture draw. Proper ownership handling of ImBuf is high on the wish list :)
2011-02-10fix for crash with GLSL material when image couldn't be loaded.Campbell Barton
also quiet pep8 warnings.
2011-02-10mesh validation remove duplicate faces didn't always work, now it _should_ ↵Campbell Barton
all work correctly.
2011-02-10mesh validation: bugfix for removing doubles, another fix coming...Campbell Barton
2011-02-10Bugfix [#26004] compositor: backdrop zoom factor too smallJoshua Leung
The backdrop zoom factor for new node-editor instances was not set (i.e. was default initialised to 0). Now, this gets set to 1.0. Also, set the property default in RNA to match this.
2011-02-10Bugfix [#26002] Outliner Visible layers + Single object & data = brokeJoshua Leung
conections It seems that some of the Outliner hacks used while building the tree was causing problems, as Make Single User (and potentially other code working with ID-data, specifically with the "newid" value there) was making use of the variable used there for other purposes, leading to memory corruption. This bug also occurred in 2.4x, though when I tested there, it crashed immediately. Ton, you may want to double-check this bug!
2011-02-10Small consistency fixupsJoshua Leung
2011-02-10mesh.validate() now returns True if any corrections were made.Campbell Barton
tested that correcting invalid meshes works by generating random meshes and checking that only the first call to mesh.validate() makes changes. found 2 bugs in mesh validation. - face sorting array wasn't assigned correct indices. - removing invalid edges used wrong comparison.
2011-02-10Bugfix [#25831] Sorting channels brokenJoshua Leung
Recoded animation channel sorting code. In particular, the old code didn't handle "islands" of selected items well (i.e. a chain of several connected items in a row), with some of these cases having unpredictable results. There were also some bugs in the way some of the rearranging methods worked, allowing some invalid operations to be performed. Some of these probably triggered errors such as some channels getting stuck, and so on.
2011-02-10fix [#26003] Twice applied modifier with Convert to mesh with several ↵Campbell Barton
multi-user objects convert_exec could do with a re-write, getting quite confusing. update md5's for ctest results and some renaming in mesh_validate code.
2011-02-10small fix so older files are loaded with merge on in the mirror modifiersMichael Fox
2011-02-10Set default for merge mirror to ONDaniel Salazar
2011-02-10small feature request from zanqdo, merging in the mirror modifier is now ↵Michael Fox
optional, simply turning town the merge limit just simply do anything, and merging is off by default as this seems more logical behaviour
2011-02-09Update mesh normals when undoing sculpt stroke to prevent shadingSergey Sharybin
artifacts in some cases (enter edit mode/disabling modifiers after undo)
2011-02-09fix [#25994] Meshes with no vertices gets NaN location on setting origin to ↵Campbell Barton
geometry
2011-02-09BKE_mesh_validate() now corrects invalid meshes (optionally), added access ↵Campbell Barton
for python so it can correct for bad imported geometry - mesh.validate().
2011-02-09Restoring the old behavior of switching texture context based on active tab:Janne Karhu
* Once again switching to texture panel from material, world or lamp data tab sets the texture context automatically to the "parent context".
2011-02-09use static functions rather then defines for internal ↵Campbell Barton
matrix__apply_to_copy() and similar. + other minor internal changes.
2011-02-09fix [#25968] Crash on changing merge distance in array modifier with ↵Campbell Barton
edgesplit modifier in chain
2011-02-09bugfix [#25523] Face extrude will crash Blender if array and subsurf ↵Campbell Barton
modifier are added to mesh object test_index_face() failed to fix indices like (6,0,0,6), making it (0,6,6,0).
2011-02-09SVN maintenance.Guillermo S. Romero
2011-02-09move validation into blender kernel so it can be called by internal modifier ↵Campbell Barton
funcs more easily.
2011-02-09Graph Editor: Added option to turn off AA drawing for performanceJoshua Leung
gains when using really heavy files
2011-02-09mesh validation function to report errors and help debug bad data generated ↵Campbell Barton
by modifiers. detects... - invalid vertex range for edges/faces - duplicate indices in edge/face - duplicate edges/faces in mesh - missing edges data in faces At the moment it doesn't correct errors, but eventually it will do this.
2011-02-09Fix for rendering procedual bump maps, mapped in world space, since the new ↵Michael Fox
bump map kernel uses direction, this bug became a real issue, with bumps suddenly changing direction Fix provided due to a long session on IRC with Morten S. Mikkelsen (sparky_)
2011-02-09Old animation conversion code cleanups:Joshua Leung
- Tidying up some inconsistent formatting - Names of old IPO blocks are now included in the names used for new actions. These are included after a "CDA:" prefix, (i.e. "_C_onverted _D_ata _A_ction:"), which makes it easier to browse through these actions later.
2011-02-09Bugfix [#25987] Duplicated markers naming issueJoshua Leung
One-liner fix - a missing "OPERATOR_FINISHED" on the select operator was causing problems renaming markers and potentially with other operations too! To find this bug, I added debug method to dump the list of markers to console. This has revealed some troublesome things about the way markers are organised, which IMO need to be addressed.
2011-02-09Bugfix [#25990] backward compatibility with ShapeKey Actions :: 2.49Joshua Leung
-> 2.50 Actionified ShapeKey IPO-blocks (i.e. "Shape Key Actions") would have an action channel with the hardcoded name, "Shape", and this action would be assigned to Object level (although ShapeKey blocks had their own IPO-block slot, only Objects could have actions, so actionifying ShapeKey IPO-blocks would wrap a ShapeKey block's IPO's to an Object- level action). Hence, the path conversions code would wrongly interpret this action channel as referring to a Pose Channel instead, thus creating some invalid paths with a 'pose.bones["Shape"]' prefix wrongly getting tacked on. To ensure that the converted animation can work out of the box, a 'data.shape_keys' prefix is now used instead so that these actions can still be Object-rooted while still being able to correctly control the Shape Keys. This is because there's no easy way to identify and then shift such action from Object-level to ShapeKey- level within the conversion code. The consequence though is that such converted ShapeKey actions CAN ONLY BE USED THROUGH OBJECT LEVEL (i.e. via Action NOT ShapeKey editor). Secondly, the Action/ShapeKey editor version patching code has been modified so that if a ShapeKey editor view was active when loading an old 2.4x file, the action gets cleared from the view. This is because of this didn't make semantic sense: the ShapeKey editor is for ShapeKey-rooted actions, while the Action Editor is for Object-rooted actions. The converted files though let Object-level actions be shown in either one.
2011-02-09ignore __pycache__ dir for scons and cmake installation (py3.2 caches ↵Campbell Barton
modules here).
2011-02-08bugfix [#25969] GLSL missing an update on texture slot changeM.G. Kishalmi
what did I learn from this? "if at first you don't succeed.. you're not kaito." ;)