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2022-06-29UI: add tooltips for nodes to the shader node add menuArye Ramaty
These are based on the descriptions from the manual, with various changes. Differential Revision: https://developer.blender.org/D15309
2022-06-29Fix T99248: GPencil Sculpt Grab/Push don't work with one pointAntonio Vazquez
There were two problems: 1) The checking of the collision was not working with one point only. 2) For one point, the masking was checked always and if the masking was not activated, the stroke was skipped.
2022-06-29Fix T98697: EEVEE: Regression: Missing custom property from volumetricsClément Foucault
The resource binding were missing from the shading group (`shgroup->uniform_attrs`), leading to no custom property UBO creation (`drw_uniform_attrs_pool_update`) when issuing the drawcall, resulting in a missing UBO bind. The fix make sure to no duplicate the bindings by creating a simple shader bind instead of a `GPUMaterial` bind. Candidate for 3.2.1 corrective release.
2022-06-29Fix T98825: EEVEE: Regression: Buffer overflow in sample name bufferClément Foucault
This happened because of the false assumption that `std::array<char, 32>` would be treated as a container and not relocate their content if the `Vector` would grow. Replacing with actual object allocation fixes the issue. Candidate for 3.2.1 corrective release.
2022-06-29Fix T99104: EEVEE: Regression: Crash when using Light Output in MaterialsClément Foucault
Using Light output is supported in Cycles. This patch adds support for it and remove the crash in `ntree_shader_weight_tree_invert()` by treating it as any other outputs. Candidate for 3.2.1 corrective release.
2022-06-29Fix T99128: EEVEE: Regression: Pixelated Environment TextureClément Foucault
Use view position to retreive world space direction to retain float precision. Candidate for 3.2.1 corrective release.
2022-06-29Fix T99138: EEVEE: Regression: World volume shader incorrect texture coordsClément Foucault
The ORCO property was not being properly initialized in this case. Candidate for 3.2.1 corrective release.
2022-06-29Cleanup: correct type for sequencer SWAP macroCampbell Barton
2022-06-29Cycles: Add support for rendering on Intel GPUs using oneAPIXavier Hallade
This patch adds a new Cycles device with similar functionality to the existing GPU devices. Kernel compilation and runtime interaction happen via oneAPI DPC++ compiler and SYCL API. This implementation is primarly focusing on Intel® Arc™ GPUs and other future Intel GPUs. The first supported drivers are 101.1660 on Windows and 22.10.22597 on Linux. The necessary tools for compilation are: - A SYCL compiler such as oneAPI DPC++ compiler or https://github.com/intel/llvm - Intel® oneAPI Level Zero which is used for low level device queries: https://github.com/oneapi-src/level-zero - To optionally generate prebuilt graphics binaries: Intel® Graphics Compiler All are included in Linux precompiled libraries on svn: https://svn.blender.org/svnroot/bf-blender/trunk/lib The same goes for Windows precompiled binaries but for the graphics compiler, available as "Intel® Graphics Offline Compiler for OpenCL™ Code" from https://www.intel.com/content/www/us/en/developer/articles/tool/oneapi-standalone-components.html, for which path can be set as OCLOC_INSTALL_DIR. Being based on the open SYCL standard, this implementation could also be extended to run on other compatible non-Intel hardware in the future. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D15254 Co-authored-by: Nikita Sirgienko <nikita.sirgienko@intel.com> Co-authored-by: Stefan Werner <stefan.werner@intel.com>
2022-06-29VSE: Improved Retiming systemRichard Antalik
Patch implements better way to control playback speed than it is possible to do with speed effect. Speed factor property can be set in Time panel. There are 2 layers of control: Option to retime movie to match scene FPS rate. Custom speed factor to control playback rate. Since playback rate is strip property, it is now possible to manipulate strip as normal one even if it is retimed. To facilitate manipulation, some functions need to consider speed factor and apply necessary corrections to strip offset or strip start. These corrections may need to be float numbers, so start and offsets must be float as well. Sound strips now use speed factor instead of pitch. This means, that strips will change length to match usable length. In addition, it is possible to group movie and sound strip and change speed of meta strip.
2022-06-29BLI: add Vector.append_and_get_index with rvalue parameterJacques Lucke
This makes it possible to use this method with `std::unique_ptr`.
2022-06-29Fix uninitialized memory use in key-down events on window activationCampbell Barton
2022-06-29Benchmark: Add eevee viewport playback tests.Jeroen Bakker
This commit adds the ability to test Eevee viewport playback performance tests. Tests should be placed in `lib/benchmarks/eevee/*/*.blend`. {rBL62962} added initial test files. See https://wiki.blender.org/wiki/Tools/Tests/Performance how to set it up. To record the playback performance the test start the viewport playback, and adds a post frame change handler. This handler will go over the next steps: * Ensures the viewport is set to rendered mode. * Wait for shaders to be compiled. Utilizes `bpy.app.is_job_running` function when available (v3.3) to wait for shader compilation to finish. When not available will wait for one minute. * Draw several warmup frames * Record for 10 seconds tracking the number of frames drawn and performance counters. * When ready print the result to the console. The results will be extracted when the benchmark has run. ## Example report ``` master v3.0 v3.1 v3.2 T88219 0.0860s 0.0744s 0.0744s 0.0851s blender290-fox 1.3056s 0.8744s 0.7994s 1.2809s ``` {F13232387} Reviewed By: brecht, fclem Maniphest Tasks: T99136 Differential Revision: https://developer.blender.org/D15302
2022-06-29Sculpt: Fix backwards normals in PBVH_GRIDS raycastingJoseph Eagar
Winding order of grid quads was backwards.
2022-06-29Fix T99231: Wrong anchored mode test for smear brushJoseph Eagar
2022-06-29Cleanup(UV): Remove unused parameter (no functional changes)Chris Blackbourn
Prep for D15263
2022-06-29Cleanup(UV): Store nboundaries on pchart (no functional changes)Chris Blackbourn
Prep for D15263
2022-06-29Cleanup: Fix mul_v2_v2_ccw for repeated arguments (no functional changes)Chris Blackbourn
Prep for D15263
2022-06-29Cleanup: spelling in commentsCampbell Barton
2022-06-29Fix T78394: In UV Editor, UV Unwrap respects selectionChris Blackbourn
Differential Revision: D14945
2022-06-29Fix: Use distance unit for points node radius inputHans Goudey
2022-06-28Fix: Flush mode to evaluated object when exiting curves sculpt modeHans Goudey
Tagging the object for copy on write in order to change the mode on the evaluated object was already done when entering sculpt mode, it should happen when exiting sculpt mode as well. Also use the message system to tag updates of the mode property. This is commonly done for other "mode switch" operators. It's best to be consistent here, though I don't know that lacking that caused any issues.
2022-06-28Fix T98924: Skip saving selection properties for UV edge ring operatorSiddhartha Jejurkar
Oversight in rB7724251af81f. Skip saving selection properties for UV edge ring operator as it allows the operator to re-use the value that was previously set using the key-map. Reviewed By: campbellbarton Maniphest Tasks: T98924 Differential Revision: https://developer.blender.org/D15214
2022-06-28DRW: Curve: Fix wrong UBO alignmentClément Foucault
This was preventing correct attribute rendering with multiple attributes. Since the `CurveInfos` struct is used for data sharing between C++ and GLSL and inside a UBO it needs to obey the `std140` alignment rules which states that arrays of scalars are padded to the size of `vec4` for each array entry.
2022-06-28Cleanup: GPUShader: Fix missing space in debug messageClément Foucault
2022-06-28Cleanup: DRW: Fix misnamed argument and add more info in a function docClément Foucault
2022-06-28Fix T98882: Regression: Gradient colors in a Grease Pencil material change ↵Germano Cavalcante
depending on the visibility of other objects The material ID was being wrongly passed in the shader.
2022-06-28Fix frame_final_start/end strip property not setting handle positionRichard Antalik
This was a mistake in 17a773cdcee9 - I did not notice existing set function and assumed, that property set DNA directly. Both get and set functions are now available and readonly flag is removed.
2022-06-28Cleanup: fix various typosluzpaz
Differential Revision: https://developer.blender.org/D15304
2022-06-28Fix: sampling points on mesh surface generates too many pointsJacques Lucke
2022-06-28BLI: add kdtree range search method that accepts c++ lambdaJacques Lucke
This is easier to use in C++ code compared to passing a function and user-data separately.
2022-06-28Mask editor: Always use smooth drawingSergey Sharybin
The mask is expected to be always be displayed smooth, and the option mainly existed for some legacy drivers. IF smooth drawing causes issues it should be fixed in the drawing code, not as an option in the interface. Differential Revision: https://developer.blender.org/D15266
2022-06-28Cleanup: Remove redundant theme versioning codeJulian Eisel
Since we reset the default theme for the 3.0 release, we don't need to keep these version patches around anymore. Ref D13131
2022-06-28Fix T98799: camera unselectable in camera view below a certain scalePhilipp Oeser
The camera frame (used for selection) was drawn outside the near clipping plane in those cases. This has been an issue before as seen in the following commits: - rB6e7e6832e87 - rB33d322873e6 - rB4f9451c0442 Remaining issue was that the code which ensure the frame isn't behind the near clipping plane was not taking into account the camera could be scaled (in Z). A caller of `BKE_camera_view_frame_ex` (namely `OVERLAY_camera_cache_populate`) applies scale (also on the depth) which does not play well with the way `BKE_camera_view_frame_ex` did it. Now take Z scale into account. Ref D15178
2022-06-28Fix textview selection rendering in front of textRed Mser
Selection of Python Console renders in front of the text. Since the default theme uses a low opacity selection color, it isn't obvious, but increasing alpha to 100% shows it clearly. Ref D13111
2022-06-28Cleanup: compiler warnings, remove unused functionsCampbell Barton
2022-06-28Fix T99156: UV parameterizer respects both Pins and SeamsChris Blackbourn
Rgression from: e6e9f1ac5a2d Reviewed By: Brecht Van Lommel Differential Revision: D15292
2022-06-28Fix T96776: Assets dropped upside down when looking through cameraGermano Cavalcante
In perspective mode the snap point direction needs to be taken into account to define which side of the face is being looked at. If there is no face under the mouse cursor, there is no direction adjustment and the element normal will be used.
2022-06-27Fix T99216: RNA startdisp and enddisp return unreliable valuesRichard Antalik
Since 7afcfe111aac `startdisp` and `enddisp` fields are used as runtime position storage for effect strips exclusively. Use getter functon to return handle position and make properties read only.
2022-06-27Fix error in previous commit - missed includeRichard Antalik
2022-06-27Fix meta strip has incorrect range when createdRichard Antalik
Caused by using `startdisp` and `enddisp` to initialize range. Use handle position instead.
2022-06-27Fix T84369: Fluid: Missing cache invalidation when properties on non-domain ↵Germano Cavalcante
objects change The `DEG_OB_COMP_TRANSFORM` and `DEG_OB_COMP_GEOMETRY` relations between the **Domain** object and the **Flow**, **Effector** and **Force Field** objects are added in the `updateDepsgraph` callback of the Fluid modifier, more specifically in `DEG_add_collision_relations`. The node linked to these components is the `POINT_CACHE` whose assigned function is `BKE_ptcache_object_reset`. So include the `eModifierType_Fluid` modifier in outdated cache checks. Reviewed By: sergey, zeddb Maniphest Tasks: T84369 Differential Revision: https://developer.blender.org/D15210
2022-06-27Sculpt: Fix backwards normals in PBVH_GRIDS raycastingJoseph Eagar
Winding order of grid quads was backwards.
2022-06-27BLI: Math: Add ceil_to_multiple_u()Clément Foucault
Standalone version of a function added to `BLI_math_vector.hh`.
2022-06-27VSE: Add API function to select displayed meta stripFélix
Use function `sequence_editor.display_stack(meta_strip)` to set displayed timeline content. To view top-level timeline, that does not belong to any meta strip, pass `None` as argument. Differential Revision: https://developer.blender.org/D12048
2022-06-27FFmpeg: Add VFR media supportRichard Antalik
Variable frame rate (VFR) files have been difficult to work with. This is because during sequential decoding, spacing between frames is not always equal, but it was assumed to be equal. This can result in movie getting out of sync with sound and difference between preview and rendered image. A way to resolve these issues was to build and use timecodes which is quite lengthy and resource intensive process. Such issues are also difficult to communicate through UI because it is not possible to predict if timecode usage would be needed. With this patch, double buffer is used to keep previously decoded frame. If current frame has PTS greater than what we are looking for, it is not time to display it yet, and previous frame is displayed instead. Each `AVFrame` has information about it's duration, so in theory double buffering would not be needed, but in practice this information is unreliable. To ensure double buffer is always used, function `ffmpeg_decode_video_frame_scan` is used for sequential decoding, even if no scanning is expected. This approach is similar to D6392, but this implementation does not require seeking so it is much faster. Currently `AVFrame` is only referenced, so no data is copied and therefore no overhead is added. Note: There is one known issue where seeking fails even with double buffering: Some files may seek too far in stream and miss requested PTS. These require preseeking or greater negative subframe offset Fixes: T86361, T72347 Reviewed By: zeddb, sergey Differential Revision: https://developer.blender.org/D13583
2022-06-27File Browser UI: Use "Widget" font style instead of "Widget Label"Julian Eisel
It didn't make much sense to use the "Widget Label" font style here, since this is just regular text, not labels for widgets. Checked with @pablovazquez and we agreed on using the "Widget" font style instead. Also fixes a mismatch where we used the "Widget Label" font style for drawing, but the "Widget" font style for string width calculations. Fixes T99207.
2022-06-27Fix T98055: Library Filters do not work in Source FilesSonny Campbell
The fix is to ensure the filter for id type is run when displaying assets from an Asset Library. In the current implementation the id_type filter does not run if a blend file is opened that also happens to be in an Asset Library directory. If we have opened a blend file that is in an Asset Library directory, we now use the same filtering check as for the "Current File" asset library. Differential Revision: https://developer.blender.org/D15284 Reviewed by: Julian Eisel
2022-06-27UI: Scrollbar Behavior ChangesHarley Acheson
Changes to scrollbars so that they are always visible, but thin and dim, and widen and become more visible as your mouse approaches. See D6505 for details and examples. Differential Revision: https://developer.blender.org/D6505 Reviewed by Campbell Barton
2022-06-27Fix T99070: Apply transform fails to clear delta transform valuesPratik Borhade
Clear delta transform value after applying transform. Include delta location while applying transform. Use `copy_v3_fl` for resetting object scale Reviewed By: mano-wii Maniphest Tasks: T99070 Differential Revision: https://developer.blender.org/D15270