Age | Commit message (Collapse) | Author |
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I'm not actually not sure under which circumstances
this code is actually doing something useful.
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To make this work, other changes were necessary:
* To select a specific marker you have to click more exactly on the icon.
* Moving markers with click-drag only works when starting on a marker.
Additionally this patch implements that all markers are deselected,
when the user clicks in an empty area.
Reviewers: billreynish, brecht
Differential Revision: https://developer.blender.org/D4975
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missing DEG update.
Reviewers: sergey
Maniphest Tasks: T65399
Differential Revision: https://developer.blender.org/D4996
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painting a lesser vertexweight
The value was clamped to minimum value before checking the influence.
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skeleton
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bc_string_after()
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transformation.
1.) The Blender order of applying transforms is:
Scale
Rotation
Transformation
Reasoning: This order ensures there is no shearing, which happens
when you do scaling after rotation, see also:
https://blender.stackexchange.com/questions/1806
The Collada exporter now exports in the order how the transforms
need to be applied upon import.
2.) Also removed obsolete #if 0 lines
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Currently we can not export Decompsed Transforms in combination with
Armature asnimations. As a temporary workaround enforce export
of transformations as Matrix for armature objects.
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Don't rely on detecting view matrix changes to refresh depth buffer, instead
detect redraw tags coming from progressive render samples.
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These lines were related to other brushes and were copied in the function by error, but not required.
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This caused the file browser to open in c:\windows with the fonts
folder selected instead of opening c:\windows\fonts\ and listing
the fonts.
Reported on chat by @blendify
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The fix itself is by Germano Cavalcante (mano-wii).
But since I was investigating this with him, I'm including here an
assert in EDBM_select_id_bm_elem_get to help catching this sooner
in the future
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Bringing the same logic we do in the outliner restrict column callback
and the menu call.
Also removing the "change depsgraph" logic there. Isolate collections
should not affect depsgraph relations (if it does it is to be tackled
separately anyways).
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Users could change the master collection flags, but they should not.
That would not effectively affect the master collection objects
(depsgraph flag evaluation ignores master collection flags).
However we use the layer collection flags of the parent collection when creating
a new child collection.
We *could* solve this differently by creating a new RNA type for the
master collection (and layer collection) and hook this with rna refine.
But this patch seems to work well enough and it is simpler.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4981
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This is only temporary for editing, should not be preserved.
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It may be good to move the normals update out of the drawing code. But it was
already there for the non-multires sculpt cases, and does not have an obvious
place since we bypass the depsgraph and want to avoid the cost of updating the
normals multiple times when multiple events are handled before a redraw.
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This restores the code that updates the sculpt session and PBVH from dependency
graph evaluation.
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Centralize logic for when to use the PBVH for drawing, fix missing tests in
mask drawing, fix missing tests for multiple windows, only do more expensive
update for all viewports at end of the stroke.
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Was missing re-set evaluated mesh to NULL.
Fix T65302: Crash after selecting one of multiple materials
Fix T65346: Blender crashes when selecting material in editing mode and LookDev view
Fix T65344: Blender crashes in edit mode when changing object
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This greatly improves the error message
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Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D4988
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Object could and polygon count should ignore multiple instances of
the same data, yet count it at least once even if linked.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4986
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Fixes Godot exporter issue reported in T65285.
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Automated using clang-tidy.
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This was inconsistent with other data handling in Blender.
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In preparation for view navigation gizmos.
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Make sure object is properly evaluated to the new state when
it is expected to.
Reviewers: brecht, mont29
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4985
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