Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-22 | Cleanup: style, use braces for gpencil modifiers | Campbell Barton | |
2019-04-22 | Cleanup: style, use braces for makesdna, makesrna | Campbell Barton | |
2019-04-22 | Cleanup: style, use braces for modifiers | Campbell Barton | |
2019-04-22 | Cleanup: style, use braces for blenloader | Campbell Barton | |
2019-04-22 | Cleanup: style, use braces for avi | Campbell Barton | |
2019-04-22 | Cleanup: style, use braces for blenfont | Campbell Barton | |
2019-04-22 | Cleanup: style, use braces for render | Campbell Barton | |
2019-04-21 | Cleanup: comments (long lines) in render | Campbell Barton | |
2019-04-21 | Cleanup: comments (long lines) in avi, blf & blt | Campbell Barton | |
2019-04-21 | Cleanup: comments (long lines) in gpu | Campbell Barton | |
2019-04-21 | Cleanup: comments (long lines) in makesrna | Campbell Barton | |
2019-04-21 | Cleanup: comments (long lines) in makesdna | Campbell Barton | |
2019-04-21 | Cleanup: comments (long lines) in imbuf | Campbell Barton | |
2019-04-21 | Cleanup: comments (long lines) in blenloader | Campbell Barton | |
2019-04-21 | Cleanup: comments (long lines) in blenlib | Campbell Barton | |
2019-04-21 | Cleanup: comments (long lines) in editors | Campbell Barton | |
2019-04-21 | Fix error renaming Lamp to Light | Campbell Barton | |
Introduced in batch rename 3051e2f4ae8fd3e72a4. | |||
2019-04-21 | Fix T63698: Eevee crash after recent clang-format changes | Brecht Van Lommel | |
Some GLSL compilers seem to not have problems with \ to break preprocessor directives. I couldn't find other places with similar code, but fixing this case by case is not ideal and the same issue may come up again. | |||
2019-04-21 | Cleanup: comments (mainly long lines) | Campbell Barton | |
Comments after code can cause awkward line breaks. | |||
2019-04-21 | Fix T63431: crash adding driver to a keyframed property with Ctrl+D | Brecht Van Lommel | |
2019-04-21 | Fix T63681: bad clipping of very long tooltips | Brecht Van Lommel | |
2019-04-21 | Fix T63686: missing data path for 3D cursor location and rotation. | Brecht Van Lommel | |
2019-04-20 | Cleanup: add missing macros to clang-format | Campbell Barton | |
2019-04-20 | Fix invalid stack memory use with GPencil drawing | Campbell Barton | |
2019-04-20 | Fix error in recent image preference change | Campbell Barton | |
2019-04-20 | NLA: check that properties are animatable. | Alexander Gavrilov | |
2019-04-20 | GPU: automatically draw images with GLSL shader depending on resolution | Brecht Van Lommel | |
This adds a new "Automatic" image display method which uses GLSL shaders for most images. It only does CPU side color management for higher res images where sending big float buffers to the GPU is likely to be a bottleneck or cause memory usage problem. Automatic is the default now, previously it was 2D Texture. | |||
2019-04-20 | Cleanup: remove unused OpenGL functions, rename some for clarity | Brecht Van Lommel | |
2019-04-20 | Cleanup: re-use test for ELEM & STR_ELEM | Campbell Barton | |
Avoid having same test running at the end of each macro. | |||
2019-04-20 | Cleanup: quiet warning for NULL pointer use | Campbell Barton | |
Warning was false positive but avoid repeating the same check. | |||
2019-04-20 | 3D View: add opacity for sculpt mask display | Pablo Dobarro | |
This matches vertex/texture paint opacity options. Useful because 0.75 is sometimes too dark to see the surface shading. Resolves T63746 | |||
2019-04-20 | Cleanup: de-duplicate flag setting macro | Campbell Barton | |
2019-04-20 | Cleanup: quiet extra-semicolon warning | Campbell Barton | |
2019-04-20 | Fix T63732: GPencil Onion now working with multiwindows | Antonioya | |
If you had several windows or, after last changes in topbar, several areas, the swith of overlays or Onion Skin was not working by area, but as whole switch, so it was impossible to have different status by window. | |||
2019-04-20 | Cleanup: comment line length (tests) | Campbell Barton | |
2019-04-20 | Cleanup: comment line length (windowmanager) | Campbell Barton | |
2019-04-20 | Cleanup: formatting, unused args | Campbell Barton | |
2019-04-20 | Outliner: Simplify logic for parent nesting | Dalai Felinto | |
2019-04-19 | DRW: Expose VBO garbage collection timings | Clément Foucault | |
This adds user side options to tweak the behavior of the vbo garbage collection. | |||
2019-04-19 | T63644: Editing while parented is not rotating correctly | Antonioya | |
This commit tries to fix the rotation problem when the parent is at layer level. The problem was the object location was not used, so all object not in origin got weird transformations. | |||
2019-04-19 | Fix T63669: Particle editing bypassing occlusion. | mano-wii | |
The problem occurs because status changes between BackBuffer and Offscreen. Reviewers: fclem Differential Revision: https://developer.blender.org/D4703 | |||
2019-04-19 | Fix T63648: Missing update when changing particle force fields | Sergey Sharybin | |
Force fields requires relations update in the dependency graph. | |||
2019-04-19 | Cleanup: Remove dead code | Sergey Sharybin | |
There is no more sorting happening, so the comment is out of date by manu reasons. If something extra is needed there it would need to be done differently anyway. | |||
2019-04-19 | Edit Mode: Change face mode edges display | Clément Foucault | |
This improve visibility in edit face select mode by using the face select color instead of the edge select color (which is in default theme a bit more red). Also makes the selected edges in this mode a bit more opaque (0.75 instead of 0.4). Full opacity is still reserved for edge select mode. | |||
2019-04-19 | DRW: Add batch garbage collection | Clément Foucault | |
This is only working for shading batches for the moment and only if some Custom data layer are not needed anymore. The collection rate is hardcoded at 60 sec but could be exposed to the user. This system can be extended and discard most unused batches in the future. This commit is in prevision of removing BKE_MESH_BATCH_DIRTY_SHADING when changing shader parameters. | |||
2019-04-19 | DRW: Make shaded batch validation more correct | Clément Foucault | |
This is in order to support garbage collection of unused Custom data layer uploaded to the GPU. Actual Garbage Collection is not added by this commit. | |||
2019-04-19 | Cleanup: Remove image preview code | Sergey Sharybin | |
Was commented out for literally 10 years. | |||
2019-04-19 | Cleanup: Remove unneeded compositor update function | Sergey Sharybin | |
Similar to previous commit. Compositing with animation on socket values and image sequences still works fine. | |||
2019-04-19 | Cleanup: Remove unneeded texture nodes update function | Sergey Sharybin | |
The function was calling update() on the time curve, but there is no update callback on that node. So, effectively the function was doing nothing. | |||
2019-04-19 | Fix error in recently added STR_ELEM macro | Campbell Barton | |
Very bad oversight, using pointer comparison instead of strcmp for all but the first item. |