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2013-11-05OSX: complety remove the cocoa options, definitions and conditionals nowJens Verwiebe
2013-11-05OSX/cmake: carbon cleanoutJens Verwiebe
2013-11-05OSX: remove obsolete file and adapt sconsJens Verwiebe
2013-11-05Correcting a few typosJoshua Leung
2013-11-05Scons: Fix BGE compile after cleanupJens Verwiebe
2013-11-05bge builds again without bullet.Campbell Barton
2013-11-05code cleanup: quiet warningsCampbell Barton
2013-11-05code cleanup: typosCampbell Barton
2013-11-05Bugfix [#37168] Outliner refresh error after removing constraintsJoshua Leung
Clear constraints operators were missing the NA_REMOVED flag which the Outliner was checking for before it would perform the necessary updates.
2013-11-05Bugfix [#36203] Transformation bone constraint breaks Track To / Dumped TrackJoshua Leung
Limited crazy-space constraint correction for Transform constraint to only get applied when only rotating bones with such constraints.
2013-11-05Bugfix [#37304] Arrow Keys Stop Working When Mouse Over OutlinerJoshua Leung
Frame change hotkeys now work in the following places: 1) Outliner - Main region 2) Action/NLA Editors - Channels Region 3) Info View - Reports region Other places identified by the bugreport (but which I've decided to leave alone): - Text Editor (when no file open) - The way the keymaps work here means that this can't be done without affecting normal text editing - File Browser - What's the point of changing frames when you're about to open/save the file? - User Prefs - Is there any real point here either? Also, this is usually shown in a separate window.
2013-11-05Remove soft limits from lower-end of ranges for last two commits - This turnedJoshua Leung
out to be too restrictive/confusing again.
2013-11-05Applying same fix used for [#36844] to Limits FModifier settingsJoshua Leung
2013-11-05Additional code improvements: avoid unnecessary Python object allocations in ↵Tamito Kajiyama
Freestyle.
2013-11-05Bugfix [#36844] Cannot set Restrict Frame Start for FModifiers until Frame EndJoshua Leung
has been adjusted Previously, the RNA settings tried to strictly enforce the constraint that the start frame must be less than the end frame. However, this behaviour was problematic, as it meant that you had to firstly move the end frame to its new (higher) value, before moving the start frame. The same also applied in the opposite direction. Now, this behaves in the same way that the scene start/end buttons work: if the new start frame is past the end frame, the end frame is "pushed" along to be the same value as the start frame. The same applies in the opposite direction.
2013-11-05Fix [#37315] Mirror+MeshDeform cause crash when Vertex Group is referredBastien Montagne
One hour of efforts to spot such a small dummy typo!
2013-11-05* More fixes to make scons / Windows happy. :) Thomas Dinges
2013-11-05Fix for recent BGE commits, when building with c++ guardedalloc.Bastien Montagne
2013-11-05* Fix blenfont scons include after recent GE changes.Thomas Dinges
Mitchell: Please check if these includes also need to be added in scons: https://projects.blender.org/scm/viewvc.php/trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt?root=bf-blender&r1=61087&r2=61086&pathrev=61087
2013-11-04BGE Physics Cleanup: Fixing an error that GCC didn't catch.Mitchell Stokes
2013-11-04BGE: Fixing up a small issue from merging Rasterizer cleanup code.Mitchell Stokes
2013-11-04BGE: The recent physics cleanup was using KX_GameObject::GetParent() with ↵Mitchell Stokes
out calling parent->Release(). Since GetParent() does an AddRef(), this was causing a leak, which resulted in Zombie Object errors.
2013-11-04BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController ↵Mitchell Stokes
and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. This is a squashed commit of the following: BGE Physics Cleanup: Fix crashes with LibLoading and replication. Also fixing some memory leaks. BGE Physics Cleanup: Removing KX_IPhysicsController and KX_BulletPhysicsController. BGE Physics Cleanup: Moving the replication code outside of KX_BlenderBulletController and switching KX_ConvertPhysicsObjects to create a CcdPhysicsController instead of a KX_BlenderBulletController. BGE Physics Cleanup: Getting rid of an unsued KX_BulletPhysicsController.h include in KX_Scene.cpp. BGE Physics Cleanup: Removing unused KX_IPhysicsController and KX_BulletPhysicsController includes. BGE Physics Cleanup: Removing m_pPhysicsController1 and GetPhysicsController1() from KX_GameObject. BGE Physics Cleanup: Remove SetRigidBody() from KX_IPhysicsController and remove GetName() from CcdPhysicsController. BGE Physics Cleanup: Moving Add/RemoveCompoundChild() from KX_IPhysicsController to PHY_IPhysicsController. BGE Physics Cleanup: Removing GetLocalInertia() from KX_IPhysicsController. BGE Physics Cleanup: Making BlenderBulletCharacterController derive from PHY_ICharacter and removing CharacterWrapper from CcdPhysicsEnvironment.cpp. Also removing the character functions from KX_IPhysicsController. BGE Physics Cleanup: Removing GetOrientation(), SetOrientation(), SetPosition(), SetScaling(), and GetRadius() from KX_IPhysicsController. BGE Physics Cleanup: Removing GetReactionForce() since all implementations returned (0, 0, 0). The Python interface for KX_GameObject still has reaction force code, but it still also returns (0, 0, 0). This can probably be removed as well, but removing it can break scripts, so I'll leave it for now. BGE Physics Cleanup: Removing Get/SetLinVelocityMin() and Get/SetLinVelocityMax() from KX_IPhysicsController. BGE Physics Cleanup: Removing SetMargin(), RelativeTranslate(), and RelativeRotate() from KX_IPhysicsController. BGE Physics Cleanup: Using constant references for function arguments in PHY_IPhysicsController where appropriate. BGE Physics Cleanup: Removing ApplyImpulse() from KX_IPhysicsController. BGE Physics Cleanup: Removing ResolveCombinedVelocities() from KX_IPhysicsController. BGE Physics Cleanup: Accidently removed a return when cleaning up KX_GameObject::PyGetVelocity(). BGE Physics Cleanup: Remove GetLinearVelocity(), GetAngularVelocity() and GetVelocity() from KX_IPhysicsController. The corresponding PHY_IPhysicsController functions now also take Moto types instead of scalars to match the KX_IPhysicsController interface. BGE Physics Cleanup: Moving SuspendDynamics, RestoreDynamics, SetMass, GetMass, and SetTransform from KX_IPhysicsController to PHY_IPhysicsController. BGE Physics Cleanup: PHY_IPhysicsEnvironment and derived classes now use the same naming scheme as PHY_IController. BGE Physics Cleanup: PHY_IMotionState and derived classes now use the same naming convention as PHY_IController. BGE Phsyics Cleanup: Making PHY_IController and its derived classes follow a consistent naming scheme for member functions. They now all start with capital letters (e.g., setWorldOrientation becomes SetWorldOrientation). BGE Physics Cleanup: Getting rid of KX_GameObject::SuspendDynamics() and KX_GameObject::RestoreDynamics(). Instead, use the functions from the physics controller. BGE: Some first steps in trying to cleanup the KX_IPhysicsController mess. KX_GameObject now has a GetPhysicsController() and a GetPhysicsController1(). The former returns a PHY_IPhysicsController* while the latter returns a KX_IPhysicsController. The goal is to get everything using GetPhysicsController() instead of GetPhysicsController1().
2013-11-04BGE Rasterizer Cleanup: The Blenderplayer now loads the monospace font so it ↵Mitchell Stokes
can properly draw the framerate and profile display.
2013-11-04BGE Rasterizer Cleanup: Cleaning up some includes.Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing the Singletexture material mode. More ↵Mitchell Stokes
conversion code will probably be needed.
2013-11-04BGE Rasterizer Cleanup: Moving the RAS_OpenGLRasterizer::ApplyLights() code ↵Mitchell Stokes
into RAS_OpenGLRasterizer::ProcessLighting().
2013-11-04BGE Rasterizer Cleanup: Removing the need to reference KX_BlenderMaterial or ↵Mitchell Stokes
KX_PolygonMaterial in RAS_OpenGLRasterizer.
2013-11-04BGE Rasterizer Cleanup: Getting rid of the BL_Material.h include in ↵Mitchell Stokes
RAS_OpenGLRasterizer.cpp.
2013-11-04BGE Rasterizer Cleanup: Getting rid of RAS_IRasterizer::RenderText(), and ↵Mitchell Stokes
just adding the code to IndexPrimitives_3DText(), which is the only function that uses RenderText().
2013-11-04BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line ↵Mitchell Stokes
functions used by KX_BlenderCanvas. KX_BlenderCanvas now just calls those functions directly.
2013-11-04BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the ↵Mitchell Stokes
functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
2013-11-04UI messages fixes...Bastien Montagne
2013-11-04Missing convert button on particle modifier panel. Cache pathcache checkAntony Riakiotakis
should be only on path display mode.
2013-11-04Made buildinfo aware of builds from GITSergey Sharybin
- Use commit number since last annotated tag as a revision number replacement. It'll eb followed by 'M' symbol if there're local modification in the source tree. - Commit short SHA1 is included. Helps getting information about commit used to build blender with much faster. - If build is not done from master branch, this also will be noticed in the splash screen. This commit also replaces revision stored in the files with git-specific fields (change and hash). This is kind of breaks compatibility, meaning files which were saved before this change wouldn't display any information about which revision they were saved with. When we'll finally switch to git, we'll see proper hash and change number since previous release in the files, for until then svn version will be used as a change number and hash will be empty. Not a huge deal, since this field was only used by developers to help torubleshooting things and isn't needed for blender itself. Some additional tweaks are probably needed :)
2013-11-04add CDDM_lower_num_loops(), for completeness (currently unused).Campbell Barton
2013-11-04code cleanup: typo in function nameCampbell Barton
2013-11-04Bugfix [#36950] Restrict Frame Range not being obeyed on Driver F-CurvesJoshua Leung
By default, drivers (used to) automatically map the driver result (i.e. "evaltime" or the x-coordinates in the driver graphs) to results. This evaltime => cvalue mapping is necessary when there are absolutely no keyframes or modifiers on a driver F-Curve, or else nothing would happen. However, when there are modifiers on these driver F-Curves, and these modifiers only work within certain ranges, there would be confusing and unwanted situations where even if you clamped the modifiers to only generating a curve within certain frame ranges, the final driver output would still ignore the results of the curve due to the underlying 1-1 mapping. This commit introduces a check to ensure that this automatic mapping won't happen during such invalid ranges.
2013-11-04Fix for uninitialised varJoshua Leung
2013-11-04code cleanup: remove unused operator (select all handles this case now)Campbell Barton
2013-11-04Fix [#37297] Crash when Adding and Removing Fluid Particlesystem.Bastien Montagne
Using freed mem...
2013-11-03Minor code improvements: avoid unnecessary Python object allocations in ↵Tamito Kajiyama
Freestyle color blending.
2013-11-03Fix for missing calls of BaseMath_ReadCallback() when accessing vector/color ↵Tamito Kajiyama
elements. This bug was causing wrong color blending results in Freestyle color modifiers. Problem report from Light BWK through personal communications, thanks!
2013-11-03OSX: Fix an error in own 61065Jens Verwiebe
2013-11-03Motion tracking: use is_keyed to match naming in other areas of RNASergey Sharybin
2013-11-03code cleanup: warningsCampbell Barton
2013-11-02OSX: give application bundles an own icon to better differentiate vs. foldersJens Verwiebe
2013-11-02Bugfix [#36687] Animation channels can't be grouped in action editorJoshua Leung
Internal filtering flags used to obtain AnimData blocks as result were not working correctly in Action and ShapeKey modes. Instead, in these modes, they were often returning F-Curves instead, which lead to the grouping operating failing (and perhaps other unidentified bugs)
2013-11-02Quick test commit - fixing what looks like a typo in a commentJoshua Leung
2013-11-02Fix: tooltip when adding a new 'Excluded path' for python executionAndrea Weikert