Age | Commit message (Collapse) | Author |
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(http://freestyle.sourceforge.net/doc/html/index.html) has been
incorporated into the Blender/Freestyle Python API implementation
in the form of Sphinx-based embedded docstrings. Some C++-specific
descriptions of classes and functions were revised so that they are
suitable for Python programmers. Missing docstrings were filled,
and sparse descriptions were extended. By means of the new
documentation system for Blender, an up-to-date Freestyle Python
API reference will be part of the Blender 2.5 documentation.
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pointsBegin(), and pointsEnd(). All these methods are inherited
from the Interface1D class.
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in the definitions of Python wrappers.
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of _POSIX_C_SOURCE and _XOPEN_SOURCE. There are no functional changes.
Tested with GCC 4.4.1 on Ubuntu 9.10 (karmic).
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Also fixed a minor bug in sphinx_doc_gen.py that raised a TypeError
when a C extension function does not have a docstring.
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by Dan Eicher (dna)
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Stephen Swhitehorn:
This patch add SPH (Smoothed Particle Hydrodynamics)fluid dynamics to the
blender particle system. SPH is an boundless Lagrangian interpolation
technique to solve the fluid motion equations.
From liquids to sand, goo and gases could be simulated using the particle
system.
It features internal viscosity, a double density relaxation that accounts
for surface tension effects, static internal springs for plastic fluids,
and buoyancy for gases.
---------------------------------------
This is a commit of the core fluid physics. Raul will work on proper
documentation soon and more features such as surface extraction from
the particle point cloud and increasing stability by sub-frame calculations
later.
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* Converted Type Buttons (Flat, Cube, Monkey etc.) in Material Preview to RNA.
* "Alpha" option in texture Preview Render is back!
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object has got derived mesh.
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I removed 3D flag checking for DL_POLY displists in nurbs-to-mesh conversion
function -- DL_POLY displist should be always converted to edge loop.
DL_POLY which should be converted to something else is odd i think.
This commit also fixes trouble cyclic surface curve to mesh conversion problem.
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dupliverts. The flag mode & OB_MODE_EDIT only indicates that
this object is being edited by the user, not if the mesh is
in editmode or not, it should check for the existence of
me->edit_mesh. Also corrected two other places for this.
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Use this for image editor Line Sample tool, rather than custom modal operator/
custom drawing.
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- Rename option and flag to something more sane
- Add property to manipulator operator and set true by default
Confirm on Release can now be forced true or false per operator, in which case it won't use the default value (the user preference).
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When adding modifiers to a NLA strips vs adding to the active NLA strip only, was missing a check that strips were selected first.
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Add hidden property to be able to force confirm on release (drag immediately is a silly name) on or off.
Streamline method for adding common properties to transform operators.
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Forcing mirror off on extrude transform
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- objects in a set scene now are evaluated with the frame from the current scene.
- pointcache now loops over all set scene objects.
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fix for empty scenes with SETLOOPER macro.
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generic keyframe editing API, allowing more niceties...
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experiment and turn out to work poorly because it does not preserve
rotations, so I've just removed the option now. Alternative is to use
a solidify modifier on the cage mesh, which will usually give better
results.
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Font kerning needs to be set in order to get accurate results out of BLF_width().
Would be nice if this was more automatic, I've added it to a few other places that
seem like they need this though it's a little unclear due to the globals etc. Also
some other minor tweaks when editing text fields.
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objects to a hidden layer.
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*3D View (camera perspective) didn't update on changing some Star settings. They were missing ND_WORLD_DRAW notifier.
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Patch by Elia Sarti, thanks!
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This replaces the screen-aligned bitmap text drawing with wireframe x/y/z as
part of the empty axis openGL code. It's a lot faster in all situations that draw
empty axes to screen - including posing armatures with axes on (5fps vs 40fps
on tracker test file).
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* Fixed the way the operator was checking for what the user wanted when using the operator
* Added a few specific defines to a copy of the gesture border modal keymap (added one for zooming only) labelled 'In' and 'Out' which make this more useful than being hacked to use select and deselect
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Disable atmosphere when the sun lamp direction is below the horizon. This
feature needs a re-code...
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will work ok. Missed this file when committing...
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This commit fixes reports #21638 and #21818, which were both also Durian feature requests.
Cbanges:
* Added new default setting for the type of handles created when creating keyframes. This can be found in the user-preferences, and is used whenever existing keyframes aren't being overwritten (instead of the value being always taken from the keyframes either side, #21638).
* When keyframing over existing keyframes, only the values will be changed. The handles will be offset by the same amount that the value of the keyframe changed, though how well this works in practice still needs to be tested more thoroughly (#21818, already fixed earlier, but this commit is the full fix).
* When 'free' handles are added by default, they are offset to be +/- 1 frame on either side of the keyframe so that it is obvious that they can be moved. However, they just take the same value of the keyframe since this is easiest.
* Properly initialising handle colour defaults for 3D-View and Graph Editor. Graph Editor's theme userprefs also show these settings now, though the layout is really quick hack-style.
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vertex has been removed.
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Also fixes [#21576] bpy.ops.object.select_all() doesn't function
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* Bugfix for missing high res calculation when low res cache was already there
* Bugfix for loading file with smoke but tfor the first "round" of alt-a nothing happened. Now the smoke gets calculated on file load, too.
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in a virtual machine, maybe that has some different threading behavior.
Also should fix a problem with displaying render passes and multiple slots.
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