Age | Commit message (Collapse) | Author |
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https://svn.blender.org/svnroot/bf-blender/trunk/blender \nwith some manual edits
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The main purpose for this is to allow rendering motion blurred blender fluids in external renderers (eg. http://vimeo.com/21870635 ).
Python code snippet for interpreting this data here: http://www.pasteall.org/21577 . Cleaned up some ugly hacks in this area too
* Also added read-only access to scene.subframe to RNA - setting current frame and subframe should still go via scene.frame_set()
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since the tesselation has to be recalculated.
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Actual problem was caused by insufficient buffer size
in ui_text_leftclip()
Also fixed possible invalid memory write in GHOST_SystemWin32::getClipboard
which was caused by accessing clipboard buffer after closing
clipboard. This mustn't happen.
Also fixed possible crush when buffer was failed to be locked.
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mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.
this problem still happens on linux because of XTranslateCoordinates
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2D view panning and zooming is now fully keymappable, you can set a
keyboard key to it too (hold key -> move mouse -> release key).
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it. fixed so result isnt negated and mouse coords dont need to be adjusted.
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Patch to make the radial control more generic with RNA. Patch was
reviewed here: http://codereview.appspot.com/4280080/
Prior to this update, the radial control code in trunk had generic
parts of the radial control implemented as an incomplete operator
within WM. Then each different user of the radial control had to
implement a separate operator to actually pass in specific brush data
-- e.g. sculpt's brush size, vpaint's brush size, etc.
This patch removes all the extra operators and makes the WM operator
do everything. It now takes several RNA path strings as its properties
-- the only required property is data_path, which specifies the data
to be modified by the radial control. The other paths affect display
in various ways, e.g. rotation, color, etc.
In addition to decreasing some duplicate paint brush code, these
updates make it pretty easy to enable radial control for other
purposes (and it can be set up entirely though python or keymaps, no
extra C code needed.)
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1. Removed pinning, at least until after trunk
reintegration (it's a usefull feature, but
incomplete).
2. Ripped out the subclassing code I originally
wrote so bmesh would be more usable for modifiers
(I ended up improving CDDM instead).
3. Inlined some of the macros in bmesh.h, still need to
do the macros in bmesh_operator_api.h.
4. Removed the BMESH_ITER_*** macros (except for BMESH_ITER_INDEX).
They were too clunkly to be worth it.
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* More generic tooltip for "strength" property as it can be FFT as well.
Discovered by tobkum in IRC. :)
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to read .blend files from runtimes, folded those into blenloader.
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(as in trunk), and added back vertex projection function.
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sides too.
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if this is really a fix it should be made in trunk first, but looks like it was committed by accident.
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also commented invalid pin theme alpha assignment so bmesh branch builds with -Werror
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seems arbitrary and may be driver specific, but this value is in the middle of what works well on mesa software GL & my nvidia.
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cleaned up multires projection math a bit,
and improved boundary smoothing.
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customdata bugs
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RGB color node supports to set alpha too but never put alpha in the output.
Report + fix provided by Dani G. Thanks!
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Physics Gravity property now has UI range of 0-25, but real range goes
to 10000 to allow scaled scenes.
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Re-calculate handles after applying transform matrix on curve object
This commit is'n fixing changing of curve shape whe nyou're deforming it (as
it was intially reported) but just adds needed handles recalculation.
Handles are calculated correct in that "unneded deformed" curve.
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also fixed a possible bug assigning incorrect DPX function types to
imbuf.
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incorrectly stripped.
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added modal keymap for knife tool.
I'm not sure how to handle the panning
pass-through, it's still hardcoded to
happen on MIDDLEMOUSE.
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This commit fixes boundbox for empty curve-typed objects. Because of strange
reason (-1,-1,-1) and (1,1,1) was used as boundbox. Now it uses zero-sized
boundbox (as it's done for meshes).
This commit makes nothig with that single space character text from the report.
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from Andy Braham (andybraham)
This adds support for empties to reference images and draw in the 3D view.
Modifications from the original patch.
- use an empty draw 'image' type
- use image aspect ratio for non-square-pixels
- when the image is not found, still draw the frame.
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