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2015-05-17Fix T44084 - Cursor gets reset after MMB scrolling in another area while in ↵Joshua Leung
GPencil Continous Draw Mode
2015-05-17Fix T44685 - In grease pencil stroke editing, selecting points is offset by ↵Joshua Leung
a few pixels The problem was that it was aborting too early after stumbling across a point which might fit within the bounds required. This commit improves the logic here to solve this and a few other little bugs like that. Disclaimer: There are still a few cases where it randomly ends up picking something way off. However, this only seems to occur very sporadically, so it's hard to say how bad the problem may be.
2015-05-17BMesh: don't check winding for uv-vert-mapCampbell Barton
Made link-select separate front/back with projected UV's
2015-05-17Fix T44715: crash compositing with undefined node due to re-save in older ↵Brecht Van Lommel
version
2015-05-17BGE: Fix T43761 No re-creation of display list after a mesh modification.Porteries Tristan
I also removed unused flags in RAS_ListRasterizer.cpp.
2015-05-17Numeric Input for Pose Breakdowner/Slide/Push ToolsJoshua Leung
2015-05-17Cleanup: indentationCampbell Barton
2015-05-17Cleanup: typosCampbell Barton
2015-05-17CMake: correct file listingCampbell Barton
2015-05-17Yet another attempt to fix Intel case for T43987Antony Riakiotakis
2015-05-16Freestyle: Fix for stroke rendering performed with multi-views enabled.Tamito Kajiyama
Per-view Freestyle stroke rendering needs to be done without multi-views.
2015-05-16Fix T44691 Freestyle render crashes when Views is on (Blender Internal).Tamito Kajiyama
In pipeline.c the function add_freestyle() was supposed to be called once per frame, but after the Multi-view merge the function are called as many as the number of views. There were however a few Freestyle parameters that have to be initialized per frame, and initializing one of the parameters for each view was causing double freeing of allocated memory which was enough to result in a crash.
2015-05-16setting some RNA defaults for nodesInes Almeida
2015-05-16BMesh: link-select-pick now supports redoCampbell Barton
Without this you can't change delimiter options without editing the keymap.
2015-05-16BMesh: add UV delimit for select-linked, dissolveCampbell Barton
2015-05-16BMesh: add sharp edge delimiterCampbell Barton
2015-05-16BMesh: select linked, support other delimitersCampbell Barton
Use same options as limited dissolve (adds material & winding)
2015-05-16Select linked seam limit, now works for pickingCampbell Barton
Second half of fix for also T42510
2015-05-16Cleanup: use define for playback frame limiterCampbell Barton
2015-05-15Only initialize icons in background mode.Campbell Barton
Also enable this for headless builds too. Calling UI_icons_init would initialize matcaps, brushes etc...
2015-05-15Fix new 'custom previews/icons' py feature crashing in background mode.Bastien Montagne
We want this even without UI, some scripts may use it in a background processing mode to avoid too heavy process in actual 'user' blender...
2015-05-15Fix crasher in new lazy-rebuild outliner's treehash.Bastien Montagne
treehash must always been checked before used! Reported on irc by sebastian_k and investigated by sergey, thanks!
2015-05-15BGE: Fix T41299 Group API for child object in dupli instance group.Porteries Tristan
2015-05-15Scene audio naming cleanup:Antony Riakiotakis
Remane sound_scene_handle to playback handle. sound_scene_handle was a part of scene so we could see code like scene- often in the same function. If I understand things correctly, in audaspace lingo, the playback_handle corresponds to a Reader while the scene_sound corresponds to a Factory. More cleanups will be done here later, but changing this now because my brain hurts trying to remember which is which...
2015-05-15BGE: Fix stupid typo error in DupliGroupRecursePorteries Tristan
2015-05-15BGE: Cleanup : merge 3 loop in 1 in function DupliGroupRecurse.Porteries Tristan
2015-05-15Add really simple memory reduction scheme for internal animation player.Antony Riakiotakis
Holds 30 frames in memory. Could make it check memory instead but that should suffice for now to make sure blender does not crash on me with movie files. Previously the system would load eveything in memory so something like playing caminandes in player would swap after 30 seconds in local computer.
2015-05-15Cleanup: style, spellingCampbell Barton
2015-05-15BGE: Fix T44700 mesh without material in blenderplayer.Porteries Tristan
If a mesh doesn't have a material we don't initialize the mSavedData in KX_BlenderMaterial to avoid crash.
2015-05-15Zoom to frame options, requested by the Hwoozeberry (dutch translation)Antony Riakiotakis
team. There are 3 options here: 1) Keep range (previous behaviour) 2) Seconds - allows a specified offset in seconds around current frame 3) keyframes - zoom to include a number of keyframes around the cursor Options 2 and 3 have their own properties to tweak the behaviour and all options can be found in User Preferences->Interface under the 2D viewports section. Number 3 will probably need some refinement so commiting here for the hwoozeberry team to test first.
2015-05-15Fix T42510: Limit by seams fails in edge/vert modeCampbell Barton
2015-05-15BMesh: add loop-shell walkerCampbell Barton
2015-05-15Correct recent cleanupCampbell Barton
Removed call which was still needed
2015-05-15BMesh: rename loop walker -> edgeloopCampbell Barton
2015-05-15Fix some issues found by Coverity ScanJulian Eisel
Some of them are just brain dead code, some are potential bugs.
2015-05-14BGE: Add 'Lock Translation' for dynamic objectsThomas Szepe
The XYZ translation lock was missing for dynamic object. Reviewed By: panzergame
2015-05-14Invert value calculation for percentages it makes more sense that wayAntony Riakiotakis
2015-05-14Radial operator:Antony Riakiotakis
Percentage properties use interaction like factors with number feedback and easier way to go predict lower percentages.
2015-05-14Add clear seams to uv editorAntony Riakiotakis
2015-05-14BGE: Fix: Double jumps are not working with character motion actuatorThomas Szepe
The actual character motion actuator triggers every frame the jump method. Adding an edge detection to trigger the jump method. Reviewers: lordloki, sybren, moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D1220
2015-05-14BGE: Code Cleanup: LOD hysteresis calculationThomas Szepe
* Cleanup duplicated code. * Remove unnecessary "this->" Reviewers: kupoman, lordloki Reviewed By: kupoman, lordloki Differential Revision: https://developer.blender.org/D1293
2015-05-14Fix project paint worldspace coord calc from seamCampbell Barton
Surprising this worked at all, would show errors with non-flat-quads.
2015-05-13UI: Copy to selected nodes now filtered by typeCampbell Barton
Was needed because sockets are very generic type which would match on unrelated values.
2015-05-13Clip editor: Selecting curves in graph view always extends tracks selectionSergey Sharybin
Was actually an old TODO, hopefully solved now in a way so everyone is happy.
2015-05-13Clip editor: Deselecting with shift-LMB does not work in graph viewSergey Sharybin
2015-05-13Fix T44683: Unable to mute movie clip when using stabilized displaySergey Sharybin
2015-05-13Fix T44689: New Depsgraph crashSergey Sharybin
Simple highschool rated issue -- uninitialized variable :)
2015-05-13Project Paint: enable old bleed UV calculationCampbell Barton
Was disabled because other values weren't quite right.
2015-05-13Project Paint: resolve ugly bleed artifactsCampbell Barton
Use the bilinear reverse to find the pixel to bleed from. Was using pixel space which didn't work well.
2015-05-13Project Paint: simplify uv bleed factor calcCampbell Barton