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AgeCommit message (Collapse)Author
2018-12-20Fix tool system integration of hair edit brushes.hair_objectLukas Toenne
2018-12-20Operator for hair edit brush strokes (to be implemented).Lukas Toenne
2018-12-18Fix memleaks from new hair drawing index buffer/texture.Lukas Toenne
2018-12-18Merge branch 'blender2.8' into hair_objectLukas Toenne
2018-12-18Fix T59548: Grease Pencil Primitives ignore the 'draw below' optionAntonioya
2018-12-18Gizmo: exclude overlays from origin-set depthCampbell Barton
Setting the light orientation would read depth from the light wireframe.
2018-12-18Fix 3D view depth buffer ignoring overlay optionCampbell Barton
The depth buffer would include lamps, cameras.. etc event overlays turned off.
2018-12-18Fix T59519: Grease Pencil stroke with noise modifier crashes blenderAntonioya
The first point index was wrong calculated.
2018-12-18Fix T59535: Select linked delimit doesn't refreshCampbell Barton
2018-12-18Fix paste/append w/ local-viewCampbell Barton
Paste in local-view wasn't setting local-view bits.
2018-12-18Fix T53544: Crash drawing scene w/o worldCampbell Barton
2018-12-18Correct missing NULL check in recent commitCampbell Barton
2018-12-18GPencil: Cancel w/ RMB clickCampbell Barton
RMB is used to cancel almost everywhere in blender, not confirm.
2018-12-18Fix T59366: gpencil eraser shows w/ shape toolCampbell Barton
2018-12-18Mesh Batch Cache: Port vertex paint surface to batch requestClément Foucault
2018-12-18Mesh Batch Cache: Port weight paint surface to batch requestClément Foucault
2018-12-18DRW: Polygon Offset: Also offset lines and pointsClément Foucault
2018-12-18Weight Paint Overlay: Refactor wire drawingClément Foucault
This reduce the number of batch/data needed. Stores a select/visiblee flag inside the vert/loop normals.
2018-12-18Fix gizmos showing for non-visible objectsCampbell Barton
Active object gizmos were showing even when the object wasn't visible (local view or with their object type disabled).
2018-12-18Fix multi-object state on loadCampbell Barton
D4091 by @zazizizou
2018-12-18Transform: option to use incremental snappingCampbell Barton
This resolves this issue where users would enable a snapping mode besides incremental (vertex for eg), then notice strange behavior w/ rotate and scale. While this ability can be useful, it's quite an obscure use case. Now changing snap-modes keeps rotate and scale using incremental snap, with the option for these modes to be affected by other snapping modes. D4022 by @kioku w/ own minor edits.
2018-12-17RNA: Add Mesh.count_selected_items()Campbell Barton
Needed for context menu checks.
2018-12-17Fix T59424: color wheel snaps to center, losing hue when value is zero.Sebastian Parborg
Differential Revision: https://developer.blender.org/D4090
2018-12-17Fix error when Blender starts - variable not initializatedAntonioya
2018-12-17DRW: Fix vertex paint using original object for batch cacheClément Foucault
2018-12-17Mesh Batch Cache: Port Texture paint wires to new batch requestClément Foucault
2018-12-17Mesh Batch Cache: Port Texture paint batches to new batch requestClément Foucault
2018-12-17Curve Batch Cache: Fix issue with cd_usedClément Foucault
cd_used needs to be the combination of generated data.
2018-12-17Mesh Batch Cache: Optimization & Refactor shaded surface supportClément Foucault
This now only upload data per loops to the GPU, making use of index buffer to draw polygon. This make use of the vertex cache, speed up renders and saves a lot of vram. Update performance is also slightly faster and can even be improved further by updating only uvs or vcol independently. This commits breaks texture paint batches. It will be added back in another commit.
2018-12-17Fix T59373: Background Colors don't match in Workbench rendererClément Foucault
2018-12-17Workbench: Fix srgb texture not being color managed in texture color modeClément Foucault
2018-12-17Tool generator functions for hair edit mode.Lukas Toenne
2018-12-17Add missing context attributes for hair edit mode.Lukas Toenne
2018-12-17Cleanup: Fix typo in commentSergey Sharybin
2018-12-17GP: Change Primitive manipulator to secondary Gizmo colorAntonioya
2018-12-17Fix T59493: view selected in GP edit mode does not take obmat into accountJacques Lucke
2018-12-17GP: Change Primitive manipulator colorAntonioya
2018-12-17Fix T59490: wrong curve handle linesJacques Lucke
2018-12-17Fix T59404: Mistake in recent EdgeHash refactor broke edge generations in ↵Bastien Montagne
mesh validate code.
2018-12-17Correct modifier stack validationSergey Sharybin
2018-12-17Fix T58652: Crash editing shape keys weirdness with instancesSergey Sharybin
This is a second attempt to get the crash fixed. The original fix worked, but it was reverted by d3e0d7f0825. Now the logic goes as: - All pointers which we can not have shared (the ones which are owned by the runtime) are cleared. - The rest of runtime stays untouched. This seems to be enough to keep particles happy.
2018-12-17Remove some files restored in Game EngineSergey Sharybin
Most likely was caused by bad resolution of recent merge conflict.
2018-12-17Fix T59483: Grease Pencil Additive Drawing mode doesn't work with shapesAntonioya
2018-12-17Add missing RNA type for hair brush.Lukas Toenne
2018-12-17Add missing padding in hair edit settings.Lukas Toenne
2018-12-17Eevee: Change Bent normal calculationClément Foucault
This changes the bent normal effect to be a bit more subtle. I also tuned down the bent normal blending factor so mesh faceted look may appear more in occluded regions. this is to increase the fidelity of the indirect lighting. This blending might be a parameter in the future. Based the calculation on "Bent Normals and Cones in Screen-space" by O. Klehm, T. Ritschel, E. Eisemann, H.-P. Seidel
2018-12-17GPU: Add Intel HD Graphics 530 to the list of buggy intel gpusClément Foucault
2018-12-17Workbench: Use int to fix compilation issues on certain platformClément Foucault
2018-12-17Context: add objects_in_mode(_unique_data)Campbell Barton
Needed for Python to easily support multi-object edit/pose modes.
2018-12-17Context: remove active_gpencil_brushCampbell Barton
We don't have this for other painting modes, no need for a special case here.