Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-20 | Fix tool system integration of hair edit brushes.hair_object | Lukas Toenne | |
2018-12-20 | Operator for hair edit brush strokes (to be implemented). | Lukas Toenne | |
2018-12-18 | Fix memleaks from new hair drawing index buffer/texture. | Lukas Toenne | |
2018-12-18 | Merge branch 'blender2.8' into hair_object | Lukas Toenne | |
2018-12-18 | Fix T59548: Grease Pencil Primitives ignore the 'draw below' option | Antonioya | |
2018-12-18 | Gizmo: exclude overlays from origin-set depth | Campbell Barton | |
Setting the light orientation would read depth from the light wireframe. | |||
2018-12-18 | Fix 3D view depth buffer ignoring overlay option | Campbell Barton | |
The depth buffer would include lamps, cameras.. etc event overlays turned off. | |||
2018-12-18 | Fix T59519: Grease Pencil stroke with noise modifier crashes blender | Antonioya | |
The first point index was wrong calculated. | |||
2018-12-18 | Fix T59535: Select linked delimit doesn't refresh | Campbell Barton | |
2018-12-18 | Fix paste/append w/ local-view | Campbell Barton | |
Paste in local-view wasn't setting local-view bits. | |||
2018-12-18 | Fix T53544: Crash drawing scene w/o world | Campbell Barton | |
2018-12-18 | Correct missing NULL check in recent commit | Campbell Barton | |
2018-12-18 | GPencil: Cancel w/ RMB click | Campbell Barton | |
RMB is used to cancel almost everywhere in blender, not confirm. | |||
2018-12-18 | Fix T59366: gpencil eraser shows w/ shape tool | Campbell Barton | |
2018-12-18 | Mesh Batch Cache: Port vertex paint surface to batch request | Clément Foucault | |
2018-12-18 | Mesh Batch Cache: Port weight paint surface to batch request | Clément Foucault | |
2018-12-18 | DRW: Polygon Offset: Also offset lines and points | Clément Foucault | |
2018-12-18 | Weight Paint Overlay: Refactor wire drawing | Clément Foucault | |
This reduce the number of batch/data needed. Stores a select/visiblee flag inside the vert/loop normals. | |||
2018-12-18 | Fix gizmos showing for non-visible objects | Campbell Barton | |
Active object gizmos were showing even when the object wasn't visible (local view or with their object type disabled). | |||
2018-12-18 | Fix multi-object state on load | Campbell Barton | |
D4091 by @zazizizou | |||
2018-12-18 | Transform: option to use incremental snapping | Campbell Barton | |
This resolves this issue where users would enable a snapping mode besides incremental (vertex for eg), then notice strange behavior w/ rotate and scale. While this ability can be useful, it's quite an obscure use case. Now changing snap-modes keeps rotate and scale using incremental snap, with the option for these modes to be affected by other snapping modes. D4022 by @kioku w/ own minor edits. | |||
2018-12-17 | RNA: Add Mesh.count_selected_items() | Campbell Barton | |
Needed for context menu checks. | |||
2018-12-17 | Fix T59424: color wheel snaps to center, losing hue when value is zero. | Sebastian Parborg | |
Differential Revision: https://developer.blender.org/D4090 | |||
2018-12-17 | Fix error when Blender starts - variable not initializated | Antonioya | |
2018-12-17 | DRW: Fix vertex paint using original object for batch cache | Clément Foucault | |
2018-12-17 | Mesh Batch Cache: Port Texture paint wires to new batch request | Clément Foucault | |
2018-12-17 | Mesh Batch Cache: Port Texture paint batches to new batch request | Clément Foucault | |
2018-12-17 | Curve Batch Cache: Fix issue with cd_used | Clément Foucault | |
cd_used needs to be the combination of generated data. | |||
2018-12-17 | Mesh Batch Cache: Optimization & Refactor shaded surface support | Clément Foucault | |
This now only upload data per loops to the GPU, making use of index buffer to draw polygon. This make use of the vertex cache, speed up renders and saves a lot of vram. Update performance is also slightly faster and can even be improved further by updating only uvs or vcol independently. This commits breaks texture paint batches. It will be added back in another commit. | |||
2018-12-17 | Fix T59373: Background Colors don't match in Workbench renderer | Clément Foucault | |
2018-12-17 | Workbench: Fix srgb texture not being color managed in texture color mode | Clément Foucault | |
2018-12-17 | Tool generator functions for hair edit mode. | Lukas Toenne | |
2018-12-17 | Add missing context attributes for hair edit mode. | Lukas Toenne | |
2018-12-17 | Cleanup: Fix typo in comment | Sergey Sharybin | |
2018-12-17 | GP: Change Primitive manipulator to secondary Gizmo color | Antonioya | |
2018-12-17 | Fix T59493: view selected in GP edit mode does not take obmat into account | Jacques Lucke | |
2018-12-17 | GP: Change Primitive manipulator color | Antonioya | |
2018-12-17 | Fix T59490: wrong curve handle lines | Jacques Lucke | |
2018-12-17 | Fix T59404: Mistake in recent EdgeHash refactor broke edge generations in ↵ | Bastien Montagne | |
mesh validate code. | |||
2018-12-17 | Correct modifier stack validation | Sergey Sharybin | |
2018-12-17 | Fix T58652: Crash editing shape keys weirdness with instances | Sergey Sharybin | |
This is a second attempt to get the crash fixed. The original fix worked, but it was reverted by d3e0d7f0825. Now the logic goes as: - All pointers which we can not have shared (the ones which are owned by the runtime) are cleared. - The rest of runtime stays untouched. This seems to be enough to keep particles happy. | |||
2018-12-17 | Remove some files restored in Game Engine | Sergey Sharybin | |
Most likely was caused by bad resolution of recent merge conflict. | |||
2018-12-17 | Fix T59483: Grease Pencil Additive Drawing mode doesn't work with shapes | Antonioya | |
2018-12-17 | Add missing RNA type for hair brush. | Lukas Toenne | |
2018-12-17 | Add missing padding in hair edit settings. | Lukas Toenne | |
2018-12-17 | Eevee: Change Bent normal calculation | Clément Foucault | |
This changes the bent normal effect to be a bit more subtle. I also tuned down the bent normal blending factor so mesh faceted look may appear more in occluded regions. this is to increase the fidelity of the indirect lighting. This blending might be a parameter in the future. Based the calculation on "Bent Normals and Cones in Screen-space" by O. Klehm, T. Ritschel, E. Eisemann, H.-P. Seidel | |||
2018-12-17 | GPU: Add Intel HD Graphics 530 to the list of buggy intel gpus | Clément Foucault | |
2018-12-17 | Workbench: Use int to fix compilation issues on certain platform | Clément Foucault | |
2018-12-17 | Context: add objects_in_mode(_unique_data) | Campbell Barton | |
Needed for Python to easily support multi-object edit/pose modes. | |||
2018-12-17 | Context: remove active_gpencil_brush | Campbell Barton | |
We don't have this for other painting modes, no need for a special case here. |