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AgeCommit message (Expand)Author
2013-03-20I18n users request: add the ability to use a translated name for newly added/...Bastien Montagne
2013-03-20Changes to compositor output nodeSergey Sharybin
2013-03-20When using border rendering, use the same border for compositorSergey Sharybin
2013-03-20Bugfix [#34710] Crash on duplicating object with cloth modifier.Daniel Genrich
2013-03-20Prefetching for movie clipsSergey Sharybin
2013-03-20Small fix: make node backdrop draw with nearest-pixel filter, so it zooms in Ton Roosendaal
2013-03-20- add knife project to toolbar.Campbell Barton
2013-03-20Fix #34694. This was actually a bug in the compositor's Bokeh Blur operation....Lukas Toenne
2013-03-20add option to convert grease pencil into poly line directly.Campbell Barton
2013-03-20When making a node group always add one input and one output node, regardless...Lukas Toenne
2013-03-20add back -Wredundant-decls, just not for older gcc'sCampbell Barton
2013-03-20Fix for #34708 and #34709, cycles group nodes were not working well with 0 or...Lukas Toenne
2013-03-20Fix for compositor bug introduced in pynodes branch by removing the default M...Lukas Toenne
2013-03-20Fix for bug reported on bf-committers: RNA function nodetree.links.new does n...Lukas Toenne
2013-03-20code cleanup: use booleans for mesh and selection code.Campbell Barton
2013-03-20fix for knife tool crash when knife_make_chain_cut() couldn't create a new face.Campbell Barton
2013-03-20Fix #34697, Undoing a node group crashes Blender.Lukas Toenne
2013-03-19Various cleanup around default i18n context.Bastien Montagne
2013-03-19change to variable size bokeh blue, dont blur larger areas then the current p...Campbell Barton
2013-03-19Removed the is_local_tree property from compo/shader/texture node trees. This...Lukas Toenne
2013-03-19Fix for an old issue: Node names need to be unique to ensure proper preview i...Lukas Toenne
2013-03-19Fix for [#34693] Linked Duplicate of object with Ocean modifier fails to copy...Thomas Dinges
2013-03-19Fix: jittered brushes are not jittered, reported by kursad karatas.Antony Riakiotakis
2013-03-19Cycles / Mix Shader:Thomas Dinges
2013-03-19Nicer handling of undefined node, tree and socket types.Lukas Toenne
2013-03-19Fix regression in viewport background image transparencySergey Sharybin
2013-03-19Fix: Clamp alpha to 1.0 or adding alpha in paint creates "isolines" dueAntony Riakiotakis
2013-03-19UI / Node Editor:Thomas Dinges
2013-03-19Fix for GLSL shader nodes when using Cycles nodes with shader sockets. These ...Lukas Toenne
2013-03-19add BLI_rcti,f_recenter()Campbell Barton
2013-03-19Fixes for context updates of the node editor:Lukas Toenne
2013-03-19Fix for shader node sockets not displaying the name when unconnected. Default...Lukas Toenne
2013-03-19Use checker backdrop for footage with alpha channel in clip editorSergey Sharybin
2013-03-19Added alpha output to movie clip compositor nodeSergey Sharybin
2013-03-19BGE: Adding a getProfileInfo() function to bge.logic. This function returns a...Mitchell Stokes
2013-03-19bge bugfix: [#34677] Setting Boolean property on KX_GameObject creates Int typeDalai Felinto
2013-03-19Grease Pencil UIPablo Vazquez
2013-03-19rewind 55389 and make this gcc4.6+ only Campbell Barton
2013-03-19Smoke Bugfix /enhancement: Load pre 2.65 pointcaches.Daniel Genrich
2013-03-19fix for build error: "#pragma GCC diagnostic not allowed inside functions"Dalai Felinto
2013-03-19Add capluse bounds drawingSergej Reich
2013-03-19game engine: Increase hard limit for fps propertySergej Reich
2013-03-19Added back the custom limits for value properties in standard node socket typ...Lukas Toenne
2013-03-18Node Interface:Thomas Dinges
2013-03-18Use extern "C" when including BKE_node.h in C++ compositor code, to avoid lin...Lukas Toenne
2013-03-18Node poll_instance callback is optional, check if it exists before executing.Lukas Toenne
2013-03-18Usual minor UI messages fixes.Bastien Montagne
2013-03-18quiet warning about writing to deprecated member with gcc.Campbell Barton
2013-03-18UI fix: drawing disabled buttons now draw OK in all cases.Ton Roosendaal
2013-03-18Node Editor / Group UI:Thomas Dinges