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AgeCommit message (Expand)Author
2015-01-20Added basic filtering feature for velocity smoothing.Lukas Tönne
2015-01-20Made the voxel grid size for hair interaction configurable and increasedLukas Tönne
2015-01-20Reduced the length threshold for disabling short hairs from 0.1 to 0.01.Lukas Tönne
2015-01-20Fix for rB71271bb, was replacing the force vectors entirely instead ofLukas Tönne
2015-01-20Fix for effector force fields on hair, using the world-to-rootLukas Tönne
2015-01-20Add weak repulsion forces to hair collision response to keep the hairLukas Tönne
2015-01-20Added back the velocity smoothing implementation.Lukas Tönne
2015-01-20Fix for Sintel hair bug.Lukas Tönne
2015-01-20Minor fix when gravity code is disabled.Lukas Tönne
2015-01-20Removed unused code.Lukas Tönne
2015-01-20Added a calculation function for the fictitious forces introduced byLukas Tönne
2015-01-20Fix for own misconception of fictitious forces in the moving hair rootLukas Tönne
2015-01-20Added back spring force definitions outside the implicit solver.Lukas Tönne
2015-01-20Main cloth force calculation function outside of implicit core code.Lukas Tönne
2015-01-20Hair volume calculation is now in its own file.Lukas Tönne
2015-01-20Moved the unused goal force calculation function to the main mass-springLukas Tönne
2015-01-20Moved most of the main cloth solver function out of implicit code core.Lukas Tönne
2015-01-20Moved init/free functions for solver data out of implicit core.Lukas Tönne
2015-01-20Moved "set_positions" for cloth out of core implicit solver.Lukas Tönne
2015-01-20Renamed functions to make them explicitly refer to cloth, and split theLukas Tönne
2015-01-20Moved the cloth solver code into a new subfolder/library inside BlenderLukas Tönne
2015-01-20Desperate attempt to get stable collisions: Disable restitution andLukas Tönne
2015-01-20Revert "Ignore velocity changes when the cloth solver does not converge."Lukas Tönne
2015-01-20Ignore velocity changes when the cloth solver does not converge.Lukas Tönne
2015-01-20Moved collision response into the main cloth sim source file and fixedLukas Tönne
2015-01-20Correction for inverse constraint matrix rotation.Lukas Tönne
2015-01-20Transform the constraint matrix and target solver vector z according toLukas Tönne
2015-01-20Use identity transform in the solver data roots to avoid possible errorsLukas Tönne
2015-01-20Option for disabling the root frame transformation altogether, mostlyLukas Tönne
2015-01-20Ported root frame transformation to the old cloth solver.Lukas Tönne
2015-01-20Switched back to the old solver for the time being.Lukas Tönne
2015-01-20Implemented gradient transformation for forces in the root frame (dFdX,Lukas Tönne
2015-01-20Removed unused variable.Lukas Tönne
2015-01-20First stage of implementing moving frames of reference for hair/cloth.Lukas Tönne
2015-01-20Disable some debugging options in Eigen to make it more usable in DebugLukas Tönne
2015-01-20Added new data in the cloth modifier for hair root information.Lukas Tönne
2015-01-20Cleanup, removed unused old code.Lukas Tönne
2015-01-20Optimized matrix filling using the Eigen triplets method.Lukas Tönne
2015-01-20Added back external effector forces for the cloth solver.Lukas Tönne
2015-01-20Reenabled goal springs and removed the arbitrary structural scalingLukas Tönne
2015-01-20Fixed bending forces for cloth springs.Lukas Tönne
2015-01-20Correctly implemented and verified gravity, drag, structural springs.Lukas Tönne
2015-01-20Minor fix in debug print, so solver prints can be diff'ed.Lukas Tönne
2015-01-20A couple of defines to disable various influences on the cloth sim forLukas Tönne
2015-01-20Debug printing code for large sparse vectors and matrices, to compareLukas Tönne
2015-01-20Added a new internal header for implicit solver defines.Lukas Tönne
2015-01-20Reenabled air drag force for cloth sim.Lukas Tönne
2015-01-20Arbitrary scaling factor for the structural spring forces (stretching).Lukas Tönne
2015-01-20Switched to the modified CG method that supports constraints, andLukas Tönne
2015-01-20Implemented a modifier conjugate gradient algorithm to support stableLukas Tönne