Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
AgeCommit message (Collapse)Author
2013-03-26fix for missing redraw in own commit r55554 (Ctrl+F text editor find).Campbell Barton
since an event wasn't added to the queue no redraws we're done when the panel was already open, instead use a notifier.
2013-03-25Bug report, IRC:Ton Roosendaal
Operator "To Sphere" should only be allowed to be called in 3d view. Crashed in Image editor.
2013-03-25Fix [#34716] Change Trim Duration (soft) value nothing happening. until ↵Bastien Montagne
mouse drag footage(image sequence) As those two properties do not need a custom set func, yet need recalc of strips drawing/positions in addition to usual rna_Sequencer_update() (cache invalidating), I renamed rna_Sequence_frame_change_update to do_sequence_frame_change_update, and made a new rna_Sequence_frame_change_update which is directly usable as RNA update func, and call both the strip and cache update funcs. Thanks to Sergey for advices!
2013-03-25Bug fix:Ton Roosendaal
On screen/area refresh calls the header scroll offset was cleared too. Probably an old remainder of early 2.5 coding. Should be not needed so much.
2013-03-25Clip editor prefetching changesSergey Sharybin
Now prefetching happens from cursor up to scene end frame and then from cursor down to scene start frame. Also disabled prefetching for non-unidistorted proxies because of issues with timecodes (seek horribly fails in some cases). This seek need to be fixed since it's actually happens for manual timeline scrubbing as well, but that's another story..
2013-03-25Better handing of frames below actual sequence rangeSergey Sharybin
When trying to load file below actual sequence range (like trying to load file for scene frame 10 when clip's start frame is 20) first frame from file sequence is used. Before this change first file used to be loaded for every scene frame below start frame, which polluted memory with unwanted data. Now first frame would be loaded only once in this case.
2013-03-25Fix to EnumProperty doc (content of items tuples was rather fuzzy, ways how ↵Bastien Montagne
these "parameters" are interpreted are rather strange, current text should now reflect exactly code's behavior).
2013-03-25I18n: use id_windowmanager context for keymap idnames. Solves some issues ↵Bastien Montagne
with those names (notably "Clip" one, and "Screen" too) in some translations. Also move "Key" as "Keyboard" (opposed to "Keyframe") to same context.
2013-03-25Fix #34758, another Crash with NodeGroup. Took a while to get to the bottom, ↵Lukas Toenne
but the root of the issue was that nested node groups (groups inside other groups) were ungrouped ("inlined") repeatedly. This lead to preview operations being added to the same group more than once, and the redundant preview operations (beside working on the same preview buffer) did not get their correct resolution set. This in turn would then lead to previews writing beyond allocated size and causing corrupted memory + crash. Simple fix: don't expand node groups more than once.
2013-03-25More new data names translation (most cases should be covered now).Bastien Montagne
Also done a few cleanup here and there...
2013-03-25beautify fill: skip testing invalid cases (2 triangles that _don't_ have 4 ↵Campbell Barton
unique verts between them).
2013-03-25code cleanup:Campbell Barton
- remove unused defines. - quiet some shadow warnings. - bevel, ifdef out some asserts that are too common. - style
2013-03-25Fix #34730, set special brush rotation to zero if brush is not rake orAntony Riakiotakis
anchored.
2013-03-25cancel face/edge creation operator if nothing is done (so it wont register ↵Campbell Barton
or do an undo push)
2013-03-25patch [#34763] Center the View to the ZDepth Position under the Mouse CursorCampbell Barton
from Ralf Holzemer (cheleb) use Fkey in object mode (since its a mode-less fly).
2013-03-25Alpha mask textures porting part 1: Support for projective texturing.Antony Riakiotakis
Also add random mapping to brushes.
2013-03-25fix [#34745] TGA with size of 4Kx8K won't loadCampbell Barton
Checked the size limit on TGA files in svn history and this is was just an arbitrary limit that might have made sense some years back, but not now.
2013-03-24FIX: [#34467] File Browser Deletes Unselected FilesAndrea Weikert
* delete now acts on selected file(s) rather than the highlighted file.
2013-03-24edit to 55549, replace fake click event with call to uiButActiveOnly().Campbell Barton
also make it more clear args are for rna buttons.
2013-03-24UI small fixes:Ton Roosendaal
- Theme color for the brush popup was not correctly coded. Now it follows menu item style correctly, which also allows all the themes we have to give readable text. - RMB cancel also added for slider buttons and the color picker.
2013-03-24Code cleanup:Thomas Dinges
* Remove non used booleanops_mesh.c and header, got obsolete with Carve.
2013-03-24Small feature:Ton Roosendaal
While using number sliders, you can now press RMB to cancel (like ESC)
2013-03-24Usablity:Ton Roosendaal
In text editor, the CTRL+F find now opens property region (or keeps it) and activates the search button for input. That's already nice! But next step should be to do a search on exit of the button (or while typing). That's stuff I need Campbell to help with though. Notes: - Probably Py api for property buttons could get an "operator=" arg? - The warning menu "not found" should go away - I also suggest to make "wrap" search default for new editors
2013-03-24Fix for [#34747] Rendering invisible tilesThomas Dinges
* reset_session() was not taking render percentage into account in case persistent_data was enabled. * also deprecate old "maximsize" DNA variable.
2013-03-24code cleanup: move doxy docs from headers into source. also replace ↵Campbell Barton
strncpy();str[len]=0 with BLI_strncpy() in BLI_stringdec().
2013-03-24fix for struct definition building with msvc2008 and some style cleanup.Campbell Barton
2013-03-23code cleanup: quiet shadow warning.Campbell Barton
2013-03-23code cleanup: remove unused button type HSVSLICampbell Barton
2013-03-23Theme fix:Ton Roosendaal
Node Editor and Sequencer were not using grid theme color, but 'back'. This commit adds versioning to copy background color to grid. I do this without increasing sub-version, which allows to add correct drawing when the subversion has to go up anyway for something else.
2013-03-23Cycles:Thomas Dinges
* Avoid an unnecessary condition in light.cpp, (totarea > 0.0f) is always true inside the "if(kintegrator->use_direct_light)" branch.
2013-03-23Constraint UI:Thomas Dinges
* Hide Script Constraint from UI, not functional. * Alphabetical order fix for Motion tracking constraints.
2013-03-23Code cleanuo:Thomas Dinges
* Remove already commented "use_radiosity" flag from RNA. * Remove some commented exceptions for old 2.4x 3D View preview region. * Remove empty and commented function declarations from 2.4x UI times
2013-03-23Code cleanup:Thomas Dinges
* Remove already deprecated USER_DISABLE_AA flag from code, only commented DNA flag left.
2013-03-23Code cleanup:Thomas Dinges
* Use bpy.app.build_options for UI checks rather than custom ones.
2013-03-23OpenGL: Moving the GPU_pass_update_uniforms() call from ↵Mitchell Stokes
GPU_material_bind_uniforms() to GPU_material_bind(). This way, material specific uniforms don't need to be resent when sending object specific uniforms. This saves uniform update calls in the BGE where one material is bound and multiple objects can be drawn. This doesn't offer much in the way of performance, but it cleans up our OpenGL usage a bit. One test scene went from 8k OpenGL calls to 4k with just this one change.
2013-03-23BGE: getting rid of a few maybe-uninitialized warnings.Mitchell Stokes
2013-03-23fix for BGE crash replicating a navmesh.Campbell Barton
2013-03-22Fix [#34721]: Smoke adaptive domain threshold ignores high resolution data.Miika Hamalainen
In some cases high resolution domain could have higher density than the low resolution counterpart, causing adaptive domain to clip off areas where density is still above domain threshold. Now also high resolution data is used to determine domain bounds.
2013-03-22Fix [#34685]: Dynamic paint sub-steps don't work if brush is animated ↵Miika Hamalainen
through parent chain longer than 2 objects. Maximum number of parents updated is now 5. Hopefully this will be enough until Blender has better subframe sampling system.
2013-03-22code cleanup: shadowing, adjust type.Campbell Barton
2013-03-22Added missing node->id pointer checks in case node groups have unavailable ↵Lukas Toenne
node_tree data blocks.
2013-03-22Fix #34728, Int values in script Node can't be changed. Was caused by a bad ↵Lukas Toenne
typecast of the node socket default_value, which caused invalid value range.
2013-03-22Add missing comment for m_isResolutionSetSergey Sharybin
2013-03-22Increase hard limit for prefetch frames to INT_MAXSergey Sharybin
Don't see why it could give issues to use large number of frames to be prefetched, but just in case make it unlimited hard limit and kept soft limit still at 500.
2013-03-22code cleanup: unused defines, shadowing and unintended enum-as-variable.Campbell Barton
2013-03-22spaces->tabsPablo Vazquez
2013-03-22Fix for the use_hidden_preview setting in SpaceNode. The application of this ↵Lukas Toenne
flag to new nodes got lost during merges at some point. Also is now in the python node.add_node operator as well as the C function.
2013-03-22Nodes editor,Pablo Vazquez
Draw an extra outline on hidden nodes that have custom colors, otherwise you can't recognize them unless you unhide. Example: http://pasteall.org/pic/show.php?id=42359
2013-03-22Bug fix #34405Ton Roosendaal
On opening a text editor for first time, and use search (CTRL+F) the scrollers were not correct initialized, so the view would jump a bit on redraw.
2013-03-22Bug fix #34726Ton Roosendaal
Appending a group (which adds all object members to scene), didn't follow the setting "In active layer". One note: only the scene layers are copied over, not local view3d layers.