Age | Commit message (Collapse) | Author |
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headers, better include inline with the C files that need them
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scene.set_frame()
This is used to set the current frame to a floating point subframe state between 0.0 and 1.0
added to the integer frame. A main usage for this is retrieving geometry at sub-frame
intervals for use in multi-segment motion blur:
http://mke3.net/projects/3Delight_blender/renders/multisegment_blur.mov
Example:
scene.set_frame(5)
or
scene.set_frame(5, 0.25)
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directory entered?
For !WIN32 systems the fix was in ED_fileselect_set_params
(basically adding the first folder in the sfile->folders_prev list)
For WIN32:
I talked with Nathan (Jesterking) and he agreed that the fix in path_util.c was required too. Without that BLI_path_abs was always making WIN32 paths ending with \ to end with \\
(e.g. C:\Blender\ --> C:\Blender\\)
And this was making the folder to fail ISDIR tests.
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- added a script to merge 2 lists of rna renaming from/to
- merged rna_booleans.txt into rna_properties.txt
- made rna_cleaner.py sort by class.from by default.
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- optional argument for the drawing mode crashed when not set
- added a check for the call fuinction being callable
- added a check for the argument being a typle.
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base class poll functions in many cases.
now rna functions that dont have a 'self' are automatically assumed '@classmethods'.
de-duplicated poll functions and made some minor tweaks too.
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Changing " **type** " into "\n\n:type: " in Mathutils, to have like "type: float" in its own line.
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[#20884] SEQUENCER EFFECT: Animating Speed Control Opacity has no effect
[#21308] SEQUENCER EFFECT: Glow ignores Opacity setting
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This fixes: [#23184] Problems with speed control effect strip in the
video sequence editor
Also: got rid of tstripdata caches in DNA.
Fixes some potential crashes in SEQ_IMAGE rendering (s_elem wasn't
checked for NULL).
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Added some docs mainly in bpy.types.UILayout.html, descriptions by Florian Meyer (testscreenings), thanks.
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Missing call to free_fcurve()
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by Justin Dailey (dail) with minor edit
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the patch author
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was inconsistent.
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image editor, but there's no reason they wouldn't work in all regions,
so moved the function call.
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generic system for it yet, but for now already return it for the 3D view
since that is the only space that uses it.
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bizarre situation of being able to view the changes of the normal map but not of regular bump mapping
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one of them is in edit mode. This doesn't give correct results for modifiers
though, there was already a check to disable this when are shape keys, so
now it is also disabled if either of the meshes has modifiers.
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into account.
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means you can easily undo what the script did, and keeps the undo stack
up to date. Maybe sometimes it's not necessary, but I think it's
reasonable to do this always.
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- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
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good example)
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more of a request then a bug but shows up a strange limitation with curve deform modifier,
The mesh bounding box would set the deform axis start/end to map the deformation of the curve to. This means it ignored offset in the object location and object data location (you could use a dummy vertex to trick it).
Old files wont change, added an option (next to stretch), called 'Bounds Clamp', old files have this behavior but newly made curves have it disabled.
Double checked this gives useful results with stretch on/off and negative axis.
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mesh geometry first
A subtle change with the curve deform modifier is when a vgroup is used: the mesh bounds were being calculated based on the verts in the group (ignoring their weight).
Now ignore verts weighted at 0.
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Setting the 3d cursor in perspective mode would keep the cursor behind the viewport,
now check if the cursor is begind the viewport and use the orbit location to set the cursor depth rather then the existing plane.
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also made all other exporters do this.
Made some internal changes.
- moved path functions from bpy.utils to bpy.path (similar to os.path)
- added functions...
bpy.path.ensure_ext(path, ".ext", case_sensitive=False) # simple function to ensure the extension is set.
bpy.path.resolve_ncase(path) # useful for importing scenes made on windows where the path case doesnt match the files.
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- flip option now flips faces rather then flipping loop order. Now it can copy vertex data in chunks the size of the original vertex count.
- converted macro's to static func's and some general cleanup.
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poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll.
def poll(self, context): ...
is now...
@staticmethod
def poll(context): ...
Pythons way of doing static methods is a bit odd but cant be helped :|
This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
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copying a scene would still have nodes point back to the old scene which would crash (in some cases) or break rendering.
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noting in makebevelcurve and calc_taper functions if type is not curve.
This avoids DNA changing depended on object recalc.
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The BGE was getting the namespace dict directly from __main__ which conflicts
with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution.
Simple fix is to have the BGE and Blender use the same method of getting namespaces.
Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c
pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second.
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wrap is off
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reported by dail in IRC #blendercoders.
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Started some api documentation, hopefully these pages are now a bit more clear:
- http://www.blender.org/documentation/250PythonDoc/bpy.types.Panel.html
- http://www.blender.org/documentation/250PythonDoc/bpy.types.Menu.html
- http://www.blender.org/documentation/250PythonDoc/bpy.types.Header.html
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