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2015-02-21gameengine: removing addInitFromFrame hackInes Almeida
2015-02-21gameengine: dataconversion import and whitespace cleanupInes Almeida
2015-02-21Fix T33762 - texture fonts were not using the material color (gameengine)HG1
2015-02-21makeScreenshot - adding frame number to the filenameHG1
2015-02-21commiting patch to fix T30173Benoit Bolsee
2015-02-21gameengine: KX_Scene comment cleanupInes Almeida
2015-02-21BGE cleanup: removing unused async logic bricksInes Almeida
This code was never run and is an outdated copy from the code above. If someday this is needed again, it is better to start clean.
2015-02-21Correction for RNA getter of use_save_buffersSergey Sharybin
2015-02-21BGE: Fix T43215: Rigidbody constraints deletion.Thomas Szepe
Deleting an object was deleting all rigidbody constraints in the scene. Bug was introduced with D701. Reviewers: agoose77, sergof, moguri, lordloki, sybren Reviewed By: lordloki, sybren Subscribers: sybren, hbar, blueprintrandom, sergof, agoose77 Differential Revision: https://developer.blender.org/D1007
2015-02-20RNA: use 1/0 for object layersCampbell Barton
internal api Consistency.
2015-02-20Yet another commit to get rid of missing faces in fill brushes.Antony Riakiotakis
We are now guarding against some divisions by small values. There are still issues here but they are not on boundary faces anymore so they must be related to some other issue such as the triangle intersection test.
2015-02-20Sequencer: allow scene volume above 1Campbell Barton
2015-02-20Fix T43739: bad documentation for bmesh py `intersect_face_point()`Bastien Montagne
Previous text could make think this func was checking whether a point was inside and on the face, while it actually checks whether the projection of that point onto the face is inside its boundary...
2015-02-20RNA: correct bool callbacksCampbell Barton
2015-02-20Revert "Cast result of rna_RenderSettings_use_game_engine_get to {0, 1}"Sybren A. Stüvel
There are more flags that trigger this assertion, so I want to discuss an appropriate way to fix it before changing them all. This reverts commit b1191e5caf1a888bfad2185ed41db2e91fbf46e2.
2015-02-20Cast result of rna_RenderSettings_use_game_engine_get to {0, 1}Sybren A. Stüvel
rna_RenderSettings_use_game_engine_get() in rna_scene.c would return 0 or 2, whereas the assertion in rna_access.c:1843 indicates that boolean values should only be 0 or 1.
2015-02-20RNA: calloc -> malloc when fixbuf is uninitializedCampbell Barton
2015-02-20Fix for unlikely NULL pointer dereferenceCampbell Barton
Potential crash reading freestyle modifiers from future blend-files
2015-02-20Fix possible (unlikely) memory leakCampbell Barton
2015-02-19Skip flip check in cases where it's not needed.Antony Riakiotakis
2015-02-19Remove flipping for colinear case/ In such cases it is doubtful whetherAntony Riakiotakis
face orientation is really meaningful
2015-02-19Projective painting: Only dither if factor is more than zeroAntony Riakiotakis
2015-02-19Fix T43735 painting on perpendicular to the screen polygons isAntony Riakiotakis
problematic (still!) It seems due to floating point precision issues we have to account for even more cases. Added colinear check for one more triangle edge-vertex and assumed that if no collision test is found then triangle is completely inside box. Such cases are mostly from float precision not catching triangle just outside bucket. Now tests are much better for simple tests (paint/flood fill cube from ortho view, paint sphere), however there are still some rare cases of stray pixels.
2015-02-19Fix 2d paint issue with textured brushes: Multiply brush color withAntony Riakiotakis
texture in the right space
2015-02-19bge physics: disallowing compound collisions for soft bodiesInes Almeida
Closes D610, T40427, T30630 Cherrypicked from local squash Conflicts: release/scripts/startup/bl_ui/properties_game.py
2015-02-19gameengine physics: removing triangle mesh collision option for character ↵Ines Almeida
controllers
2015-02-19Animation ghosting: when tweaking start-end values don't clamp userAntony Riakiotakis
input, instead make sure the end-start values are sane instead
2015-02-19RNA: pass only 0/1 to RNA_property_boolean_setCampbell Barton
2015-02-19RNA: poll functions restricting object typesCampbell Barton
D1100,D1105,D1106 by @lichtwerk
2015-02-19BGE: Fix T41502 Path following jumpingJorge Bernal
New Lock Z velocity parameter was added. This parameter avoid the micro-jumping. By default it is actived except when you load an old file that it is deactived to keep former behaviour. Additionally it was solved another issue related with the acceleration: That is the acceleration value was not taked into account and we had always the maximum linear velocity from the beginning of movement. Now the acceleration is taken into account until we reach the maximum velocity. When you load an old file, the acceleration value is set to the maximum range (1000.f). This way we simulate a maximum velocity constant from the beginning of movement (former behaviour). {F142195} Reviewers: moguri, dfelinto, campbellbarton Reviewed By: campbellbarton Subscribers: sergey Differential Revision: https://developer.blender.org/D1074
2015-02-19Fix minor mistake - only increase size of compositing when stencil -is-Antony Riakiotakis
set.
2015-02-19Report total unfreed memory size on exitSergey Sharybin
Previously only number of unfreed blocks would have been printed, which might not be totally enough during investigation process.
2015-02-18CMake: remove expression in endif(...)Campbell Barton
2015-02-18CMake: indent & missing headerCampbell Barton
2015-02-18RNA: assert when non 0/1 values used as boolCampbell Barton
Prepare for using 'bool' type.
2015-02-18RNA: assert on over-sized array index accessCampbell Barton
2015-02-18RNA: use __func__ for alloc-id'sCampbell Barton
2015-02-18BGE: Fix T42437: Physics/Compound bugJorge Bernal
Null check to verify that parent has a character controller. Otherwise (i.e empty) it will crash. Reviewers: moguri, campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1115
2015-02-18BGE: Fix T41570: Blender crash when physics createConstraintJorge Bernal
Move physicsid type to unsigned long long to avoid crashes on Windows 8.1 64bits. Other systems also modified to put them inline with this solution. Reviewers: dfelinto, brita_, moguri, juicyfruit, campbellbarton Reviewed By: juicyfruit, campbellbarton Subscribers: juicyfruit Differential Revision: https://developer.blender.org/D1122
2015-02-18Fix T43716 regression in mask modifier - edges could access out ofAntony Riakiotakis
bounds indices of vertices. Issue here is that if we copy edge customdata the MEdge data that were previously written get overwritten, solution is to write indices and flags last (probably writing flags is superfluous here).
2015-02-18New filebrowser bookmarks: Some minor fix/optimization from latest coverity ↵Bastien Montagne
report.
2015-02-18Fix Windows build.Bastien Montagne
Mighty M$VC never heard of 'strcasecmp' family of functions, it prefers its own names, as usual...
2015-02-18Include SDL information in system info text.Sybren A. Stüvel
Adds bpy.app.sdl to expose SDL version information. When SDL is not available on a Linux system, certain Blender features are silently disabled (like joystick support in the BGE). This change is the first step towards making it more obvious why something isn't working. SDL information is exposed to Python via bpy.app.sdl, in the same way as OCIO and OIIO information is exposed. Generated system-info.txt contains SDL loading method (linked or dynamically loaded by Blender) and SDL version number. Reviewed by: sergey, campbellbarton Differential Revision: https://developer.blender.org/D1112
2015-02-18Use clamp to border for brushes or textures can "leak" after rotatingAntony Riakiotakis
texture coordinates of brushes (in rake mode).
2015-02-18GPencil: RMB menu tools in Outliner works for GP Layers nowJoshua Leung
It would be even better if these used their own dedicated menu which could include the protect values too, but this one at least works now
2015-02-18GPencil Fix: Added checks to ensure that copy/paste doesn't paste ↵Joshua Leung
incompatible strokes There was a problem with the copy/paste functionality, where it would be possible to paste 3d strokes into 2D editors, or 2D strokes into the 3D view. The problem with that though is that these will not show up, and because there's no feedback at the time, users may end up doing this pasting several times.
2015-02-18Fix free'd memory use removing constraintCampbell Barton
2015-02-18Do not allocate an XRay buffer if compositing is dnot one for offscreenAntony Riakiotakis
rendering.
2015-02-18cleanup & missing breakCampbell Barton
2015-02-17Ensure BLI_stat() return value is checked.Campbell Barton
also add function attrs on BLI_fileops to ensure they're used correctly.