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2011-07-17cmake source definitions:Campbell Barton
remove missing includes and use more strict formatting.
2011-07-16Fixed crash of multires baker when baking from sculpt mode.Sergey Sharybin
Incorrect low level was used for this case -- it should be sculpt level, not preview level. Thanks to Morten Mikkelsen to point on this bug :)
2011-07-16fix for crash with edit armature buttons when no bones were selected ↵Campbell Barton
(uninitialized pointer)
2011-07-15Fix for [#26712] Particle group instance 'Use Count' value gets reset on ↵Janne Karhu
file-load. * New object pointers can't be loaded properly for library linked groups, so the weight groups now store an index to the group objects at save time. This index is used at load time to set the objects without relying on the old pointers. * If the library linked group is modified the indices can be wrong, but this can't really be avoided easily as there's no way to relate objects in a linked group between loads.
2011-07-15fix for linking on mingw/scons with recent changes to mathutilsCampbell Barton
2011-07-15move mathutils into its own lib.Campbell Barton
2011-07-15Fix for [#27307] Blender crashes when loading a new scene while baking fluid ↵Janne Karhu
dynamics * Fluid bakes didn't respect the job stop flag. * Also made msvc happy with some casts.
2011-07-14many mathutils exception types were wrong, went over all exceptions in ↵Campbell Barton
mathutils and double checked the're correct.
2011-07-14Shuffle code so it compiles with MSVC too. (Array of unknown size otherwise).Nathan Letwory
2011-07-14formatting changes for python mathutils module.Campbell Barton
2011-07-14rename bgl.Buffer attribute list to a method, to_list() as used for IDProps, ↵Campbell Barton
also made repr function nicer.
2011-07-14minor changes to bgl.Buffer py classCampbell Barton
- use getset rather then getattr - remove verbose Buffer docstring, better use sphinx docs for this - replace bge.Buffer with the Buffer class and add a __new__ function to the class so it can be called. - improve error messages
2011-07-13dont include the preview.blend in headless modeCampbell Barton
2011-07-13use linked duplicates in preview.blend to save some space.Campbell Barton
2011-07-13reuse USER_SAVE_PREVIEWS to not save thumbnails into blend file headerCampbell Barton
2011-07-13cmake option to build without smoke sim: WITH_MOD_SMOKECampbell Barton
2011-07-13Fix #26704: activating a texture node inside material nodes did not show thatBrecht Van Lommel
texture in the texture properties.
2011-07-13fix for animation playback and build error when compiling without WITH_AUDASPACECampbell Barton
2011-07-13Adding Child Of constraint "inverse parent matrix" to rna, so itTon Roosendaal
can be set via Python.
2011-07-13Fix #27951: armature edit mode transform panel shows "nothing selected" evenBrecht Van Lommel
when something is selected.
2011-07-13Advanced CMake option to build the player without blender: WITH_BLENDERCampbell Barton
2011-07-12Bokeh blur in the blur node is wronlgy calculated.Jeroen Bakker
when using the node on a single white pixel on black background, the output should look like as the bokeh image. being a round image, but it looked like a donut. the make_gausstab used dist/rad and bokeh used (dist/rad)*2 - 1 I changed it to reflect the correct bokeh circular image
2011-07-12Add delete with reconnect feature.Jeroen Bakker
this will reconnect nodes as if the deleted node is muted. Operation is added to the space_node node menu and to the keymap as CTRL-X to test this just add some nodes to the space_node select one or multiple nodes and press CTRL-X It should reconnect the nodes as they were muted limitations: 1. it performs a delete and reconnect per node. It does not evaluate all selected nodes as one whole 2. mute only supports Value, Vector and Color data types, so does this feature 3. not usable for nodes where input and output does not match (like colorToBW) Where reconnect could not be preformed the links will be removed from the model. Undo works with this delete with reconnect.
2011-07-12RNA: fix some text datablock property UI names.Brecht Van Lommel
2011-07-11Fix #27928: avi raw writing failure, after earlier bugfix for big file sizes.Brecht Van Lommel
2011-07-11Fix #27930: many modifiers crashed when used on a lattice with a vertex group.Brecht Van Lommel
2011-07-11Fix #27912: crash after mesh.materials.pop().Brecht Van Lommel
2011-07-11Fix #27921: optimal display with 2 subsurf modifiers fails.Brecht Van Lommel
2011-07-11Fix for [#27398] Particle systems with animated groups render incorrectly in ↵Janne Karhu
viewport * Hmph.. depsgraph and group duplication == illogical.
2011-07-11Fix for [#27293] Group Instance of particle system is rendered wrongJanne Karhu
* Silly mul_m4_v3 had turned into a mul_m4_v4 at some point!
2011-07-10run WM_exit(C) when blender as a python module exitsCampbell Barton
2011-07-10Fix #27926: autokey not working with auto IK, broke this with an earlier bugfix.Brecht Van Lommel
2011-07-10Fix for [#27289] Hair: Render Option - Object does not point objects to end ↵Janne Karhu
of "hair path" * Objects are now always rotated in the directions of the hair paths * Secondary fix: particle size wasn't updated for hair particles, so dupliobject size couldn't be change after the hair was edited
2011-07-10Fix for [#26873] Animated displacement modifier on an object doesn't work ↵Janne Karhu
with hair particle objects * Noise is now considered an animated texture as it changes with every frame * Converted a few places in particles code to use the particle system's own random table instead of BLI_frand.
2011-07-09fix for NULL pointer usagesCampbell Barton
2011-07-09fix for using uninitialized value in gpu_shader_materialCampbell Barton
2011-07-09fix [#27683] Blender hangs when baking a particle system when a driver is ↵Campbell Barton
present
2011-07-09Wrong tooltip for OBJECT_OT_make_links_scene() operator.Ton Roosendaal
2011-07-09Bugfix #27761Ton Roosendaal
Material nodes: when no output node was active, it sets one. Not common to happen anymore, only for deleting output nodes without clicking on nodes.
2011-07-09Fix #27888: Render artifacts in 2.58.1Sergey Sharybin
It was a regression introduced in rev36301. Average normal calcilation used to fail due to triangular faces which are too slight. Do not use triangles with too small area for average normal calculation.
2011-07-09fix [#27915] Relax Pose crashes blender on bone with ChildOf constraint in ↵Campbell Barton
linked rig
2011-07-09Fox #27866: Curve handle snaps/locks when it shouldntSergey Sharybin
It was a precision error in calchandleNurb. Do not align handles along handle which si too short.
2011-07-08== GPU Buffers ==Nicholas Bishop
This patch attempts to clean up and document the GPU buffers code. There are a few bug fixes as well. Patch reviewed here: http://codereview.appspot.com/4631052/ Summary: * Bugfix: make GPU_buffer_copy_normal convert from shorts to floats correctly, also fixed the use of cached face normal CustomData. * Bugfix: changed the `mat_nr' field of GPUBufferMaterial from char to short. * Changed color buffer setup to not alloc a temporary copy of color data, just passes the MCol data in directly. * Changed the GPU buffer pool code to make clearer what operates specifically on the global pool. * Lots of refactoring for GPU_drawobject_new; should operate mostly the same (except got rid of one unecessary allocation), just split into more functions and without macros now. * Converted some #defines into enumerations. * Made some stuff private, pulled out of header file. * Deleted unused function GPU_buffer_pool_free_unused(). * Removed GPU_interleaved_setup and related #defines. (I think this was used for editmode VBOs, but those were disabled.) * Added lots of comments. * Added a few comments in the code signed `--nicholas' to note places where I am unsure about design or usage, would be good to address these better. * Code formatting changed to be more consistent with the rest of Blender. * Renamed some fields and variables to be more consistent with Blender's naming conventions. * Renamed some fields and variables to use more descriptive names, e.g. renamed `redir' to `mat_orig_to_new'. * Removed print outs with DEBUG_VBO -- don't feel too strongly about this one, just not used elsewhere in Blender, could be easily added back if others disagree though. * Moved the PBVH drawing code down to the bottom of the file, before was sitting in the middle of the other VBO code
2011-07-08Fix #27897: mesh with negative scale disappears while sculpting, clippingBrecht Van Lommel
planes were wrong in that case.
2011-07-08Fix #26962: softbody collision doesn't respect subsurf+displace modifiers.Brecht Van Lommel
Softbody was still using a flag to determine if it should use the final or deform derivedmesh, but this wans't exposed in the UI. Others systems use the collision modifier, now softbody uses it also to get vertices and faces, but with own collision code.
2011-07-08Fix #27900: file browser filter, sort, .. parameters were not saved. This isBrecht Van Lommel
useful if you have a screen setup with a file browser editor.
2011-07-08Fix #27902: autokey bones with individual origins transform not working.Brecht Van Lommel
2011-07-07Allow pose matrix to be set for Benjy Cook's GSOC project.Campbell Barton
this uses the same function as pose mode snapping.
2011-07-07Fix compile with scons, after thread commit in r38185Nathan Letwory
2011-07-07Fix part of #26811: absolute shape keys should not show influence value in list.Brecht Van Lommel