Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
AgeCommit message (Collapse)Author
2007-12-29* Displacement map bakingMatt Ebb
This is an extension on the work Brecht already did to implement normal map baking. I've updated the release notes page here with info and pics: http://www.blender.org/development/current-projects/changes-since-244/render-baking/
2007-12-29 Campbell Barton
Fix for [#7866] Relative Path to library from command line http://projects.blender.org/tracker/index.php?func=detail&aid=7866&group_id=9&atid=125 where linked relative blend files would not load when the absolute path was not given. Solved by constructing the absolute path from the command line argument given.
2007-12-28Error in previous commit: the texture filter size should not be scaledTon Roosendaal
at all if you use new 'minimal' option. The new option works much nicer if it only sets the minimum. (use texture with 'refl' map) Added option to env map too!
2007-12-28And there's another annoyance I got poked for:Ton Roosendaal
Image texture "Filter size" was not well usable for making the appearance soft filtered, this because it multiplied the sample values, and such values could be extreme small. Added next to "Filter" buton a new "Min" option, which enforces a filter size to be a minimum of 'filter' pixels in size.
2007-12-28Added a new option for 'Apply Object', (Ctrl+A) Called "Apply Visual ↵Campbell Barton
Transform to Loc/Size/Rot" Since there was no easy way to apply a constraint's transformation back to the original objects transformation. Also adjusted how Apply Scale/Rot works so that it wont change some objects then raise an error and leave others unchanged, better to check first so it changes everything or nothing.
2007-12-28- particle size changes weren't updated without a cache clearJanne Karhu
- protecting the particle cache now actually protects the cache a bit better and not just prevent the clear button from working - cache was being used for "none" physics. - a bad tooltip for "reactor initial velocity"
2007-12-28Render feature: the END OF DIFFUSE BANDING!Ton Roosendaal
http://www.blender.org/development/current-projects/changes-since-244/rendering-features/ Thanks Andy for poking and analysing, and Nathan for feedback!
2007-12-28small edits noticed when using linked objects, - Make undo string say linked ↵Campbell Barton
and disallow editing PassIndex and changing the Parent of linked objects.
2007-12-28== Action Editor - Header Buttons Shuffle ==Joshua Leung
* Changed the order of Copy/Paste and AutoSnap buttons * Auto-snap menu now has more descriptive names (off --> No Snap)
2007-12-28Bugfix - Socket selection status was not updated properly on file loadJuho Vepsalainen
This commit adds a missing initialization that caused "Toggle Link (f key)" not to work properly in case a file with an existing selection status was opened.
2007-12-28Support for recursive dupli's, now dupliverts and duplifaces can instance ↵Campbell Barton
empties that intern instance dupligroups.
2007-12-28fix .. hum not really a bug but waste of CPUJens Ole Wund
remove 6 multiplications and one square root in core spring calculation .. called for every solver step try
2007-12-27Bilateral Blur NodeJuho Vepsalainen
Bilateral Blur node allows the user to blur images while retaining their sharp edges. Blurring can be controlled by following controls: *Iterations *Color Sigma *Space Sigma Also image input to blur and a determinator image is provided. The node produces a blurred image as its output. The more iterations are provided, the smoother the result. Use color and space sigmas to control the amount of blur. One way to use the determinator input is to feed a mix (add) of Z and normal passes to it. Examples of usage: Ambient Occlusion smoothing - http://wiki.blender.org/index.php/Image:Bilateral_blur_example_01.blend Blurry Refraction - http://wiki.blender.org/index.php/Image:Bilateral_blur_example_02.blend Smoothed shadows and smoothed Ambient Occlusion combined - http://wiki.blender.org/index.php/Image:Bilateral_blur_example_03.blend If you check out the examples, render the image and alter the values to see how they affect. More information about the algorithm can be found at http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/MANDUCHI1/Bilateral_Filtering.html . Thanks to Vilem Novak for contributing the patch.
2007-12-27DupliGroups can now instance duplifaces and duplierts - not nice code, but ↵Campbell Barton
this should help a move to proper recursive dupli's. This is needed for peach project leaves on tree's (space.c better tooltip for mipmaps)
2007-12-27Directional Blur NodeJuho Vepsalainen
Directional Blur node allows the users to do various blur operations on the input image. It essentially offers three different kind of ways of blurring in one node. It is possible to blur using a certain direction, spin and zoom. These three ways can be used in conjunction. The node contains following controls: *Iterations, Wrap *Center: X, Y *Distance, Angle *Spin *Zoom Iterations is used to determine the smoothness of the result. The more iterations, the smoother result. Low values are good for preview. Wrap means that the image is wrapped as if it was tiled on both x and y directions. To see better what this means, try it with spin for instance. Center values (X and Y) determine the location which is used as a pivot point for the operations. It is center (0.5) of the image by default. Distance and angle are used to adjust directional blur. The result can be described as a sweep that varies based on given distance (bigger distance, longer sweep) and angle. Angle is given in degrees. Spin produces rotating blur based on given angle. Yet again it is in degrees. Also negative values work. Zoom causes the image to be zoomed towards set center point (Center values). Thanks to Alfredo de Greef (eeshlo) for contribution. Possible development ideas: *Make an algorithm to extend image in case spin is used. Extend would temporarily change the size of the canvas of the input image. Canvas would be filled based on colors on the edges of the input image. After the blur operation has been done, the image would be cropped back to normal size. The advantage of this would be nicer result of spin (no problems with image size) on a computational cost. *Make values animatable. This is something that is better solved on more general level. ("everything is animatable" paradigm) *Provide an option to calculate automatic value for iterations. A good value that produces a smooth result could be calculated based on direction deltas. This would be useful in conjuction of animatable values.
2007-12-27==Python API==Campbell Barton
added mipmap as an option for Blender.Get/Set
2007-12-27== PoseLib - Bugfixes ==Joshua Leung
* Fixed crash using Interactive Preview, on an armature without a PoseLib * Cancelling Interactive Preview now correctly restores the original Pose * Interactive Preview now sets the correct active pose after it is run * Interactive Preview now also updates the buttons window after it is run * Clicking on the "New PoseLib" button now creates a new PoseLib action, even when one existed before * Poses can be applied using the Pose browsing menu (i.e. when a menu item from that list is clicked, that pose is assigned)
2007-12-27Toggle links tool for Node EditorJuho Vepsalainen
This commit adds a new tool, Toggle Links, to the node editor. This tool allows the user to toggle the status (linked/not linked) between desired sockets. The tool can be used either by using the f key or the menus. This functionality is analogue to one found in object editing modes except for its additional toggle functionality. To use this tool, the user has to first select an input and an output socket. Selecting is done by clicking with right mouse button on a socket. After the tool has been invoked, the link between those two sockets is toggled. The result may vary based on existing linkage. There can be only one input and one output selected at maximum in a node tree. This means that if the user selects a socket while one of the same type is already selected, the old one will be deselected. The tool complements the current way of connecting nodes. One possible use for it is to use it to review output of nodes by using a viewer node. Just select wanted input socket of a viewer node, set it visible and use selection of an output socket in conjuction with f key to show the output in the viewer node. Select another output and hit f to see its output and so on.
2007-12-27== PoseLib - Added 2 features ==Joshua Leung
* When previewing poses, it is now possible to manipulate the view to look at the pose from another angle. It is a known issue, that the normal header displays when using the MMB to do so. * Added a tool to "validate" or sync its PoseLib data to the keys stored in the Action.
2007-12-27== Multires ==Nicholas Bishop
Fixed a crash on adding a UV layer to a multires mesh while in editmode.
2007-12-27== Sculpt ==Nicholas Bishop
Fixed a memory leak when using the interactive brush resize tool.
2007-12-27== Sculpt ==Nicholas Bishop
Fixed bad level calls in sculptmode.
2007-12-27This is patch: [#7975] imbuf for DDS textures: improved read support and a ↵Kent Mein
few bugs fixed Kent Notes From the author: The attached patch syncs the DDS code in Blender with the latest revision (324) of the nvidia texture tools. This fixes a few minor issues and adds support for a more types of DDS textures, in particular uncompressed textures that don't have the standard 16, 24, or 32 bits per pixel. Note: I have started using the nvidia texture tools convention for naming integer types (uint, uint16, uint8, uint64 etc.) because doing so makes it much easier to merge patches from upstream. Since the code is compiled separately from the rest of Blender, this likely does not pose a problem. However, if there turns out to be a good reason for avoiding those nvidia type names from upstream, I'd be happy to fix it. Regards, Amorilia
2007-12-26== Multires ==Nicholas Bishop
Fixed multires_update_colors so it ignores the editmesh during render.
2007-12-26== Sequencer ==Peter Schlaile
Moved status info bar into panels. It was always shown on the wrong place... Added anim-startofs and anim-endofs, so that one can specify the range of _input_ that should be used. There is a subtle difference to start-ofs and end-ofs, which will show, when you use "Reverse Frames" or "Speed Control". Both effects operate on the input-range and _not_ on the display range! Now you can control both in a comfortable way. Only thing missing: a button to copy start-ofs and end-ofs to anim-startofs and anim-endofs. (Andy: that was the feature you missed, when storyboarding with the sequencer and the speed control effect :) Also: added File-Name and Dir-Name to redirect input as needed.
2007-12-26== MSVC 7.1 projectfiles ==Andrea Weikert
- added missing files to projectfiles - cleaned up thumbnail creation to avoid dependency on BKE_
2007-12-26Node curves to maintain handle status after adding a control pointJuho Vepsalainen
Node curves maintain handles status (normal, auto, vector) even after adding a control point now. This makes the behavior the same as in case of removing a control point. Previously the status of handles was reseted.
2007-12-26Bugfix, Peach collection:Ton Roosendaal
- new "preview" image in material caused crash because copy/paste material didn't support it yet.
2007-12-26== Sequencer ==Peter Schlaile
Moved N-keys dialog into panel (sub panel of "Scene") _much_ better :) Since UI-code isn't directly my main field of coding, please check thoroughly...
2007-12-26=Particle bugfix=Joseph Eagar
Hair keys were saved via a non-sdna function, which resulted in endian problems. As ton pointed out on irc, he invented sdna for a reason!
2007-12-26== PoseLib - Pose-Library Tool for Blender ==Joshua Leung
"A slightly late Christmas present for the Animators out there :-)" This tool allows animators to store frequently used poses in an action, and be able to label those poses to help them retrieve them later. In a way, it acts as a glorified clipboard for poses. One of the cool features with this is the ability to select which stored pose to use interactively in the 3d-view. Once a few poses have been stored in the PoseLib, simply use the "Ctrl L" hotkey to start previewing. Use the Mousewheel or the Page Up/Down keys to change poses, and confirm/cancel the preview in the same way as you do for transforms. Usage Notes: * Each Armature may get its own PoseLib. PoseLibs are simply actions with extra data, so they can get relinked. * Manually editing actions used as PoseLibs is not a good idea, as some data may not be able to be found. Tools to automagically find poses in an action could be investigated... * PoseLib will only apply/retrieve poses to/from selected bones * A basic UI for this can be found in the "Links and Materials" panel. Most of the PoseLib tools are presented there. Useful Hotkeys (also found in Pose->PoseLib menu): * Ctrl L - interactively preview poses * Shift L - add a new pose or replace an existing pose in the PoseLib with the current pose * Ctrl Shift L - rename an existing pose in the PoseLib * Alt L - remove a pose from the poselib.c
2007-12-26== Multires ==Nicholas Bishop
Fixed bad level calls within multires usage.
2007-12-26== Multires ==Nicholas Bishop
Cleaned up bad level calls for multires; moved most of multires functions to blenkern, where they should have been in the first place. Functionality of the tool is unchanged.
2007-12-26== Transform: Warp ==Martin Poirier
Adding special hotkey (MMB) to reverse the direction of the warp. Normal input is 0..360 mapped to the horizontal position of the mouse on the 3D view (the 3D view becomes a sort of giant horizontal slider), pressing MMB reverses the value to 0..-360 and back if you press it again. I've used MMB mostly because it's unused in Warp, easily accessible and already used to switches mode for Shear (shear x/y). Indirectly suggested by a user question on ba.
2007-12-25== Sequencer ==Peter Schlaile
* Make Lock flag work for metastrips * Fixes: flags are cleared on exit of metastrips * Fixes (hopefully): red picture on big endian
2007-12-25== Sequencer (includes a little bit of Peach :) ==Peter Schlaile
Reworked image / movie loading, to add the following features: - Mute strip - Lock strip (peach request :) - Crop / Translate _before_ image rescaling - N-keys editing of start, startofs, endofs, startstill, endstill Added (currently disabled) data structures for - proxy support - strip blend modes (currently only "REPLACE" works, which always did :) Planed: - automatic FPS rescaling - command keys to lock/mute a bunch of selected strips (which would complete the peach request to lock tracks) Caveats: now the N-keys dialog is four-tabbed. I think, we should move those tabs into the panels dialog in the future...
2007-12-25=Scons ffmpeg update and avi fix=Joseph Eagar
Updated scons to work with the ffmpeg binaries in lib/windows/gcc again. Also fixed a bug reported by Debolaz on irc. Blender's internal avi reading (which can only read simple formats like motion jpeg) was telling the video code it could read all avis, without checking their codec. To fix this, I copied AVI_open_movie(), and modified it to to replace AVI_is_avi(). Now it properly checks the codec, and validates the header.
2007-12-24== Skeletor ==Martin Poirier
Commenting debug code that would output the harmonic weight to vertex color.
2007-12-24Added 'File->External Data->Make all files Absolute'Campbell Barton
OpenGL stamp also wasnt checking correctly (own error)
2007-12-24patch from Vladimir Espinosa for keying object layers from pythonCampbell Barton
2007-12-24old bug in python api, Blender.Scene.Unlink() did not check if screens were ↵Campbell Barton
using this scene or if it was used as a set elsewhere. In both cases this resulted in invalid pointers and crashes. Also was not freeing nodes or sequence data.
2007-12-24== Sequencer ==Peter Schlaile
Fixed IPO calculation for threaded prefetch rendering. (do_seq_ipo used global CFRA tststs...)
2007-12-23== Sequencer ==Peter Schlaile
[#7861] Sequencer segfaults when trying to add images Fixed some _really_ stupid bugs in transform_seq, that made it segfault if one selected 0 images.
2007-12-23== FFMPEG ==Peter Schlaile
Fixes [#7475] no video as background libswscale sets the alpha channel to 0 by default... grmbl. Added a workaround. Big endian users please complain, if it doesn't work.
2007-12-23== Playback (peach request) ==Peter Schlaile
Correct playback frames per second when "Play" is pressed. (Play spawns a new instance of blender, it could pass an argument that sets the frames per second) (double credit :)
2007-12-23== Sequencer (Peach request) ==Peter Schlaile
Make the "Sync" button work when sound is disabled, Animators use this as a way to play animations at the right speed, could be renamed to "Drop Frames" and work even when blender built without audio enabled. (do not forget to give credit to me :)
2007-12-23Fixed bug #7981, Crash with multiresNicholas Bishop
Caused by incorrect handling of multires with orco mapping
2007-12-22Text draw assumed curarea->spacedata.first was always a text space - which ↵Campbell Barton
in some cases is not correct. This fixes a crash where python changing screens then raising an error would cause a crash.
2007-12-22-> Alpha Clip TweakGeoffrey Bantle
Apparently on some cards/drivers setting alpha clip to 1.0 will make every pixel get clipped out regardless of its associated alpha value being 1.0. Added a fix for this.
2007-12-22small cleanup for sequencer drawing,Campbell Barton
text isn't drawn for strips when too narrow and some improvements to the strip draw loop.