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AgeCommit message (Expand)Author
2006-01-02Orange: enabled thread render for node trees.Ton Roosendaal
2006-01-02Orange; another node update for reviewing.Ton Roosendaal
2006-01-02Orange; made Node types Texture and Geometry integrated in render. MeansTon Roosendaal
2006-01-02Fake commit; just forgot to add this to the log;Ton Roosendaal
2006-01-02Orange: more noodle updates!Ton Roosendaal
2006-01-01Orange <-> bf-blender conflict, with 2.40 saved files the version-patch toTon Roosendaal
2006-01-01Bugfix #3652: material.setSpecCol() only accepted a tuple, not separateKen Hughes
2006-01-01Created local function check_NMeshLists(), which performs checking onKen Hughes
2006-01-01Bug fix #3671: Blender.Beztriple.New() did not accept sequences as parameters,Ken Hughes
2006-01-01Two bug fixes for mesh.faces.extend() method; fix a error checking forKen Hughes
2006-01-01Fix boolean modifier crash; if boolean code cannot do the operation on theKen Hughes
2006-01-01Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simul...Erwin Coumans
2006-01-01more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,...Erwin Coumans
2005-12-31Fixed several bugs: python refcounting related and Bullet related (basic add/...Erwin Coumans
2005-12-30Orange: Small tweaks in Node drawing;Ton Roosendaal
2005-12-30Bugfixes:Ton Roosendaal
2005-12-30Added a python hook to Joining objectsCampbell Barton
2005-12-30Ooops 2 tipos in the epydocs...Campbell Barton
2005-12-30Added the function Duplicate to the object module.Campbell Barton
2005-12-30Orange: daily noodle updates;Ton Roosendaal
2005-12-30for Mesh_getFromObject made Mesh and Surf types copy the material list to the...Campbell Barton
2005-12-30With the royal blessing of guitarGeek, I commit the sharp/flat meshChris Want
2005-12-29*crash fixJoseph Gilbert
2005-12-29To make learning how NodeTree Materials work easier; changed the defaultTon Roosendaal
2005-12-29More node goodies!Ton Roosendaal
2005-12-29Fixed a python segfault when linking a new object to a scene that had no data...Campbell Barton
2005-12-29Just added some comments about face material incides and the material list.Campbell Barton
2005-12-29Added some details to the Object documentation, some parts were a big vague..Campbell Barton
2005-12-29Fixed scaling of vector icons. Also cleaned up using explicit number forAndrea Weikert
2005-12-29tiny tweaks to hiding triangles etc :)Matt Ebb
2005-12-29Review done with Matt; so here's a nicer version of the 'mini node'.Ton Roosendaal
2005-12-28Yes, there are 2 marker icons... only one was corrected for proper centerTon Roosendaal
2005-12-28Christmas coding work!Ton Roosendaal
2005-12-27Fix crash in EXPP_(int|obj)Error. These functions are redundant;Yann Vernier
2005-12-27Some compilers don't like it when you initialize the fields in aChris Want
2005-12-24Getting rid of an unused varJohnny Matthews
2005-12-24Update for Shape Vert Propagate...Johnny Matthews
2005-12-24Fixing a bit of horrible code in Armature.c (BonesDict_repr).Alexander Ewering
2005-12-23Some bugreports from the orangers for Shape Vert Copy :)Johnny Matthews
2005-12-23Additional Shape Vert Copy Tools in editmode WKEYJohnny Matthews
2005-12-22Orange: Warning cleanup for Icons commit, missing declarations of someTon Roosendaal
2005-12-22Big commit in orange: Interface icons for materials, texturesAndrea Weikert
2005-12-22Copy Shape VertsJohnny Matthews
2005-12-21Orange: some better support for new bone layers: action window now drawsTon Roosendaal
2005-12-21Fix typo in epydocs for Mesh exampleKen Hughes
2005-12-21Orange: small fixes as reported,Ton Roosendaal
2005-12-21Tinsy wee little commit!Ton Roosendaal
2005-12-21This fixes two things:Kent Mein
2005-12-21Orange; daily noodler update commit.Ton Roosendaal
2005-12-20Orange: daily commit of continuing work on noodle editor.Ton Roosendaal