Age | Commit message (Expand) | Author |
2008-07-10 | Apricot Request: | Joshua Leung |
2008-07-09 | [#17298] surface normal direction compensation for objects with negative scal... | Campbell Barton |
2008-07-09 | Fixed bug #14510 - wave modifier crash | Ben Batt |
2008-07-09 | bugfix, vector was not checked for zero length before normalizing, closing bl... | Campbell Barton |
2008-07-09 | Buhh... and now I left in testing print in exr code. | Ton Roosendaal |
2008-07-09 | Replaced strcasecmp with BLI_strcasecmp, to make msvc happy! | Ton Roosendaal |
2008-07-09 | Fix for reported openexr file reading failures. | Ton Roosendaal |
2008-07-09 | Fix for bugfix #12075: gamma node check for nan was always | Brecht Van Lommel |
2008-07-09 | added a factor argument for aligning to vector, this isn't correct since it d... | Campbell Barton |
2008-07-09 | soc-mx-2008: SWIG dependency - wrapper functions extracted from ModuleWrapper... | Maxime Curioni |
2008-07-09 | soc-2008-mxcurioni: first (blank) file upload for SWIG removal, in source/ble... | Maxime Curioni |
2008-07-09 | fix for crasher with touch sensor, ben you may want to look at this, should b... | Campbell Barton |
2008-07-08 | bugfix - GameEngine PyObject methods did not all return when using dir(), bec... | Campbell Barton |
2008-07-08 | Fix for crash in freeing group nodes, node trees have to be freed | Brecht Van Lommel |
2008-07-08 | BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat... | Benoit Bolsee |
2008-07-08 | Bugfix #16535 | Ton Roosendaal |
2008-07-08 | scenes set pose objects would draw in posemode while weight painting if they ... | Campbell Barton |
2008-07-08 | Compiler warning fixes (how some of this stuff compiled without stopping comp... | Joshua Leung |
2008-07-08 | == Select Swap for Armatures (Ctrl I) == | Joshua Leung |
2008-07-08 | -> UV and VCOL support for bevel (editmode) | Geoffrey Bantle |
2008-07-08 | own mistake with drawing used state bits. | Campbell Barton |
2008-07-07 | [#17288] Sequencer API: added a method, a geter/setter, the blend modes dict ... | Campbell Barton |
2008-07-07 | * New UV editor selection mode: Island | Matt Ebb |
2008-07-07 | Derived Mesh Bugfix | Martin Poirier |
2008-07-07 | Little tweak to timeline_force_draw, so that button windows are updated properly | Joshua Leung |
2008-07-07 | Fix for bug: [#14570] particle system: grid distribution + vertex emitting bug | Janne Karhu |
2008-07-06 | soc-2008-mxcurioni: merge-repair with trunk rev 15456 | Maxime Curioni |
2008-07-06 | === Transform Snap === | Martin Poirier |
2008-07-06 | GameObject rayCast and rayCastTo were not setting exception strings (causes r... | Campbell Barton |
2008-07-06 | Bugfix #16669 | Ton Roosendaal |
2008-07-06 | #16675: Object name doesn't get updated in 3D viewports if it is changed via ... | Joshua Leung |
2008-07-06 | Bugfix #17139 | Ton Roosendaal |
2008-07-05 | soc-2008-mxcurioni: merged changes to revision 15441 | Maxime Curioni |
2008-07-05 | soc-2008-mxcurioni: render buffer modification | Maxime Curioni |
2008-07-05 | soc-2008-mxcurioni: render buffer format | Maxime Curioni |
2008-07-05 | patch [#17275] Fix for: pressing delete on an empty sequencer pops up a confi... | Campbell Barton |
2008-07-05 | soc-2008-mxcurioni: render layer with FBOs -> render buffers, version 2. Stil... | Maxime Curioni |
2008-07-05 | soc-2008-mxcurioni: first render layer implementation with frame buffer objec... | Maxime Curioni |
2008-07-05 | ->Last Commit broke compilation on GCC | Geoffrey Bantle |
2008-07-05 | == BUGFIX == | Andrea Weikert |
2008-07-05 | == compile fix == | Andrea Weikert |
2008-07-04 | Made some python game engine funcs use NOARGS, getAxisVec was using wrong mu... | Campbell Barton |
2008-07-04 | -> Vertex Group support for bevel (editmode only) | Geoffrey Bantle |
2008-07-04 | -> Moving Pooling Alloctor to BlenLib | Geoffrey Bantle |
2008-07-04 | BGE logic update: new servo control motion actuator, new distance constraint ... | Benoit Bolsee |
2008-07-04 | soc-2008-mxcurioni: foundations for Freestyle as a render layer - new UI butt... | Maxime Curioni |
2008-07-04 | small changes to py funcs that can run 100s of times a second, so python wont... | Campbell Barton |
2008-07-04 | non user visible changes and small optimizations to the game engine pyapi as ... | Campbell Barton |
2008-07-03 | Sun,Sky and atmosphere for lamps(sun type), PATCH#8063 http://projects.blende... | Hamed Zaghaghi |
2008-07-03 | Adding GameObject setLinearVelocity(), without this interacting with objects ... | Campbell Barton |