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2013-10-22style cleanupCampbell Barton
2013-10-21Fix #37169 brush UI not getting updated. A notifier was missing forAntony Riakiotakis
all unified paint settings properties, made sure to notify that active brush has changed.
2013-10-21Partial fix for [#37159] Particle Emitter set to not render still appears in ↵Bastien Montagne
3D view, when display set to rendered only. Emitter also appears in all GL Renders and some F12 renders. Fixed OpenGL part: in draw_object, when object has some particle systems and none of them render the emitter, and display option is set to show only rendered objects, skip this object. Note: Cycles matter I did not investigate, looks like a render-engine issue.
2013-10-21Jump to Next/Previous Marker operators in the timeline menu, shortcuts areBrecht Van Lommel
ctrl + shift + left/right arrow key. Patch #37142 by Henrik Aarnio, thanks!
2013-10-21Followup to r60857: code was assuming markers were sorted, which is not ↵Bastien Montagne
guaranted. Also heavily simplified it (previous code was supposed to have optimizations, but ended just looping twice over the markers' list...). Many thanks to Brecht and Sergey for noting the quirk and reviews! :)
2013-10-21Fix [#37160] Rotate edge direction changed between 2.64 and 2.65 (low priority)Bastien Montagne
Easy to fix, but do not really understand *why* this is needed...
2013-10-20Project Pampa request: show curves for node gruppsSergey Sharybin
It was not implemented in anim filter yet. it's strictly speaking not so much clear how "selected only" mode is expected to work when having multiple node trees editing at the same time. For now all the animation data from selected group will be displayed.
2013-10-20Code cleanup: de-duplicate implementation of get_texture_valueSergey Sharybin
Expect to be no functional changes :)
2013-10-20Code cleanup: added generic function copt_m3_m3dSergey Sharybin
2013-10-20Fix compositor rendering scenes multiple times in some casesSergey Sharybin
Issue was caused by Blender Internal changing LIB_DOIT flag for scene when it gets updated for new frame. This leads into conflict with flag used for tagging scenes fr render, For now made it so nodes are being tagged instead of scene. Only none node from those who're sharing the scene will be tagged. And rendering scenes for node tree now checks for node flag instead of scene's datablock one. Ideally this tag would be replaced with scenes stored in an array, but then it's not so clear how to check which node to update.
2013-10-20fix [#37145] "Triangulate Face" crash in specific sceneDalai Felinto
it was asserting if the last edge faces were already all set
2013-10-19Applied patch [#34178] tile rendering for fast gaussian blurJeroen Bakker
Thanks to David M (erwin94) only added some comments. https://projects.blender.org/tracker/?func=detail&aid=34178&group_id=9&atid=127
2013-10-19Compositor: did some inner loop optimizations of the fast gaussian blur.Jeroen Bakker
- At Mind -
2013-10-19Arg! Fix another bug in split normal core algorithm (some flat faces were ↵Bastien Montagne
ignored, depending on the order of evaluation)... :/
2013-10-19Fix [#37146] Dopesheet / Graph editor, select columns between markers ↵Bastien Montagne
doesn't appear to work. Init min/max values were just switched...
2013-10-19Remove paranoid check which was marked as unneeded for a while alreadySergey Sharybin
2013-10-19Move utility functions from mball to mathutilsSergey Sharybin
2013-10-18ID blocks can be pasted to text editor now with mouse drag and moveSergey Sharybin
2013-10-18Tweak for action group -> bone select featureJoshua Leung
Set newly selected bone as "active", so that the transform properties show the correct values for the newly selected bone
2013-10-18Add debug prints to the PSD loader in imbuf. The error message can be ↵Irie Shinsuke
obtained from OIIO by geterror().
2013-10-18Fix for wrong active render layer after copying hr sceneSergey Sharybin
Also fix crash for files which could have been saved with wrong active render layer.
2013-10-18Pampa Project request: FPS in sequencer editorSergey Sharybin
perhaps ED_scene_draw_fps is actually better to be placed to a better place, but consider this is good for now.
2013-10-18Fix #37110, After deletion of large scene, file still huge.Lukas Toenne
Objects were not being freed when unlinked from all scenes, due to user count increments on the ParticleSystem->parent pointers. These were referencing the objects themselves, creating a user count of 1 and preventing free. Object pointers should not usually do user counting, except in some cases like scenes and groups (thanks to Brecht for clarifying this).
2013-10-17Patch [#37115] Surface split and separate operatorsKevin Mackay
Added surface support to recent curve split operator, completing quick hack todo Updated nurbs separate operator to make use of new split logic, completing tools todo Added 'Delete segment' option to surfaces and improved surface duplication, used for split/separate
2013-10-17Missing ParticleSystem->parent pointer check in BKE_object_unlink.Lukas Toenne
2013-10-17Fix #37048: Default keybindings: text.find_next in Text (Global), should be ↵Sergey Sharybin
in Text Generic
2013-10-17Fix #37123: UV editor view does not update when using large facesSergey Sharybin
Update tagging was happening only after full triangle was handled. Now made it so images are updating once in 0.5sec, progress bar will still update only after the whole triangle is done.
2013-10-17Fix crash in scenes without camera markers, after recent fix for #37097,Brecht Van Lommel
first_camera variable was used uninitialized.
2013-10-17Fix for GCC bing stupid and not casting float*[3] to const float*[3] without ↵Sergey Sharybin
a wanring :S
2013-10-17Project Pampa Request: Selecting groups in animation editors selectsJoshua Leung
corresponding bones
2013-10-17Fix #37097: Setting scene frame does not update active cameraSergey Sharybin
The issue was caused by uncertainty of current camera when there're no markers to the left of current frame. Now in this case camera from the top-left marker will be used.
2013-10-17Fix #37109: missing cycles texture display in edit mode.Brecht Van Lommel
My previous fix for uninitialized texture coordinates was not working well, and in fact there was a bigger issue with GLSL drawing and missing attributes with immediate draw mode. Now it will explicitly pass zero rather than having it use whatever value was set last.
2013-10-17Fix #37122: Text Editor: New Open-Shortcut different from Text > Open Text BlockSergey Sharybin
Seems no user counter tricks are needed from r23598. Also, r33453 is obviously wrong, because new ID's user counter is 1, and could not exceed this value.
2013-10-17Fix #37117: MCE prefetching fails with non-ascii characters in pathSergey Sharybin
2013-10-17Fix #37091: Reset to default of Sky Texture's Dot freezes it at 0,0,0Sergey Sharybin
2013-10-17add local _PyLong_AsInt() needed for python older then 3.3.2Campbell Barton
2013-10-17Fix #37118: MCEr: Prefetch frames doesn't respect input color spaceSergey Sharybin
2013-10-17Fix #37119: MCE: Prefetching doesn't fetch last frame of an image-sequence.Sergey Sharybin
Silly mistake in final condition. Now it works fine. Would be nice to have this for the final release, simple oneliner.
2013-10-17Fix build failure with VS2012 + SCons, caused by redefinition of the bool type.Irie Shinsuke
2013-10-17add typechecks when assigning id-property arrays from python (overflows and ↵Campbell Barton
errors weren't detected) reduce/simplify exceptions more.
2013-10-17simplify & improve error handling for id-property python-api.Campbell Barton
2013-10-17fix [#37105] Long int IDproperties produces errors at weird spots.Campbell Barton
2013-10-17patch [#37114] copypaste for NORMAL buttons (BUT_NORMAL)Campbell Barton
from Philipp Oeser (lichtwerk)
2013-10-17correct BM_edge_face_pair() being called inside BLI_assert() - this needed ↵Campbell Barton
to run every time. also other minor changes.
2013-10-16Triangulate modifier - beauty option is backDalai Felinto
Patch reviewed and with collaborations from Campbell Barton
2013-10-16Project Pampa request: copy-paste for curve mapping widgetsSergey Sharybin
Use C-c for copy, C-v for paste over the widget.
2013-10-16Fix #37084, Backdrop not invalidating inside node groups.Lukas Toenne
Extended the is_active_group flag such that both the current edittree as well as the base node tree in Scene do a viewer node update.
2013-10-16add IDP_FreeFromGroup(), replaces IDP_RemFromGroup(), IDP_FreeProperty(), ↵Campbell Barton
MEM_freeN().
2013-10-16fix [#37100] Segfault when I rotate an edgeCampbell Barton
2013-10-16style cleanupCampbell Barton