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2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-08-01Cleanup: spellingCampbell Barton
2020-08-01Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-01Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-01UV: support select linked with sync-select in vert/edge modesCampbell Barton
2020-08-01Fix T46568: UV select-linked failure to de-selectCampbell Barton
Shift-L was de-selecting all instead of the linked UV's.
2020-08-01Fluid: Another adjustment for Python pointersSebastián Barschkis
Yet another update to ensure that pointer variables are always up to date, i.e. those referencing the memory allocated by Mantaflow. Outdated pointers usually show up through flickering in viewport.
2020-07-31Merge branch 'blender-v2.90-release'Antonio Vazquez
2020-07-31Fix T78884: GPencil weight paint crash when painting over modifier generated ↵Antonio Vazquez
points The weight must be added only to the real points, not to the autogenerated points by modifiers. This affects, not only to subdivide, but to any modifier that generate points.
2020-07-31Fluid: Fix for Python pointer update (flickering in smoke/fire issue)Sebastián Barschkis
In f2b04302cdec the pointer update was refactored. It was sufficient to update pointers just in replay mode at the end of a step since the 'ensure()' functions from manta_fluid_API.cpp had their own pointer update call. These were removed in 51f4bee5a5d7, however, and so in order to still have some sort of update, the given update call needs to be available to all cache types.
2020-07-31Deps builder: Add support for building GMPRay Molenkamp
Required for the new boolean code, disabled by default until all platforms have landed the libs and the boolean code actually lands in master. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8384
2020-07-31Fluid: Cleanup and improved readabilitySebastián Barschkis
A collection of multiple changes that had been living in my stash: - Use nullptr instead of NULL in C++ files - Removed unused/deprecated functions from headers - Cleared animatable flag in cache UI - Comment cleanups
2020-07-31Fluid: Refactored Python pointer update functionSebastián Barschkis
Use static_cast() where possible and refresh pointers for every frame when in replay mode. The latter is particularly important as this seems to have caused the issue where smoke in the viewport was flickering when loading data from pointers after loading them from disk for the frame before (e.g. when resuming a bake job).
2020-07-31Merge branch 'blender-v2.90-release'Germano Cavalcante
2020-07-31Fix T78600: Crash when transforming doubles with mirroring onGermano Cavalcante
`EDBM_verts_mirror_cache_begin_ex` could do a better work avoiding these duplicates, but this is a separate problem.
2020-07-31Fluid: Fix missing WITH_FLUID in draw codeSebastián Barschkis
The new draw code from 486c7b87fb06 was just missing a WITH_FLUID flag.
2020-07-31Merge branch 'blender-v2.90-release'Antonio Vazquez
2020-07-31GPencil: Fix unreported missing last point in NURBS conversionAntonio Vazquez
The last point of the curve was missing.
2020-07-31Fix T79397: blurry icons at some UI scales, after recent refactorBrecht Van Lommel
Solution found by Yevgeny Makarov.
2020-07-31Merge branch 'blender-v2.90-release'Brecht Van Lommel
2020-07-31Fix build error with clangBrecht Van Lommel
2020-07-31Merge branch 'blender-v2.90-release'Sergey Sharybin
2020-07-31Cleanup: Remove unused original pointer in SequenceSergey Sharybin
2020-07-31Fix T78835: Ghosting audio after using undoSergey Sharybin
The root of the issue comes to the fact that sub-data pointers were used to match strips before/after copy-on-write. The undo system might re-use sub-data pointers after re-allocating them, making it so that, for example, pointer used by sound strip is later re-used by video strip. This fix takes an advantage of recently introduced per-sequence UUID and uses it to match sequences before/after copy-on-write.
2020-07-31Sequencer: Ensure UUIDs are updated when neededSergey Sharybin
Document cases where it seems that they need to be updated, but where the proper behavior is to not update the UUID.
2020-07-31Depsgraph: Add command line argument to debug UUIDsSergey Sharybin
Will trigger code paths which makes sure UUIDs are generated and are unique. Enabled with --debug-depsgraph-uuid (which is also implied by --debug-depsgraph).
2020-07-31Sequencer: Add session UUID check functionSergey Sharybin
Is aimed for use during development and debug, to help verifying that operations do not leave sequences with invalid UUIDs.
2020-07-31Sequencer: Add session UUID management to SequenceSergey Sharybin
This is the first step for having sequences covered with session UUID with the goal to remove code which uses original sequence pointer to match sequences. Currently this UUID is maintained on file load, allocation and leaf duplication function.There are more cases to cover and ensure UUID is re-generated or re-used when needed. It will be done as follow-up development.
2020-07-31Sequencer: Add session UUID field to the Sequence DNASergey Sharybin
2020-07-31BLI: Initial implementation of generic session UUID APISergey Sharybin
Covers basics like generation of new UUID. Also contains code needed to use the SessionUUID as a key in the Map.
2020-07-31Add generic session UUID structures to DNASergey Sharybin
Allows to use pre-defined structure for session UUIDs in all data structures which needs it: pose channels, sequencer strips, modifiers. The goal of all this is to have a reliable way of matching original and copy-on-written versions of data, so that it's possible to preserve runtime caches.
2020-07-31BLI: fix float3 in-place operatorsJacques Lucke
2020-07-31Merge branch 'blender-v2.90-release'Philipp Oeser
2020-07-31UI: fix buttons ranges not properly updated when tabbing to next/previousPhilipp Oeser
button This was reported for the FCurve modifier restrict ranges, but might fail elsewhere, too. Reason is that the post_but has its range (hardmin/ hardmax etc) set before the updates to the active button take place, so changes here dont end up on the post_but (even though the RNA range function is properly called for a new defined button - new one is not the same as the post_but though). Now update the ranges on the post_but when that gets active. Fixes T78763 Maniphest Tasks: T78763 Differential Revision: https://developer.blender.org/D8265
2020-07-31Cleanup: fix function signatureJacques Lucke
2020-07-31Merge branch 'blender-v2.90-release'Aaron Carlisle
2020-07-31UI: Label FixesAaron Carlisle
These were added in rB146473f08335e8cb774ccaf1baad82a1d308fbe1 however there were a few errors with the labels: 1. Underscore in label 2. Abbreviation when not needed
2020-07-30Fix T79347 GPU: Segfault starting blenderClément Foucault
2020-07-30Merge branch 'blender-v2.90-release' into masterNathan Craddock
2020-07-30Fix T79278: Selected object filter skipping collection instancesNathan Craddock
Collection instance datablocks were not filtered out when only showing the selected object. They were treated as a collection (which should show when filtering objects). Adds a case to check if the parent is an object.
2020-07-30Add compound shape for rigid body simulationDavid Vogel
This patch adds a new compound shape entry to the shape selection dropdown. It also corrects wrong inertia calculation for convex hulls, that resulted in strange behavior for small objects. The compound shape take the collision shapes from its object children and combines them. This makes it possible to create concave shapes from primitive shapes. Using this instead of the mesh collision shape is often many times faster. Reviewed By: Sergey, Sebastian Parborg Differential Revision: http://developer.blender.org/D5797
2020-07-30Merge remote-tracking branch 'origin/blender-v2.90-release'Dalai Felinto
2020-07-30Cleanup: Remove pre 2.80 headersValentin
Review: D8341
2020-07-30Fix T79117: dependency cycle with passive rigid body objectsJacques Lucke
Reviewers: zeddb Differential Revision: D8431
2020-07-30Merge branch 'blender-v2.90-release'Philipp Oeser
2020-07-30Fix T79357: VSE crash on prefetching when performing cutsPhilipp Oeser
Caused by {rBa1a333a1e92e} `BKE_sequencer_prefetch_get_original_sequence` cant get a sequence in `BKE_sequencer_cache_put`. rBa1a333a1e92e moved multiple NULL checks (including the one checking seq) above BKE_sequencer_prefetch_get_original_sequence (this should never return NULL really, but this is for another fix). So solution suggested by @ISS is to just stop prefetching all together before changing content of seqbase. Maniphest Tasks: T79357 Differential Revision: https://developer.blender.org/D8421
2020-07-30GPU: Fix compilation error (missed one)Clément Foucault
2020-07-30GPU: Fix compilation errorClément Foucault
2020-07-30Cleanup: IMB: Put lowercase prefix on static functionsClément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
- add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code complexity and duplication. - split bsdf_common_lib.glsl into multiple sub library which are now shared with other engines. - the surface shader code is now more organised and have its own files. - change default world to use a material nodetree and make lookdev shader more clear. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D8306