Age | Commit message (Collapse) | Author |
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doesn't work.
Some modes were working by mere chance in that ugly 'reversed' case, but
the to/from selection modes were not properly swapped...
Should also be safe for 2.83.
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transforming bones.
Data transfer operator was missing tagging DEG for relations updates.
Should be portable to 2.83 as well.
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The following nodes work now (although things can still be improved of course):
Particle Birth Event, Praticle Time Step Event, Set Particle Attribute and Execute Condition.
Multiple Set Particle Attribute nodes can be chained using the "Execute" sockets.
They will be executed from left to right.
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No functional changes.
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This was a simple issue with the static GPUVertFormat being the same for
both cases.
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The code was well-defined, given that `&&` binds stronger than `||`, but
still GCC warns about this.
No functional changes.
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Showing the Python error without any explanation is often
not enough information and doesn't hint that the error was in the
user input.
The error report from a invalid expression such as '..1' used to be:
('invalid syntax', ('<string>', 1, 1, '..1'))
Now reads:
Error evaluating number, see Info editor for details: invalid syntax
Address issue raised by T78913.
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The result of syntax errors read poorly in reports,
resulting in cryptic and unhelpful information.
Change PyC_ExceptionBuffer_Simple only to extract the initial text,
making syntax errors when entering invalid numeric expressions into
buttons easier to follow.
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Also rename ui_but_string_set_eval_num to ui_but_string_eval_number
as it doesn't set any of the buttons values.
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Remove workaround from 1c806f6bb454dca6f682ecd741bd2fe03b9617bb
as this doesn't seem to be needed anymore.
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Fix T79306 DRW: small issues with yesterday commits modifying TEXTARGET
Fix T79303 Image texture node crashes EEVEE when connected to a shader output
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This operator cleanup any frame that is equal to the previous one. This is very handy when convert a mesh animation to Gpencil and the mesh is static for several frames.
Differential Revision: https://developer.blender.org/D8149
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This makes `RNANodeQuery::construct_node_identifier()` more strict in
its matching of certain property names.
The downside of this approach is that it's not possible any more to use
`"rotation"` and expect a match for `"rotation_euler"` and friends, so
the list of strings to test against is now 3x as long.
Reviewed By: sergey
Maniphest Tasks: T79121
Differential Revision: https://developer.blender.org/D8375
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No functional changes.
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The complete lack of a transform panel was confusing enough to spawn
this question: https://blender.stackexchange.com/q/169074/599
Displaying a message instead of nothing is more consistent with the
behavior of the mesh transform panel anyway.
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D8390
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simulation
New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
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simulation
New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
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Remove use of GL* constants and types inside the codebase. There is still
a few occurence to get rid of.
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`gpu_draw.c` was a misleading name, `gpu_texture_image.cc` is better
suited.
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This is handy to add support for enums used in both C and C++
files. This removes the need to typecast each time for every
operation.
Only support bitwise operators for now.
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