Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-31 | bpy.ops.collections.collection_new() | Dalai Felinto | |
2017-01-31 | Remove old layers bitflag from viewport 3d header template | Dalai Felinto | |
2017-01-31 | Let scene_collection and layer_collection to have the same fallback | Dalai Felinto | |
2017-01-31 | Fix logic for bpy.context.scene_collection | Dalai Felinto | |
2017-01-30 | Properties Editor: Collection context | Dalai Felinto | |
2017-01-30 | SceneCollection.objects.active_index (for user interface) | Dalai Felinto | |
2017-01-30 | Collection related operators barebones | Dalai Felinto | |
Those are the operators for the collections editor, and the collection property panel | |||
2017-01-30 | RNA: collection override | Dalai Felinto | |
2017-01-30 | bpy.context.layer_collection | Dalai Felinto | |
2017-01-30 | Collection Editor based on patch by Julian Eisel | Dalai Felinto | |
This is extracted from the layer-manager branch. With the following changes: * Renamed references of layer manager to collections manager * I didn't include the editors/space_collections/ draw and util files. I still need to bring the drawing code here, so we see something. | |||
2017-01-30 | Layers: allow anonymous collection, and set active collection when linking it | Dalai Felinto | |
2017-01-26 | Merge remote-tracking branch 'origin/blender2.8' into render-layers | Dalai Felinto | |
Note: renamed blo_do_versions_after_linking_280 to do_versions_after_linking_280 to following the pattern of do_versions_after_linking_270 | |||
2017-01-26 | Mesh batch caches update from depsgraph | Dalai Felinto | |
We no longer need to rely on Derived mesh flag since the mesh is properly flushed from the depsgraph | |||
2017-01-26 | Depsgraph: mesh cache depends needs updates when geometry changes (patch by ↵ | Dalai Felinto | |
Sergey Sharybin) | |||
2017-01-26 | Fix blenderplayer build | Dalai Felinto | |
2017-01-26 | Use the ultimate depsgraph callback function | Dalai Felinto | |
Note: when in edit mode this depsgraph update is not being called. We are using DerivedMesh in those cases, so it is fine. I would like to investigate this though | |||
2017-01-26 | Fixup for selected_objects context | Dalai Felinto | |
This was making crash happen for any operation :/ shame on me | |||
2017-01-26 | Fixup in doversioning | Dalai Felinto | |
2017-01-26 | Depsgraph: Add placeholder function to handle objects update | Sergey Sharybin | |
This way @dfelinto can do some special trickery in there. | |||
2017-01-26 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2017-01-26 | Depsgraph: Fix typo in assert | Sergey Sharybin | |
2017-01-26 | Blender 2.8: Apparently auto-merge worked incorrect in the merge commit | Sergey Sharybin | |
2017-01-26 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2017-01-26 | Depsgraph: Link from material to object shading | Sergey Sharybin | |
This is a ground work for the upcoming changes in Blender 2.8 branch where we need to do special actions to reconstruct shaders when material changes. | |||
2017-01-26 | Depsgraph: Add relation from node tree to material it's coming from | Sergey Sharybin | |
2017-01-26 | Depsgraph: Remove owner argument from relations builder as well | Sergey Sharybin | |
The idea was to link something to a parent, but the point is: we must not pass owner deep and then have any parent-type-related logic implemented in the "children". | |||
2017-01-26 | Fix (unreported) crash when file browser attempts to show preview of some ↵ | IRIE Shinsuke | |
defective font Confirmed with the Wine's bundled fonts. | |||
2017-01-26 | Depsgraph: Remove owner node argument which was simply passed around | Sergey Sharybin | |
2017-01-26 | Compositor: Make HSV node inputs a real sockets | Sergey Sharybin | |
This is much more flexible solution which will allow doing some more procedural features. Reviewers: brecht, dfelinto, mont29 Reviewed By: mont29 Subscribers: Severin Differential Revision: https://developer.blender.org/D2403 | |||
2017-01-26 | Fix unfreed memory after cleaning render layers | Dalai Felinto | |
The freestyle data was never freed when removing a renderlayer. ``` blender -b --factory-startup --debug-memory --python-expr "import bpy;bpy.ops.scene.render_layer_add();bpy.context.scene.render.layers.active_index=0;bpy.ops.scene.render_layer_remove()" ``` | |||
2017-01-26 | Fix T50530: Crash on Info Editor "console" | Dalai Felinto | |
Introduced on rB2de882e8 - the original size of the array was neglected | |||
2017-01-26 | Alembic: fix compile error on Linux. | Kévin Dietrich | |
2017-01-26 | Fix T50287: Blender crashes when open a blend that contains an alembic | Kévin Dietrich | |
file. Missed in rB62a2ed97b. | |||
2017-01-25 | Add scene active layer | Dalai Felinto | |
2017-01-25 | Remove scene layer and collection from context | Dalai Felinto | |
2017-01-25 | Fix T50115: stereoscopic video file memory leak | Dalai Felinto | |
2017-01-25 | Fix T50512: Linked Backround scene with animation not updating with new ↵ | Sergey Sharybin | |
depsgraph Was missing relations for the set scenes. Perhaps not ideal solution, but should be good enough for now. | |||
2017-01-25 | Depsgraph: Do ID tag outside of build_scene | Sergey Sharybin | |
Otherwise it was possible to get ID tags cleared in the middle of DEG construction when there are set scenes used. | |||
2017-01-25 | Fix compile error | Clément Foucault | |
2017-01-25 | Merge remote-tracking branch 'origin/blender2.8' into render-layers | Dalai Felinto | |
2017-01-25 | Convert MBC_ API to Mesh (instead of derived mesh) and move it to mesh_render | Dalai Felinto | |
This includes a few fixes in the MBC_ api. The idea here is for this to be the only interface the render engines will deal with for the meshes. If we need to expose special options for sculpting engine we refactor this accordingly. But for now we are shaping this in a per-case base. Note: * We still need to hook up to the depsgraph to force clear/update of batch_cache when mesh changes (I'm waiting for Sergey Sharybin's depsgraph update for this though) * Also ideally we could/should use BMesh directly instead of DerivedMesh, but this will do for now. Note 2: In the end I renamed the `BKE_mesh_render` functions to `static mesh_render`. We can re-expose them as BKE_* later once we need it. Reviewers: merwin Subscribers: fclem Differential Revision: https://developer.blender.org/D2476 | |||
2017-01-25 | Revert "UI: Add missing menu item" | Aaron Carlisle | |
This reverts commit 1ad842d432ccacd1f822d7f2b8ff3c542d25e976. | |||
2017-01-25 | UI: Add missing menu item | Aaron Carlisle | |
2017-01-24 | Fix T50386: Crash when spawning pie menus | Julian Eisel | |
D2455 by @raa, thanks! | |||
2017-01-24 | Depsgraph: Fix duplicated operation node when two objects are sharing same ↵ | Sergey Sharybin | |
armature | |||
2017-01-24 | Merge branch 'master' into blender2.8 | Sergey Sharybin | |
2017-01-24 | Fix typo in comment | Sergey Sharybin | |
2017-01-24 | Depsgraph: Make it more clear and explicit compile fail when required ↵ | Sergey Sharybin | |
features are not found | |||
2017-01-24 | Depsgraph: Remove legacy code from new depsgraph | Sergey Sharybin | |
Now we have no remaining WITH_LEGACY_DEPSGRAPH in the code. | |||
2017-01-24 | Depsgraph: Remove command line argument to use new depsgraph | Sergey Sharybin | |