Age | Commit message (Collapse) | Author |
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Useful when openAL is not setup properly (*cough* pulseaudio *cough) and prevents startup.
This doesn't actually affect the userpref option, so you can set it to whatever you want, save userprefs and restart.
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otherwise).
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the reports quite a bit)
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Subdivision set with Ctrl+1-5 now works for multires as well.
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svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24889:25180
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* Don't allow adding/removing multires levels in editmode.
* Customdata code for swapping mdisps restored.
* Fix inflate brush crashing with multires.
* Smooth and layer brush don't work yet with multires, but at
least avoids crashing now.
* Fix threading issue with flatten brush.
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* Don't show Apply as Shape for particle modifiers.
* Fix particles disappearing after exiting particle mode.
* Fix free edit not redrawing the 3d view.
* Fix use of uninitialized variable in layers template.
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indicate direction of motion for a particular transformations). This insures that it's drawn under the cursor and not far away when cursor is warped (rubber band still points to event location, this helps visualize too).
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grabbed (and not the coordinates from the event). Drawing a custom cursor anywhere but on the real cursor is no good.
Also permit NULL poll function (equal to a function that always returns 1)
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is grabbed and warped)
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* Make partial update work again for faster editing.
* Draw parents over children again, nicer for editing.
* Fix crash with remove tools & showing child particles.
* Fix children not disappearing always when setting to None.
* Fix wrong normal for last point in child path.
* Fix a python error in the hair dynamics panel.
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opening a new file (and freeing the window and its event queue).
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copy the bone.
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- console import autocomplete wasnt including modules defined in C like BGL, Mathutils
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Brecht, I added a Layout template function, template_dopesheet_filter -> uiTemplateDopeSheetFilter, this creates the group of buttons for filtering ID type (and some other options) for animation editors (Graph, NLA and Dopesheet). I hope this is all right, if not, we can move this maybe to a .py file as a function for reuse.
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* Removed only_drivers, this is an internal flag
* Corrected notifiers
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could not redo the bug on my system, fix suggested by Yomgui on blendercoders.
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Patch provided by Aurel W. Thanks!
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Removed a few more references to shaded mode
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react to input
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[#20246] grid subdivisionns doesn't works
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converted into a PyObject
only used by wm.invoke_props_popup() currently
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process. Some descriptions might be slightly off, feel free to check.
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change poll function to reflect that (and not, you know, crash...).
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event) except it doesnt use undo/redo (UI's need to execute operators themselves)
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use __slots__, it seems all the parent classes need to have slots as well for this to work.
all python defined srna classes are checked for this too
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* Node listener missed "ND_SHADING_DRAW".
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* Wrapped Texture Nodes: "Blend", "Marble", "Wood", "Clouds", and "Distorted Noise", to use Texture RNA properties.
* Texture RNA properties used in these Nodes, now send an ND_NODE notifier, in addition to the general NC_TEXTURE.
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Basic definition works like a python operator but you derive from "bpy.types.Macro" instead.
Operators are added to the macro after it has been added with "bpy.ops.add_macro" through the class method "define" which takes an operator id and returns an OperatorMacroType (new RNA type) for which properties can then be defined to be passed to the operator when run.
Example: http://blenderartists.org/~theeth/bf/macro.py
Using this system, it should be easy to add an operator to the console that converts selected lines into a macro or even a more generic record macro system.
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(reported by Mike Pan(mpan3), it's not in the tracker)
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* some cleanup of render module SConscript
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for real :)
Until now only SSE switches were defined, but to really enjoy the SIMD structures, the
__SSE__ define needs to be given. This can now be done with setting in your user-config.py
WITH_BF_RAYOPTIMIZATION=True
(or WITH_BF_RAYOPTIMIZATION=1 on command-line)
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Simplify end of line for console progress.
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and replace by a check in invoke that cancels if no window is present.
Makes it possible to be called in background mode.
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* Make snap ctrl instead of shift
* Only enable snapping after moving a few pixels,
otherwise too easy to do enable this by accident.
* Deselecting points with shift did not work.
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KX_GameObject::rayCast(). Details in PyDoc.
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