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AgeCommit message (Collapse)Author
2009-12-09Fix compile problem (warnings are important)Martin Poirier
2009-12-09Fix #20245: datablock names allowed entering 22 characters but canBrecht Van Lommel
only accept 21.
2009-12-09Move libpython.a to COMLIB (before was PULIB).Guillermo S. Romero
2009-12-09Fix for bug #20307: snapping in uv editor is related to objects origin.Brecht Van Lommel
Also updated image window header to use snap element property.
2009-12-09Fix bug #20299: bilateral blur node crashes when the number ofBrecht Van Lommel
iterations is rapidly changed.
2009-12-09very very bad hack to have sequencer strips fcurve data transform with them.Campbell Barton
ifdef'd so its not kept in by accident. Committing because without this animating with the sequencer isnt really usable and am not interensted in having many patches applied on artists systems.
2009-12-09added collection sequences_all so strips within meta's can be animatedCampbell Barton
2009-12-09Sculpt Branch:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09Sculpt Branch:Brecht Van Lommel
* Fallback code in case VBO allocation fails.
2009-12-09VBO:Brecht Van Lommel
* Fix #19785: curves not drawing with VBO enabled * Fix #19553: duplicate Window crashes with VBO's The convention in Blender was to have GL_VERTEX_ARRAY and GL_NORMAL_ARRAY enabled by default, and other arrays disabled. The VBO drawing code did not take this into account. I've made these now disabled by default, since that makes the code clearer in other places too.
2009-12-09some more rig options, fix typoCampbell Barton
2009-12-09- added editbone.matrix, readonly, utility property that calculates the ↵Campbell Barton
matrix from the bone roll - spine fixes - arm now uses the average Z axis to place the poll target
2009-12-09Sculpt Branch:Brecht Van Lommel
* Smooth brush works again for multires. * Optimal Display option for multires modifier, same as subsurf.
2009-12-09- rewrote arm rig so it creates 2 chains and blend them automatically (like ↵Campbell Barton
the leg) - use reverse order for palm fingers (pointer first) - allow copying bone class instances to exclude some bones - doc generation had a python error (incedently updated online docs linked from the splash)
2009-12-09Whoops, silly typoMatt Ebb
2009-12-09Sculpt Branch: sculpting with modifiers and shape keys working again.Brecht Van Lommel
2009-12-09RNA: fix for yesterday's commit, browsing screens and scenes wasBrecht Van Lommel
not working anymore, relies on special notifiers.
2009-12-09Various more screen-related fixes including:Matt Ebb
[#20271] File Browser - Wont show when area is fullscreen
2009-12-09grabcursor attribute stores full grab mode so we can better differentiate ↵Martin Poirier
when it needs to wrap around cursor draw. Also add cocoa exception to wm_get_cursor_position (this should be fixed at the ghost level)
2009-12-09Fix for [#20197] dof node bugsMatt Ebb
This is still a bit dodgy, the issue of accessing scene data from nodes needs to be solved better, but this at least fixes it up to previous capabilities, and prevents writing any data to scene/objects either.
2009-12-09Fix for [#20249] duplicating a mesh in edit mode with a lattice modifierMatt Ebb
Removed lattice and curve modifiers from being correctable for crazy space - it didn't work and was giving weird results.
2009-12-09auto-dist working again, renamed obofs --> dyn_ofs, use_sel --> use_dyn_ofs, ↵Campbell Barton
since its used by Auto-Depth too.
2009-12-09reference to INDIVIDUAL_CENTERS causing errorCampbell Barton
2009-12-09split out driver functions into its own fileCampbell Barton
2009-12-08setting and editbone parent to NULL wasnt workingCampbell Barton
2009-12-08Attempted Bugfix: opengl preview render artifacts, was using wmPush/PopMatrix,Brecht Van Lommel
but this does not have an actual stack, so using glPush/PopMatrix instead now.
2009-12-08transforming metastrips didnt move effects within them & remove warningCampbell Barton
2009-12-08Animation System: Handling UpdatesBrecht Van Lommel
* Added ANIM_list_elem_update and ANIM_id_update functions to call when changing animation curves, which will then call the RNA property update functions for those curves. This is to replace just calling DAG_id_flush_update, that may not always be the right thing to do, and doesn't send proper notifiers for redraw. Still only used/usable when transforming in the graph editor, not sure how this do this with NLA for example, .. needs to be improved. * Added function wm_data_handle_update function to contain the object update function, and also added scene animation update there. Actually it should be doing all datablocks, this makes it work for sequencer. Joshua, do you agree this is the right direction to go in? I can revert or change the code if you think it should be done differently. Mainly wanted to get this working well for sequencer now.
2009-12-08RNA functions to find keymaps in a keyconfig (from the usual idname + space ↵Martin Poirier
or modal keymaps from operator id)
2009-12-08Image Paint keymap in image editor wasn't looked up with the space type.Martin Poirier
2009-12-08RNA:Brecht Van Lommel
* Property update functions no longer get context, instead they get only Main and Scene. The RNA api was intended to be as context-less as possible, since it doesn't really matter who is changing the property, everything that uses the property should be updated. * There's still one exception case that use it now, screen operations still depend on context too much. It also revealed a few places using context where they shouldn't. * Ideally Scene shouldn't be passed, but much of Blender still depends on it, should be dropped when we try to support multiple scene editing. Change was planned for a while, but need this now to be able to call update without a context pointer.
2009-12-08slow print, only debug modeCampbell Barton
2009-12-08unwrap was unwrapping all faces rather then just the selected onesCampbell Barton
2009-12-08Sequencer:Brecht Van Lommel
* Sound strips now respect metastrips for muting. That means they are muted if the metastrip is muted, and don't play when located outside of the current metastrip. * Operators now use notifiers instead of redraw tagging, added a separate notifier for selection as well, but that is not used to do less redraws yet.
2009-12-08UI: fix trailing tooltips when deactivating window, and when openingBrecht Van Lommel
right click menu. Added window deactivate event for this.
2009-12-08RNA: added common sequencer properties notifiers/updates. Still someBrecht Van Lommel
updates missing.
2009-12-08OSX: print warning if Blender application is located in a path Python lib ↵Damien Plisson
can't handle (bug # 20258) OSX allow file/directory names to contain ':' (displayed as '/' in Finder), and current Python lib (3.1.1) has trouble with those when importing modules. Added warning message to help user understand why Blender start fails in this case.
2009-12-08compile python driver expressions for faster re-evaluation.Campbell Barton
approx 15-25x speedup
2009-12-08BGE: Add plot method to VideoTexture.ImageBuff class.Benoit Bolsee
Synopsis: plot(brush,width,height,x,y,mode) plot(imgbuff,x,y,mode) The first form uses a byte array containing the brush shape. The second form uses another ImageBuff object as a brush. The ImageBuff object must be initialized before you can call these methods. Use load(rgb_buffer,sizex,sizey) method to create an image buffer of given size (with alpha channel set to 255). The brush is plotted directly in the image buffer. The texture is updated only when the VideoTexture.Texture parent object is refreshed: this will download the image buffer to the GPU. brush: Byte array containing RGBA data to be plotted in image buffer. The data must be continuous in memory, organized row by row starting from lower left corner of the image. Each pixel is 4 bytes representing RGBA data in that order. width: Horizontal size in pixels of image in brush. height: Vertical size in pixels of the image in brush. imgbuff:Another ImageBuff object that is used as a brush. The object must have been initialized first with load(). x: Horizontal position in pixel from left side of the image buffer where the brush will be plotted. The brush is plotted on pixels positions x->x+width-1. Clipping is performed if the brush falls partially outside the image buffer. y: Vertical position in pixel from bottom side of the image buffer where the brush will be plotted. mode: Mode of drawing. Use one of the following value: 0 : MIX 1 : ADD 2 : SUB 3 : MUL 4 : LIGHTEN 5 : DARKEN 6 : ERASE ALPHA 7 : ADD ALPHA 1000 : COPY RGBA (default) 1001 : COPY RGB 1002 : COPY ALPHA Modes 0 to 7 are 'blend' modes: the brush pixels are combined with the image pixel in various ways. Refer to Blender documentation to learn more about these modes.
2009-12-08- pyrna support for (value in array), currently only 1 dimensional arrays.Campbell Barton
- use python malloc's in bpy_array.c - automatically blending bone locations is disabled if the target bone has locked location - neck had incorrect roll
2009-12-08Quick ShapeKey Editor fix (i.e. submode of DopeSheet):Joshua Leung
Switching to ShapeKey Editor mode now shows the sliders again
2009-12-08BGE: add hitUV property to mouse focus sensor to return UV coordinates under ↵Benoit Bolsee
mouse pointer. Useful for texture painting. More details in PyDoc.
2009-12-08BGE: fix bug in mouse button release detectionBenoit Bolsee
2009-12-08ImBuf: Fix bug in clippingBenoit Bolsee
2009-12-08Various changes to screen-related code, aiming to fix a few problems and ↵Matt Ebb
usability issues with 'temp' screen layouts. Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-08Animation Editors: Fixes for RNA/Python BastardisationJoshua Leung
Still not happy about the tight/regular-spacing imposed by the layout engine automation, but will tweak later.
2009-12-08Few small things:Andrea Weikert
1. MSVC 9 projectfiles update (graph_header.c, action_header.c and nla_header.c removed) 2. Fix for opening the filebrowser when saving file for the first time (untitled.blend) from file menu 3. Add CROSS effect sequence type back to menu. (Durian fix) Note: Removed SEQ_EFFECT from rna, since this no actual sequence type, but rather used to check for the effect bit.
2009-12-08FIX for #20256 New folder doesn't renameAndrea Weikert
Note: did some refactoring and renaming of files to make code a bit clearer there too. Also applies solution provided by Aurel W in patch #20264, thanks for submitting the patch.
2009-12-08Remove 'temp' screens hanging around in files from older 2.5 versionsMatt Ebb
2009-12-08Forgot to remove these.Elia Sarti