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2012-06-06Merging r47507 through r47534 from trunk into soc-2011-tomatoSergey Sharybin
2012-06-06Changed semantic of recently added start_frameSergey Sharybin
Now it's indicates at which scene frame number movie clip starts playing back. This this setting is still belongs to clip datavlock and used by all users of clip such as movie compositor nodes, constraints and so. After long discussion and thoughts about this it was decided that this would match image's current behavior (which initially seen a bit crappy), but that's actually allows: - Keep semantics of start frame in image and clip datablocks in sync - Allows to support features like support of loading image sequences with crappy numbers in suffix which doesn't fit long int. - Allows to eliminate extra boolean checkbox to control such kind of offset. Hopefully from pipeline POV it wouldn't hurt because idea of having this things implemented in original way was working only if sequence before processing started naming form 001.
2012-06-06replace glGetFloatv(GL_CURRENT_COLOR, col_f); with the current wire color arg.Campbell Barton
2012-06-06pass the object wire color along to drawing functions, too many places would ↵Campbell Barton
use glGetFloatv(GL_CURRENT_COLOR, curcol), which also become confusing to debug if in some cases the color was set beforehand.
2012-06-06style cleanup: (indentation)Campbell Barton
2012-06-06mask modeCampbell Barton
- only keyframe selected mask layers - fix for crash in deleting animated mask layers (other than the first)
2012-06-06Cloth: Add support for "Self Collision Vertex Group".Daniel Genrich
Self collision vertex groups enable artists to exclude selected vertices from getting involved in self collisions. This speeds simulations and it also resolves some self collision issues.
2012-06-06recalc animated mask deformations on load.Campbell Barton
2012-06-06- background images now draw in opengl renderCampbell Barton
- fix bug where forground images could be invisible when clipping was enabled.
2012-06-06Fix scons + smoke not working. it seems like the definition + include file ↵Antony Riakiotakis
are needed on the higher level dir too.
2012-06-06svn merge ^/trunk/blender -r47423:47506Campbell Barton
2012-06-06Adding back Dutch language, as it seems we found a translator for it. :)Bastien Montagne
2012-06-06Corrected documentation for intersect_point_quad_2d to match exactly howSergey Sharybin
it works in C side: only convex quads without singularities gives predictable results.
2012-06-06support negative indexing with SequenceElements.pop() - like python does, -1 ↵Campbell Barton
is default.
2012-06-06fix for building without smoke.Campbell Barton
2012-06-06Enabling smooth modifier for curvesDaniel Salazar
2012-06-06Smoke: Fix rna names as suggested by Thomas Dinges. Daniel Genrich
2012-06-06Smoke: Make Smoke density available to python via rna.Daniel Genrich
2012-06-06style cleanupCampbell Barton
2012-06-06style cleanupCampbell Barton
2012-06-05operator to reset feather weights on all shape keysCampbell Barton
2012-06-05edge split modifier now works more like pre-bmesh --- 3+ faces using an edge ↵Campbell Barton
always split.
2012-06-05Configurable start frame for movie clip datablocks as alternative to ↵Sergey Sharybin
automatic start frame number Number of start frame in opened image sequence used to be distinguished automatically in a way that file name used on open would be displayed at scene frame #1. But sometimes it's useful to have it manually configurable (like in cases when you're processing image sequence and replacing clip's filepath to postprocessed image sequence and want new clip to show at the same frame range as it was rendered from). Added Custom Start Frame flag to movie clip (could be accessed from Footage panel in clip editor) and Start Frame which means number of frame from sequence which would be displayed at scene frame #1. For example if you've got clip pointing to file render_00100.png and Start Frame of 100 this file would be displayed at scene frame #1, if Start Frame is 1 then this image would be displayed at scene frame #100,
2012-06-05shrink/fatten now works with proportional editmode on curves.Campbell Barton
2012-06-05shrink/fatten transform for mask - adjusts the feather weight.Campbell Barton
works in proportional editmode too.
2012-06-05mask point slide now accounts for scaled bezier weights,Campbell Barton
2012-06-05change how the weight for feather points are calculated with masking, ↵Campbell Barton
instead of using absolute weights, multiply by by the weights of the adjacent beziers. without this - there was no way to animate the overall feather influence of the feather. will update tools to account for this next.
2012-06-05code cleanup: mask feather weight - add in checks for u==1 or u==0Campbell Barton
2012-06-05code cleanup: helper functions for masking.Campbell Barton
2012-06-05code cleanup: var names in mask codeCampbell Barton
2012-06-05Fix #31713: Mask editor: RMB drag crashes BlenderSergey Sharybin
Simple missed NULL check in TransData creation.
2012-06-05Fix #31702: Drag and Drop parenting crashes BlenderSergey Sharybin
Crash was caused by recent changes in parent drop operator which were aimed to prevent parenting objects between different scenes (which probably makes sense). The problem was how it was checked if objects belongs to the same scene -- outliner tree with type ID_SCE was used for this which works pretty nice for All Scenes outliner view. But in other view modes there is no scene element in outliner tree which lead to some NULL pointer dereferences. Currently resolved this by assuming that if there's no Scene parent element in outliner tree parent and child belongs to the same scene which is active scene. This is truth for current view modes of outliner but if it'll be changed in the future this assumption shall be updated and re-implemented with some smarter checks of which scene object from outliner belongs to.
2012-06-05mask editingCampbell Barton
- clear feather weights (alt+s) - fix for glitch where placing the feather would jitter.
2012-06-05Fix #31593: Every time I switch between edit and object mode, it crashesSergey Sharybin
Crash was caused by incorrect restoring OpenGL context due to some weird bit operations used to indicate whether stuff like color arrays is initialized resulting in some unpredictable results on different platforms and drivers.
2012-06-05Fix #31706, Crash loading old file in trunk build.Lukas Toenne
2012-06-05mask switch direction now swaps handle direction tooCampbell Barton
2012-06-05fix for possible uninitialized pointer use in mask rasterize and remove some ↵Campbell Barton
dead code.
2012-06-05Fix remesh output changing when input is moved relative to origin.Nicholas Bishop
Fixes bug [#31626] Remesh modifier generates different results depending on object origin position Was incorrectly initializing bounding box min/max to zero, now uses INIT_MINMAX.
2012-06-05Fix NULL free warning in multires.Nicholas Bishop
2012-06-05style cleanupCampbell Barton
2012-06-04A few UI messages fixes.Bastien Montagne
2012-06-04Cycles: support for image sequences in image/environment texture node.Brecht Van Lommel
2012-06-04 * modified vieweroperation to not calculate based on the DO_NODE_OUTPUTJeroen Bakker
flag of the editorbNode.
2012-06-04abbreviate mask-editing to mask-editCampbell Barton
2012-06-04include cleanup, also raskter wasn't building on osxCampbell Barton
2012-06-04picky change - rename keymap since there is no 'mask editor'Campbell Barton
2012-06-04svn merge ^/trunk/blender -r47413:47423Campbell Barton
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-06-04Antoher fix for library linking issues, must change all entries in the libmap,Brecht Van Lommel
not just the first one.
2012-06-04Cycles: show frame number in render info.Brecht Van Lommel