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2007-03-27py apiCampbell Barton
bpy.*libBlickSeq*.new() - name is now an optiona arg. moved some more scripts to bpy.* api.
2007-03-27PyAPICampbell Barton
curve - added curve_type() to return the curve type BPyModule & gen_library - works with text3d now, can also make new text3d through bpy.curves.new Added Draw.Label() so scripts can draw can using freetype. widgetwizard - use Draw.Label
2007-03-27=== SCons ===Nathan Letwory
Bugfix #6168 * instead of compiling mallocn manually for makesdna, use the bf_guardedalloc lib that was already created looooooong time ago.
2007-03-27=== OpenEXR ===Nathan Letwory
* fix [ #6105 ] Blender crashes when opening multilayer with node in compositor - Mem_IStream membuf was allocated on the stack, so it caused major troubles when out of the function scope. Now allocate it on the heap and let OpenEXR deal with freeing it. - moved + added delete file;'s for completeness
2007-03-27Bugfix #6453Ton Roosendaal
Panel name of "transform properties" can change based on mode. This was not drawn correct when panel minimized.
2007-03-27Fixed bug #6421, Layout of "Sculpt Properties" panel is broken in CVSNicholas Bishop
* Removed overlapping buttons (texture controls) from the floating palette for Sculpt Mode.
2007-03-27Bugfix #6293Ton Roosendaal
Multires Meshes crashed badly when joined. Added check in join code to escape with a warning.
2007-03-26py apiCampbell Barton
* stopped bpy from importing automaticaly as decieded in the meeting. * removed Blender.Main, since we agree it will be called bpy, renamed files also. * updated epydocs from this and last commit. * updated scripts to use bpy.*, and bugfix's for widgetwizard
2007-03-26Uninitialized variable fix. Might fix bug #6431, error in rendering ofTon Roosendaal
irregular shadowbuffers. Found by valgrind session, provided by Mathias 'Lynx3d' Wein
2007-03-26Changed node type definitions to use a dynamic list.Ton Roosendaal
This will allow python or plugin defined nodes to work as well. (And fixes compile issues with MSVC in yesterdays commit for nodes) Code provided by Nathan L. Fixes in his code: - free_nodesystem() was called too late (after guarded alloc was closed) - free_nodesystem() was freeing nodes that were not malloced even - free_nodesystem was using free, not freeN :) - the typedefs needed to be malloced yes, to allow duplicate nodes like group but also for dynamic nodes.
2007-03-26Bugfix: function new_id() was allowed to be called with NULL.Ton Roosendaal
Caused by Ken Hughes commit of 5 days ago Note; dup_id() will go away, is not according to Blender spec.
2007-03-26removed commenst from space.cCampbell Barton
removed .load() from bpy.*dataseq* - Use .new(filename='') instead as discussed at the meeting.
2007-03-26corrected text for mesh.rename*Layer and added note for mesh.active*LayerCampbell Barton
2007-03-26check curarea isnt NULL, blender would crash switching scenes in the ↵Campbell Barton
outliner while fullscreen, then going into un-fullscree view.
2007-03-26Applied patch #5247 by scabootssca. This adds an instant replace mesh feature.Charlie Carley
2007-03-26Python APICampbell Barton
made all libdata hashable - use the object type,name and lib for the hash. added .tag to libdata so we can test if data's been processed without using dictionaries added libdataseq.tag (write only) setting the tag flag (which can always be dirty)
2007-03-26Need nodes libs before imbuf lib when linking blenderplayerChris Want
2007-03-26Find missing node includes.Chris Want
2007-03-26All UI code reverted to drawnode.cRobert Holcomb
2007-03-26Compiles and links for the blender executable. Somebody else canChris Want
deal with stubs/linking for blenderplayer (I wish people would plan these 'libraries' better).
2007-03-25Makefiles for nodes. Compiles but doesn't link, but I'm late for noodles.Chris Want
To do: either tweak link order, or check functions declared as static.
2007-03-25Reverting my fix for nodes. This is a bigger task... now scons should workTon Roosendaal
again. Robert promised to work on fixes for makefile today!
2007-03-25Fixing Makefiles for new nodes module, part 1:Ton Roosendaal
- removed all UI .h include stuff! (Not allowed outside of src/) - Makefile had typo error, compilation failed Now it survives make, but it does not enter the two the subdirectories for shader and compo nodes. So a linking gives unrecovered stuff in the end. How does that work? I need help!
2007-03-25Running Blender in debug mode now prints the subversion of .blend files.Ton Roosendaal
2007-03-25Removed tablet sensitivity for number slidingTon Roosendaal
Tablet code has design issues, report goes to the bf-committers list.
2007-03-25== Sequencer ==Peter Schlaile
Bugfix: forgot to reset effectdata on speed effect duplicate (thereby sharing temporary data across effect strips leading to segfaults on the road...)
2007-03-25updated for nodesRobert Holcomb
2007-03-25updated for nodes systemRobert Holcomb
2007-03-24=== Transform Snap ===Martin Poirier
Inter-mesh snap optimization and fixes. For larger meshes, tests are made against the bounding box first to speed things up (suggested by Brecht). Also, verts are accessed through mesh_get_mapped_verts_nors() it can snapped to deformed vertices (only the deformed originals, not new verts for now).
2007-03-24These gots to go.Robert Holcomb
2007-03-24Scons build system. MSVC 7.1 in a moment.Robert Holcomb
2007-03-24Followup to Bugfix #6435 by Ton.Martin Poirier
Added sensible way in calculateTransformCenter to report an error (including empty selection).
2007-03-24Bugfix #6433Ton Roosendaal
Armature bones did not draw name in window corner anymore. Caused by patch for drawing shape key names...
2007-03-24Bugfix #6435Ton Roosendaal
New option "rotate around selection" failed in editmode, when nothing was selected. Function calculateCenterMedian() missed that case. Also added some zero initializing in code.
2007-03-24scons script initial commit. NOT TESTED yet, but I'm doing that.Robert Holcomb
2007-03-24Initial commit. Not in build system so shouldn't interfere with anything at ↵Robert Holcomb
this point. Will commit modified versions of existing files once build system is tested.
2007-03-24Fix gcc warnings (assignment makes integer from pointer without a cast).Ken Hughes
2007-03-24Bugfix #6413: Select all (bones) doesn't work with keyed armatureJoshua Leung
Silly little mixup (one case where one of the macros I added shouldn't be used)
2007-03-24== Copy Location Constraint ==Joshua Leung
I've added two new options for this constraint: * Copy Bone Tip Location * Apply owner's location on top of copied location ('Offset')
2007-03-24Removed some more debug prints (regarding camera angle/lens stuff)Joshua Leung
2007-03-24Commented out debug-print in Ton's commit from yesterday (camera angle)Joshua Leung
2007-03-24Patch #6408: Small bugfix in action editor when use ctrl+zJoshua Leung
A check is now performed to see if any markers were deleted before adding an undo-push, so you don't need to CTRL+Z twice to un-delete keys in the Action Editor if you didn't have any markers selected.
2007-03-23patch 5341 by JuhoTon Roosendaal
This adds option to show camera angle instead of camera lens value. (Complete revised patch...)
2007-03-23== Interface == Matt Ebb
* Tablet pressure sensitivity for number field dragging Many of the number fields in Blender are very sensitive. With this addition, softer tablet pressure causes the number field dragging to be more precise, as if you're holding shift, but variable depending on how hard or soft you're pressing. You can push hard for large adjustments or just lightly stroke it for fine tuning. P.S. There was a bug in the tracker regarding tablet support in sculpt mode that never really got resolved. I don't know if it still exists, but number fields are a pretty major part of Blender, so just in case this commit causes problems for you, you can disable it (temporarily, this won't be left in) by changing rt: to any value other than 0. If anyone has problems, please report them, and we can get it sorted out properly.
2007-03-23Bugfix #6389:Joshua Leung
"Copy To Linked" option for VertexGroups copied the vertexgroups of the active mesh to all meshes in the scene, not just the ones that used the same mesh datablock.
2007-03-23Applied patch #6102 submitted by MalCharlie Carley
2007-03-22Added "Pack Charts" function in the UV editor, using Campbell's new boxBrecht Van Lommel
packing code.
2007-03-22added stdlib.h header, comments and all lines < 80 chars.Campbell Barton
2007-03-22* Added a slot for scripts to appear in the Render menu. The script category ↵Matt Ebb
for render scripts was already there, but strangely they were only accessible from the script menu.
2007-03-21Small feature for Referenced Library debugging:Ton Roosendaal
In Outliner, shift+click on item with [Li] icon, gives name of Library file