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AgeCommit message (Expand)Author
2004-07-16Fixing a blenderplayer compile error reported by Meino Christian Cramer:Willian Padovani Germano
2004-07-16Demo mode and BPython:Willian Padovani Germano
2004-07-16Details, details...Matt Ebb
2004-07-16* User preference to select with the left mouse buttonMatt Ebb
2004-07-16OK, the game engine has been un-buildable on irix for long enoughChris Want
2004-07-16Fix to not create invalid bound shapes from non mesh objects (armatures).Kester Maddock
2004-07-16Fix ATI texture performance under Linux.Kester Maddock
2004-07-16Shadow buffer render wasn't corrected yet for OSA reconstruction of longTon Roosendaal
2004-07-15This adds two modes to the 'around' drop down in 3d headerJohnny Matthews
2004-07-15Oops. Forgot to restore setlinestyle(0); after drawing the dotted grid.Alexander Ewering
2004-07-15This should have been fixed long ago ... create importantChris Want
2004-07-15Commit for the 4 aforementioned "features":Alexander Ewering
2004-07-14Rewound changes done in alpha calculus for texturemapping. ThisTon Roosendaal
2004-07-14cache_size yafray parameter calculation changed to sync with currentAlejandro Conty Estevez
2004-07-14LSCM:Brecht Van Lommel
2004-07-14Removed VECADD and VECSUB, are in utildefine.h nowTon Roosendaal
2004-07-13Removed some testcode from yafray_Render.cppAlfredo de Greef
2004-07-13Added LSCM UV Unwrapping:Brecht Van Lommel
2004-07-13Added SuperLU 3.0:Brecht Van Lommel
2004-07-13Ack! Fixed something without testing... this broke updates for numbutsTon Roosendaal
2004-07-12This commit add the clock wipe effect to the sweep menu in the sequence editorJohnny Matthews
2004-07-12added support for ortho camera (needs yafray from cvs)Alfredo de Greef
2004-07-12- changed sequence for finding HOME on Win32. Sequence is now asSimon Clitherow
2004-07-11- Simple optimizing for deflected (collision) particles. It now cachesTon Roosendaal
2004-07-11Tiny cleanup in call for glBitmap. Don't see any error in using it forTon Roosendaal
2004-07-11Some tiny dialog message cleaning for easier scan-reading.Matt Ebb
2004-07-11Forgot to include glutil.hTon Roosendaal
2004-07-11Long on the todolist: a patch to have pointsize working on systems thatTon Roosendaal
2004-07-11Added B_NOP to events buttons on wipe type effects panel.Johnny Matthews
2004-07-10Small improvement in detecting which previews need update in Blender.Ton Roosendaal
2004-07-10Added colorpicker in Panel for:Ton Roosendaal
2004-07-10More closely implement the Installation PolicyWouter van Heyst
2004-07-10Added edges in Mesh undo.Ton Roosendaal
2004-07-10Changed weird line in add_primitiveMesh() that caused cursor to flip backTon Roosendaal
2004-07-10Made effector strenght as big in the negative as in the positive.Martin Poirier
2004-07-10Compressed the two particles effectors loop into one. It was rather stupid of...Martin Poirier
2004-07-09Fix metaball update bug when mirroring in object modeMartin Poirier
2004-07-09Fixed for forcefield. It needed to add half of the acceleration as speed on e...Martin Poirier
2004-07-09Typing values in color picker got a mixup in but->func() usage... causedTon Roosendaal
2004-07-09Two little fixes in administrating new Mesh edges. Solves crash whenTon Roosendaal
2004-07-09Quite a large one this time... but now we have:Ton Roosendaal
2004-07-07* fixed bug in rainbow color for material and world ipoviewNathan Letwory
2004-07-07Fix compile error: the 'log' function takes only one parameter: changedBrecht Van Lommel
2004-07-06This is the initial commit of a revamp of the sweep effects that goofster com...Johnny Matthews
2004-07-06- Removed new outline drawing from vpaint/faceselect and other paint modesTon Roosendaal
2004-07-06Fixes in colorpicker;Ton Roosendaal
2004-07-06Colorpicker variant 2; One large field for S and V, and slider for H, likeTon Roosendaal
2004-07-06Picker made slightly larger, and removed confusing "copy to" and "pasteTon Roosendaal
2004-07-05Fixed NUM button code that it doesn't return halfway, but nicely proceedsTon Roosendaal
2004-07-05Cleaned up pop-up menus for F10; edge settings and framing menu.Ton Roosendaal