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AgeCommit message (Expand)Author
2008-09-29Bugfix #17711Ton Roosendaal
2008-09-29BGE patch: fix force application on soft body. Force is applied on each node,...Benoit Bolsee
2008-09-29resolve some compiler warnings with intel c/c++ compilerCampbell Barton
2008-09-29Updated color calculus for sunskyTon Roosendaal
2008-09-29[#17707] Slow Cloth BakingDaniel Genrich
2008-09-29Bugfix #17708: layer IPOs doesn't return the correct layer anymoreJoshua Leung
2008-09-29Bugfix #17696Ton Roosendaal
2008-09-29rewiten a if statmentJoilnen Leite
2008-09-29Bugfix #17687Ton Roosendaal
2008-09-29Bugfix:Joshua Leung
2008-09-29don't crash when trying to make a soft body 'fh' objectErwin Coumans
2008-09-29Clarify that in Bullet, the 'radius' is used for both sphere bounds, but also...Erwin Coumans
2008-09-29Add Fh/Rot Fh to Bullet.Erwin Coumans
2008-09-29fixing a little problem with grid after last view commitJoilnen Leite
2008-09-29Update the Bullet/game buttons_bullet, to better reflect usage. Erwin Coumans
2008-09-29Patch #17500: fixes: multiple IK's on bone + targetless IKJoshua Leung
2008-09-29added anisotropic friction support for Bullet. Both for static and dynamic ob...Erwin Coumans
2008-09-29tests for 2d triangle and quad intersection would only work if the points wer...Campbell Barton
2008-09-29Adding last view feature for PAD0Joilnen Leite
2008-09-29Second try at committing IPO code cleanups...Joshua Leung
2008-09-28A previous commit by me (16701) broke keyed- and none-physics particles or at...Janne Karhu
2008-09-28Bugfix, irc report from slw_sl:Ton Roosendaal
2008-09-28reverting revision 16784 that broke compilation. Aligorith, please fix and re...Martin Poirier
2008-09-28IPO System - Code Cleanup and Commenting:Joshua Leung
2008-09-28make gui backwards compatible with this weeks softbody blend filesErwin Coumans
2008-09-28enable -noaudio option, so it actually works (and doesn't get overwritten by ...Erwin Coumans
2008-09-28BGE patch: create new BulletSoftBody data block to store bullet soft body spe...Benoit Bolsee
2008-09-27Cleaned up unused variables and functions.Ian Thompson
2008-09-27Global Clipboard Patch (17370)Ian Thompson
2008-09-27Fixed recent changes to text editor which broke building with MSVC and also c...Ian Thompson
2008-09-27Fix compilation problem in Windows and update MSVC project filesBenoit Bolsee
2008-09-27text editor changesCampbell Barton
2008-09-27linear ipo curves were still using their handles to calculate an extrapolated...Campbell Barton
2008-09-27Bugfix #17693: Visual Rot Keying BrokenJoshua Leung
2008-09-27[#17692] Text Editor Line Number Background theme optionCampbell Barton
2008-09-27Lots of mingw/gcc compiler warning fixesJoshua Leung
2008-09-27Auto-Keyframing (per scene):Joshua Leung
2008-09-27Keyframing:Joshua Leung
2008-09-27force collision bound type to be convex hull or concave triangle mesh for sof...Erwin Coumans
2008-09-27Merge of SimpleDeform modifier from soc-2008-jaguarandi branchAndre Susano Pinto
2008-09-26nurbs surface resolution is now per segment rather then being distributed ove...Campbell Barton
2008-09-26BGE patch: local/global flag to distance contraint actuator.Benoit Bolsee
2008-09-26Made simple deform limits be relative to BV of objectAndre Susano Pinto
2008-09-26Bugfix: the game player did not initialize tiff and quicktime, so loadingBrecht Van Lommel
2008-09-26Fixed a UI bug on shrinkwrap constraintAndre Susano Pinto
2008-09-26Patch #17346: Align bones in edit modeJoshua Leung
2008-09-26support concave soft bodies, preliminary. could be used for cloth too. need v...Erwin Coumans
2008-09-26Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa...Erwin Coumans
2008-09-26SimpleDeform now initializes limit values to the BB when its added to an objectAndre Susano Pinto
2008-09-26don't apply vertex transformation for deformable game soft bodies.Erwin Coumans