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2005-10-07-fix for AngleBetweenVecsJoseph Gilbert
* correctly finds zero length vectors now
2005-10-07Quickly re-enabled drawing of Text object in editmode.Ton Roosendaal
Simple fix... but I am in a three meeting session in Stockholm now, can not do full tests, hope it works. :)
2005-10-05* Added a Select -> Inverse for object mode, availableMatt Ebb
in the 3d view header and toolbox.
2005-10-05Missing file, must have slipped between 2 of the phone calls :)Alexander Ewering
2005-10-05Beware, coded between 10 phone calls and 20 sudden surprises, but I stillAlexander Ewering
hope it's somehow usable :-) Colourpicker update: ------------------- 1) Converted numbuts to sliders and made the colourpicker wider. Sliders are more useful for something like RGB and HSV because they're fixed range values 2) Added a hex button for entering HTML-like color (#RRGGBB, can be entered both with and without the hash sign). This should completely replace the former strange NKEY functionality in buttonswindows, and even add hex support for buttons which didn't have it before. Please test thoroughly, I never coded something in a hurry like this. There are small rounding errors still... Maybe someone finds the reason? :)
2005-10-05remove non-standard __FUNCTION__ useKen Hughes
2005-10-05* Added from tuhopuu: icons in ok/confirmation popupsMatt Ebb
( http://mke3.net/blender/interface/controls/error_ok_icons.png ) A bit nicer and quick to visually recognise at a glance
2005-10-05Drivers cannot drive channels of own Object, added error warning for it. ITon Roosendaal
might allow this once, but it's a lot of new complexities then. It also means you cannot drive one Bone with another Bone in same Pose.
2005-10-04Another little fix for non-prop edgeslideJohnny Matthews
2005-10-04Added (temporal) fix for crashes with the new cool "show modifier deform inTon Roosendaal
editmode" feature. This specific fix only patches the case with armature deformed meshes & vertex groups. Note that while in editmode, new created vertices have no weights or groups assigned, so the result will be unpredictable. This feature should actually only be allowed for moving vertices around I guess...
2005-10-04Bugfix #3188Ton Roosendaal
Enter Vpaint or Wpaint did not redraw headers of all 3d windows, so the mode menu indicator didn't update.
2005-10-04Posemode, ALT+R,G,S didn't work always, this because SHIFT+mouse selectingTon Roosendaal
accidentally could unselect the object itself. It can be that older saved files still show this issue, then just select another object, and select the armature again. :)
2005-10-04Small fix; browse Vertex Weight groups in Edit panel, didn't update displayTon Roosendaal
of 3d object.
2005-10-04Duplicate Objects updated links in drivers wrong (the new object became aTon Roosendaal
driver). Now drivers are only corrected on duplicating when the whole Ipo got copied a well.
2005-10-04Added Mesh.New() method; can now create new meshes within the moduleKen Hughes
Changed Object.link() to allow link objects with both BPython-type meshes Changed Object.getData() to allow retrieving both types of BPython-type meshes Added new mesh types to Types module
2005-10-04Shape Keys now can be controlled with Vertex Weight groups as well!Ton Roosendaal
Just fill in the name of a Vertex group in the Shape Panel, and this Shape will then become blended with the reference Shape. It is useful for example for a symmetrical modeled head, make a copy of that Shape, and use two Vertex Groups to make it asymetric. Of course the Shapes update nicely while Weight Painting. Also new; since the Vertex group names reside on Object level, you might want to copy these names to the other Objects that have the same Mesh. That's a new button "Copy to Linked" in the first Edit Panel.
2005-10-04Thought I committed it before... this is the fix for Python API versionTon Roosendaal
of "library append", which keeps the current .blend file name.
2005-10-04* Doubled the maximum shadow buffer size limit in the shading buttons.Matt Ebb
Now, more than ever!
2005-10-04Bugfixes for #3102, #3104Ken Hughes
- Fix incorrect usage of PySequence_Fast_GET_ITEM() - make EXPP_setFloatRange() convert its argument to float instead of short
2005-10-04Bugfix #3137Ton Roosendaal
In UV Faceselect, the button "Set vertex color" needed Mesh update flush.
2005-10-04Bugfix #3141Ton Roosendaal
Ending localview didn't correctly restore selection, so oops or outline were not updated.
2005-10-04Bugfix #2650.Ken Hughes
Calling ipo.delCurve() with a curve that's not been displayed in the Ipo curve editor caused a segfault.
2005-10-04Bugfix #3143Ton Roosendaal
CTRL+click adding bones now respects X-axis mirror edit too.
2005-10-04Update for thin meshJoseph Gilbert
*warnings fixes *projectfile update
2005-10-04Small code cleanups by Stephane SOPPER...Kent Mein
remove extra ; and move a variable declaration to top of function. Kent
2005-10-03Brought back Outliner operations!Ton Roosendaal
Since clicking on outliner items activates/selects, and not all outliner elements allow selection (like scene, mesh, material, etc) there's another selection method needed. It works by leftclicking (click-drag works too) outside of the outliner icons or texts. This allows rapid selecting, without any change in the other windows. Then press Wkey or RightMouse for an operations menu. Based on the selection you get a menu with options. Currently available; - Objects: Select/Deselect/Delete - Materials: Unlink - Textures: Unlink - Bones: Select/Deselect/Hide/Unhide Notes: - mixed selections give an error. - selection doesn't flush down into closed outliner items. - selection state is persistant (saved in files), and unique per Outliner window, so can be used as sortof temporal grouping. Hotkey SHIFT+A: select/deselect all open outliner items The system can be easily expanded with a lot of interesting options, of course.
2005-10-03World AO table was freed, but a pointer not NULLed correctly, causing aTon Roosendaal
memory error on end render.
2005-10-03Added new BPython thin mesh moduleKen Hughes
2005-10-03Commit I did sept 22 gave returnvalues to buttons, but that should not beTon Roosendaal
on buttons in popup menus (like postproduction settings etc) Error was that the menu returned immediate now.
2005-10-03BPython bug fixes:Willian Padovani Germano
- #2781, reported by Ed Blake: crash on undo when there were active space handlers. Space Handler script links belong to screen areas, which do not get saved on undo. Thanks Ton for pointing out the function that restores ui pointers gone bad. - Applied patch #2822 by Ken Hughes for bug #2647 ("Setting a Face UV"), reported by Campbell Barton. - #3022, reported by Timothy Wakeham: "Blender.BGL.glDrawPixels crashes when drawing more pixels then buffer size". Made glDrawPixels check buffer dimensions. - #2882, reported by Campbell: crash in nmesh.getMaterials(arg == 0 or 1) when nmesh came from GetRawFromMesh(). Raw nmeshes are not linked to Blender meshes, so the method doesn't support these options (getting mat info from the actual mesh) for it. - #2817, reported by Tod Koeckeritz: Dir_Depth var was not being decremented in BPY_Menus.c, causing dir depth limits to be reached prematurely. - #2954, reported by Daniel Holtz: "Python scripts crash hard with valid windows paths". Blender.Load() was not meant for background mode, now it's been update to support it, using BKE_read_file instead of BIF_read_file in this case. Also found another issue with command line scripts using Blender.Load() that could crash Blender: trying to free the Text when it wasn't available anymore (loading a new .blend already removed it). There are still issues with one case, though, causing a crash on start or "Memoryblock winopen: double free" at end, when running a script that is already a Blender Text (only if the script calls Blender.Load, of course). Will investigate. - #2897: reported by Timothy Wakeham: object.setMaterials was asking the length of a Python list w/o confirming first if the passed obj was really a list. Thanks all for the help and for being patient (long delay, again).
2005-10-03Documentation for new Python thinmesh moduleKen Hughes
2005-10-03A fix for the menu button yesterday broke something else... the menu buttonTon Roosendaal
should return a non existing event instead. :) Thanks elubie for reporting!
2005-10-03NLA window:Ton Roosendaal
Insert a NLA strip makes it size 100 frames if the actual action is smaller than 2 frames, otherwise you cannot even select it :)
2005-10-03* Added copying curve resolution settings to the copy attributes (ctrl c) menuMatt Ebb
2005-10-03Adding Drivers in Actions now update live as well.Ton Roosendaal
The main change is that an Action now always updates Poses on transform, unless you are editing the Pose itself. Please test!
2005-10-03added getting names of shapes/KeyBlocks to bpy api so mikasaari can continue ↵Toni Alatalo
with his lipsync script (where names of phonemes are as names of shapes/keyblocks).
2005-10-03New! Edit mode curve now draws solid extrusions, bevelcurves and tapers.Ton Roosendaal
Fix: when unlinking an Action from Armature, the ipo window still allowed adding drivers, causing crashes.
2005-10-03IpoWindow, Action curve update.Ton Roosendaal
When no Ipo existed yet for an Action Channel (Bone), you could not add curves with CTRL+click or Drivers. This was due to antique action code state... it's still messy, no time for big cleanup here yet. At least this works now. :) (Also: removed test prints of previous commit)
2005-10-03Bugfix #3133Ton Roosendaal
- Rendering an image with Border didn't check for sizes smaller than 1 pixel yet. Related to this code I found 2 other fixes: - Themecolor set for drawing in Render Window was not restored correctly, sometimes causing into wrong Panel (transparency) drawing. - When rendering an image with Gauss, it now renders by default 1 pixel extra, which gets stripped. This eliminates the "ugly" darker border in images. (Yes, let's make Mr. PixelCounter Goralczyk happy! :)
2005-10-03Bugfix #3138Ton Roosendaal
Editbuttons "Centre" options didn't correctly use depgraph for linked data.
2005-10-03Bugfix #3046Ton Roosendaal
When using 3d window "unlocked" (own layer and own camera possible), the dependency updates didn't work, these were only using Scene layers. Changed the dependency graph call DAG_scene_flush_update() to accept an argument for all visible layers in a Screen.
2005-10-03bug #2909Johnny Matthews
header is redrawn at the end of loopcut to fix part 2 of the bug , my previous commit fixed the first half of it :)
2005-10-03Bug fix; action editor, inserting mesh keys crashed. Referencing ipo stuff.Ton Roosendaal
(yes, studio orange is testing :)
2005-10-03Ipowindow header: Curve menu crashed when no curve was created yet.Ton Roosendaal
2005-10-03Driver fix; entering a non-existant object name in driver Panel crashed.Ton Roosendaal
2005-10-03Version 1.0 of IpoDrivers.Ton Roosendaal
First note that this is new functionality, unfinished, and only for testing and feedback purposes. I'll list below what works, and what will need work still. This text is also in cms: http://www.blender.org/cms/Ipo_Drivers.680.0.html An IpoDriver is like an IpoCurve, but instead of a Bezier curve, it allows to connect a property of other Objects as input for the "channel". For example, IpoDrivers can be used to have a Shape Key being "driven" by the rotation of a Bone. Or the RGB colors of a Material get driven by the XYZ location of an Object. Editing of Drivers happens in the IpoWindow. Here you can notice that the channels (right hand window) now have an "active" channel indicator. To add a Driver, you have to use the "Transform Properties" Panel (Nkey). Here you can add or remove a Driver to the active channel, and use the buttons to fill in what kind of relationship you want to establish. Driver Objects Note that any Ipo Channel can become driven now, but that only Object transformation or Pose Bone transformation can be used to become a Driver now. At this moment, only the local transformation is taken into account. For Objects that means the location/rotation/scale value without Parent transform (as shown in "Transform Properties" Panel for Objects). For Pose Bones it means that only the Pose transform (changes of rest position) is Driver information (also as shown in Transform Property Panel in Pose Mode). Mapping of Drivers When an Ipo Channel is "driven", the mapping is by default one-to-one. It is only restricted by already built-in limits for Channels, like for Material the "R" value can only range from 0.0 to 1.0. Also note that when mapping rotations, the actual rotation values in Ipos are scaled down with a factor 10.0. (180 degrees actually has in the Ipo system a value of 18.0). This is an ancient year zero convention in Blender... it is a bit hidden, because the ruler (vertical as well as horizontal) displays the virtual values correctly. Only the Properties panel shows the actual value. When you draw an IpoCurve in a Driven channel, this curve will define the mapping between the Driver output (horizontal) and Driven input (vertical, as usual). A nice new option to use is "Insert one-to-one curve" (press I-key, or in pulldown menu). This will also zoom the display in exactly to fill the window, allowing easy edit. If you use this option with degrees, it will map 180 degree rotation to a range of 1.0 unit. Live updates Since the Drivers are integrated in the Ipo system, they will always be updated whenever an Ipo is evaluated. This happens at least on frame changes. For interactive feedback, updates while transforming objects were added in these cases: - Driven Object Ipos, by other Objects or Pose Bones - Driven Shape Key Ipos, by other Objects or Pose Bones You can also insert Drivers on Action Ipos, but these are only evaluated on frame change now. Todo - Drivers can also get a text button, allowing a 1 line Python script to be executed. - Make UI for it a bit less hidden... maybe with visualization in 3D? - Allowing global transform coordinates as Driver too. Issues - renaming Bones won't rename drivers - (file) appending the Ipo won't append the linked driver Objects
2005-10-02Transform MMB behavior correction, as mentionned in meeting.Martin Poirier
MMB uses global axis, Ctrl-MMB uses user defined. (Alt-MMB cause conflict with the window manager on linux) (for hotkeys, first press is global, second press is user defined)
2005-10-02Fixing bones grab in "pose" transform. Bug #3030: ↵Martin Poirier
http://projects.blender.org/tracker/?func=detail&atid=125&aid=3030&group_id=9 It didn't do initgrabz correctly.
2005-10-02 - add support for Python Buffer()s of type DOUBLEDaniel Dunbar
2005-10-02Crash fix; rendering AO with envmap on didn't work.Ton Roosendaal
Note that envmaps still render without raytracing.