Age | Commit message (Expand) | Author |
2008-07-10 | -> Support for Custom Data in bevel modifier | Geoffrey Bantle |
2008-07-10 | Apricot Request: | Joshua Leung |
2008-07-09 | [#17298] surface normal direction compensation for objects with negative scal... | Campbell Barton |
2008-07-09 | Fixed bug #14510 - wave modifier crash | Ben Batt |
2008-07-09 | bugfix, vector was not checked for zero length before normalizing, closing bl... | Campbell Barton |
2008-07-09 | Buhh... and now I left in testing print in exr code. | Ton Roosendaal |
2008-07-09 | Replaced strcasecmp with BLI_strcasecmp, to make msvc happy! | Ton Roosendaal |
2008-07-09 | Fix for reported openexr file reading failures. | Ton Roosendaal |
2008-07-09 | Fix for bugfix #12075: gamma node check for nan was always | Brecht Van Lommel |
2008-07-09 | added a factor argument for aligning to vector, this isn't correct since it d... | Campbell Barton |
2008-07-09 | fix for crasher with touch sensor, ben you may want to look at this, should b... | Campbell Barton |
2008-07-08 | bugfix - GameEngine PyObject methods did not all return when using dir(), bec... | Campbell Barton |
2008-07-08 | Fix for crash in freeing group nodes, node trees have to be freed | Brecht Van Lommel |
2008-07-08 | BGE logic patch: new "Add" mode for Ipo actuator, several corrections in stat... | Benoit Bolsee |
2008-07-08 | Bugfix #16535 | Ton Roosendaal |
2008-07-08 | scenes set pose objects would draw in posemode while weight painting if they ... | Campbell Barton |
2008-07-08 | Compiler warning fixes (how some of this stuff compiled without stopping comp... | Joshua Leung |
2008-07-08 | == Select Swap for Armatures (Ctrl I) == | Joshua Leung |
2008-07-08 | -> UV and VCOL support for bevel (editmode) | Geoffrey Bantle |
2008-07-08 | own mistake with drawing used state bits. | Campbell Barton |
2008-07-07 | [#17288] Sequencer API: added a method, a geter/setter, the blend modes dict ... | Campbell Barton |
2008-07-07 | * New UV editor selection mode: Island | Matt Ebb |
2008-07-07 | Derived Mesh Bugfix | Martin Poirier |
2008-07-07 | Little tweak to timeline_force_draw, so that button windows are updated properly | Joshua Leung |
2008-07-07 | Fix for bug: [#14570] particle system: grid distribution + vertex emitting bug | Janne Karhu |
2008-07-06 | === Transform Snap === | Martin Poirier |
2008-07-06 | GameObject rayCast and rayCastTo were not setting exception strings (causes r... | Campbell Barton |
2008-07-06 | Bugfix #16669 | Ton Roosendaal |
2008-07-06 | #16675: Object name doesn't get updated in 3D viewports if it is changed via ... | Joshua Leung |
2008-07-06 | Bugfix #17139 | Ton Roosendaal |
2008-07-05 | patch [#17275] Fix for: pressing delete on an empty sequencer pops up a confi... | Campbell Barton |
2008-07-05 | ->Last Commit broke compilation on GCC | Geoffrey Bantle |
2008-07-05 | == BUGFIX == | Andrea Weikert |
2008-07-05 | == compile fix == | Andrea Weikert |
2008-07-04 | Made some python game engine funcs use NOARGS, getAxisVec was using wrong mu... | Campbell Barton |
2008-07-04 | -> Vertex Group support for bevel (editmode only) | Geoffrey Bantle |
2008-07-04 | -> Moving Pooling Alloctor to BlenLib | Geoffrey Bantle |
2008-07-04 | BGE logic update: new servo control motion actuator, new distance constraint ... | Benoit Bolsee |
2008-07-04 | small changes to py funcs that can run 100s of times a second, so python wont... | Campbell Barton |
2008-07-04 | non user visible changes and small optimizations to the game engine pyapi as ... | Campbell Barton |
2008-07-03 | Sun,Sky and atmosphere for lamps(sun type), PATCH#8063 http://projects.blende... | Hamed Zaghaghi |
2008-07-03 | Adding GameObject setLinearVelocity(), without this interacting with objects ... | Campbell Barton |
2008-07-03 | == Python, GE & Threads == | Willian Padovani Germano |
2008-07-03 | Cloth collisions: Reorganized collision system to be more flexible for other ... | Daniel Genrich |
2008-07-01 | Checked all cases where PyArg_ParseTuple is used in blenders game engine and ... | Campbell Barton |
2008-07-01 | bugfix, ActionActuator was missing many checks for PyArg_ParseTuple failing. | Campbell Barton |
2008-07-01 | let the logic buttons operate on objects in different scenes. They would alre... | Campbell Barton |
2008-07-01 | track to would crash (with a C++ assert) if the source and target are in the ... | Campbell Barton |
2008-06-30 | Fix for python APi error - (Campbell: please check :) ) -- using myLamp.setTy... | Daniel Genrich |
2008-06-30 | Fix crash in python API (Campbell: please check :) ) -- using myLamp.setType(... | Daniel Genrich |