Age | Commit message (Collapse) | Author |
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from Dan Eicher (dna)
elem = color_ramp.elements.new(position=0.3)
color_ramp.elements.remove(elem)
- Modified the patch to make generic functions for adding and removing (inline code was in 3 different places)
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curves etc).
Fixed by adding a 'slope' parameter to curvemap_reset() to mirror curve presets around Y axis.
Also removed curve preset with 'random' icon, wasn't doing what it looked like it should,
this was intended only for hue correct node anyway.
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from Fabian Fricke (frigi)
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RNA_boolean_get: OperatorStrokeElement.flip not found.
flip was renamed to pen_flip but not updated everywhere.
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account yet, should now be consistent with render.
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zoom/pan, so they can be added in customisation. Not sure why these were removed.
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* Changed rotation brush to not scale down the rotation angle; easier to control this way (and works the same as anchored brush rotation.)
Note: rotate brush seems to work much better with USE_ORIGINAL_NORMAL, this should probably be made the default, if not forced on.
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2.5 beta release
also uncommented console some code for testing by mistake & remove warning.
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- the __main__ modules namespace was initialized cleanly but left dirty, now restore when finished executing a script incase a module uses this later.
- made the interactive console use the __main__ modules namespace.
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also uses the final derivedmesh for the coordinates in edit mode.
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- __import__("__main__").__dict__ will now always match the current scripts namespace. (which is what pickle expects).
- __builtins__ as a module rather then a dict from PyEval_GetBuiltins() acts slightly differently, use the module to follow python.
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made were not visible in the other scene in object mode.
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- exceptions in the __init__ functions were not being checked for and segfaulting
- avoid creating a new BPy_StructRNA instance per function call, use the existing one if the type matches.
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artifacts in bump mapping.
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Partial revert for commit r 27946
Empty/axis xyz text is now purely aligned to object space. Previous 3d view matrix manipulation
stuff that I added wasn't correct, and causing more problems than it solved. Perhaps someone
can tweak this later to be fixed size/screen aligned, but for now this is less annoying.
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for bpy.utils.clean_name()
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buffer overrun when copying image name.
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in certain situations
faces were not being checked if they were hidden before adding their internal edges for connected proportional editing.
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fix attached]
by Justin Dailey (dail) for bracket highlight patch from yesterday.
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- Bugfix for using uninitalised velocity in case of PART_PHYS_NO (reported by MiikaH)
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Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings
* New brush.reset operator, resets a brush based on the currently-selected tool
* Added UI button in the tools panel
TODO:
* Only resets sculpt brushes right now, other paint modes should be added
* Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too
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- Fix typo in tooltip
- Add timeframe independand timesteps
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(domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
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callback was not correct, modified now to based on jpeg_mem_src as included
with libjpeg.
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objects (row, column, box, etc.). Patch by Tamito Kajiyama, thanks!
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other parts of Blender expect, might have caused issues with VBO's in some
cases.
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brush properties.
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median point as in 2.4x.
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* Animation data for meshes wasn't getting saved at all (the linked actions were, but that doesn't really count)
* Lib-linked actions from other files may not load correctly too
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- original quat was not assigned yet so never gave a good result.
- quat angle comparison as vector is wrong.
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workaround, just remove utf from number strings until we have proper UTF editing.
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* Brush icon property back to not using image browser until a better solution is decided on.
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from Dan Eicher (dna)
--- snip ---
Adds the option to not copy python into the .blender/python directory.
Also fixes the problem of deleting the blender installed python where the blender runtime only looks for the copied python and not the system one but not entirely sure why, something to do with CMake hardcoding the PYTHONPATH and PYTHONHOME vars I suppose.
This patch only applies to the 'UNIX AND NOT APPLE' platforms but, then again, those are the only ones anyone really
cares about...or at least the only ones where using the system python is really viable.
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outline green
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from Ralf Hölzemer (cheleb) with my own edits to make the selected camera more clear in the camera view, this also works around the problem where you cant see the camera to select it with passepartout close to 1.0.
--- snip ---
Attached patch changes the camera representation to draw pixel- and aspectratio corrected in 3dview. It does also fix
a little issue where the camera name would jump when the title save would be (de)activated in the camera view.
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functions that I thought were commented out somehow became active again.
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