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2009-01-022.5Ton Roosendaal
From the anti-globalization department: G.obedit terminated! Wherever possible, use CTX_data_edit_object(C) to get this now. It's stored in scene now, and the screen context has it defined.
2009-01-02RNABrecht Van Lommel
* DNA_object_types.h done. * Scriptlink skeleton added. * Fix cmake compile.
2009-01-02RNABrecht Van Lommel
* Finished last Lattice properties, is done now. * Some tweaks to Mesh structs naming.
2009-01-022.5Ton Roosendaal
- Lasso select back (CTRL+LMB), object centers only, and for editmesh. See template in wm_operators.c - Circle select for editmode back. Currently it still uses Ckey, and is only a temporary mode, not persistant. Persistant circle select can be added later with tweak gesture keymap? We'll see. :) The old circle select was actually annoying that it was so sticky.
2009-01-02RNABrecht Van Lommel
* Added skeleton code for particle/object_force/userdef. * More Object properties wrapped. * Added User Preferences display in outliner.
2009-01-022.5 - Action Editor: Toggle settingsJoshua Leung
* Added back enable (Ctrl-Shift-W), disable (Alt-W), and toggle (Shift-W) operators to channels view. They are separate operators which use the same backend code. * Fixed icon-drawing for IPO-curve 'protect' buttons. After doing this, I've realised that many tools will need some alterations to take this into account. That commit will come later.
2009-01-02Added RNA for the ParticleInstance, Explode, and Bevel modifiers.Nicholas Bishop
2009-01-02 2.5Michael Fox
******* small commit, after some help from ton i have fixed the clear transformation modifiers, they now redraw correctly, they was missing a depsgraph tag, also did a little tidying up
2009-01-02* renamed some of the RNA sound identifiersCampbell Barton
* was missing a MEM_freeN in previous commit
2009-01-02Added RNA for the MeshDeform, Cast, and Smooth Modifiers. Also some changes ↵Nicholas Bishop
to pointer types in other places.
2009-01-02python support for reporting with operators.Campbell Barton
* errors in python called operators are raised as errors * Python defined operators errors are reported as errors (not full traceback yet) * added BKE_reports_string, same as BKE_reports_print but it returns a string rather then printing it. * WM_operator_name_call optionally takes an initialized report struct
2009-01-02Added RNA for the UVProject modifier.Nicholas Bishop
Had a couple problems with this one; the uv layer and the projectors. The projectors in particular is confusing; I figured this would be one of the cases handled by RNA automagically, but maybe I need to define custom functions for it? Anyway, marked the code with XXX.
2009-01-022.5 - Silencing more MSVC warningsJoshua Leung
2009-01-02Added RNA for the Displace modifier. Once again, not sure how to handle uvlayer.Nicholas Bishop
2009-01-02Added RNA for the Array modifier.Nicholas Bishop
2009-01-02Made CMake build a little faster by not rebuilding the DNA and RNA stuff ↵Nicholas Bishop
when building creator.
2009-01-02Added RNA for the Boolean and EdgeSplit modifiers.Nicholas Bishop
2009-01-02 2.5Michael Fox
******** - added clear location/rotation/scale/origin - each action is a seperate operator - Drawing is delayed as the tag_region_redraw does not seem to have an effect perhaps a transformation notifier is needed - for the view to update just do some transformation, like press G - changed the shortcut key for area rip to alt-ctrl-r so it dosn't conflict with clear rotation
2009-01-02Added RNA for Hook modifier.Nicholas Bishop
2009-01-02Fixed up the range and UI ranges for the modifiers I've done.Nicholas Bishop
2009-01-022.5 Animation Channels - Borderselect Tool Joshua Leung
Added BorderSelect operator for animation channels.
2009-01-02Added RNA for Armature modifierNicholas Bishop
2009-01-022.5 - Animation and View2D Joshua Leung
* Added back deselect all (and invert all) tools for Animation Channels (i.e. channel list in Action Editor). * Resolved all MSVC warnings (I came across) in View2d code. Also, added a new API method to get the coordinates (in 'view' space) of a listview 'cell' given the row + column the cell is in. * Tidied up a few comments here and there
2009-01-02Added RNA for Wave modifier.Nicholas Bishop
Note: I didn't set up the property for uvlayer_tmp (used when the wave is modulated using UV texture coordinates.) Wasn't sure how to do this properly.
2009-01-02Added RNA for decimate modifier.Nicholas Bishop
2009-01-02Added RNA for Curve modifier.Nicholas Bishop
2009-01-02Added RNA for Mirror modifier.Nicholas Bishop
2009-01-02Added RNA for the Build modifier.Nicholas Bishop
2009-01-02Added RNA for the Subsurf and Lattice modifiers.Nicholas Bishop
2009-01-01RNABrecht Van Lommel
* Object has some more properties wrapped, mostly game related. * Scene frame changes now send a notifier. * Added functions to create/free operator properties for calling operators. This also simplifies some duplicated code that did this. Ideally though this kind of thing should use the properties pointer provided by buttons and keymap items. Example code: PointerRNA ptr; WM_operator_properties_create(&ptr, "SOME_OT_name"); RNA_int_set(&ptr, "value", 42); WM_operator_name_call(C, "SOME_OT_name", WM_OP_EXEC_DEFAULT, &ptr); WM_operator_properties_free(&ptr);
2009-01-012.5 / Nodes - menu header items alignedNathan Letwory
2009-01-01Added Sound Listener rna. Roland Hess
2009-01-012.5 / NodesNathan Letwory
* zoom in/out added also as menu entry * view all operator is now only executed, not invoked.
2009-01-01Added bSample rna, and tweaked a couple of things in Sound rna.Roland Hess
2009-01-012.5Ton Roosendaal
- View3D backbuffer select is back ("occlusion select"). It doesn't use the old 'afterqueue' yet, which ensured backbuffers to draw immediate after swapbuffers. Will with that.
2009-01-012.5 / NodesNathan Letwory
* invoke View all through header menu :)
2009-01-012.5Ton Roosendaal
- Put back vertex/edge/face select - Mode menu allows going in/out editmode - Tested some tweak event stuff in WM, made tweak event follow user preset for 'action' or 'select' mouse. (Wanted to try this for transform, but better get advise from Martin first :)
2009-01-012.5 / NodesNathan Letwory
* HOMEKEY enabled (view all), made into operator.
2009-01-01RNABrecht Van Lommel
* Added support for sending notifiers and updates when setting RNA properties. Per property, there is a notifier NC_/ND_ flag, and a function that is called. Currently only used for Object.loc/rot/size. * RNA_property_update that does this is not automatically called in every _set function, it has do be done separate, and is being done by buttons with RNA data. * Perhaps for python there could be a trick to accumulate these flags rather than update each time, though for now the python RNA code could just do them everytime. Did not add these calls in the python code yet because it needs context, not sure where to get that from?
2009-01-012.5Ton Roosendaal
- Made scrollwheel behave uniform for zooming. It uses the UserDef to map what's in our out. Use keymap entries WHEELINMOUSE and WHEELOUTMOUSE to trigger this. Also removed the feature to store in event->val the direction, it was conflicting with KM_ANY. - Added more default poll callbacks, use for generic ops things like ED_operator_object_active.
2009-01-012.5Ton Roosendaal
- Edit mode Mesh undo/redo back (undo for editmodes needed recode, todo for curve/lattice/etc) - Added border select for edit mesh - Added Akey (de)select all for edit mesh - Added notifiers for mode changes. This is also the first trial to dynamically add/remove keymap handlers, based on modes. For that reason the Object keymap was split in 2, modal and non-modal. On TABkey, the view3d listener removes and adds maps. The view3d keymap still handles generic mouse/border selection. Internally it will verify modes. The modes are not re-implemented still... have to move this to scene context.
2009-01-012.5 - Assorted bugfixesJoshua Leung
* Dopesheet - clicking on keyframes in Object channels (if they came from Object-Data such as Lamps, etc.) would crash. I noticed this error in AnimSys2 yesterday * Action Editor - do versions code now totally reinitialises the Action Editor View2D data (for the timespace), since I found a few files where there appeared to be some weird settings set. * RNA Browser (Outliner->Datablocks) would crash when the Area was ripped (using Alt-R hotkey) as seen in mfoxdogg's 2.5 Tour 2
2009-01-012.5 - Action Editor Joshua Leung
* Fixed 'mute' icons for IPO-Curve channels. Added define for icon-button widths instead of magic numbers there too. * Restored View All (HomeKey) and Auto-Set Preview Range (Ctrl-Alt-P). These tools both use the max extents of the keyframes to determine their (time)range.
2009-01-012.5:Joshua Leung
First commit for 2009! Started of porting of Animation Editor Channels stuff. This code will be used for both the Action and IPO editors, so any existing code involving this has now been moved to the Animation module. * Added mouse-click operator for this channels view. Note: the selection stuff currently uses temporary toggling code only (i.e. it only toggles the selection of the channels in the editor, but does not update status of rest of database). * Fixed bugs in View2D listview functions. Reduced the amount of code needed, and makes the code here simpler. * Renamed action_edit_keyframes.c to action_edit.c, since channels are not handled there anymore. * Dopesheet now refreshes correctly when object selection elsewhere changes.
2009-01-012.5Martin Poirier
- Transform for editmesh (including PET and editmesh snap) X-Mirror doesn't seem to work, but the option isn't accessible in the UI, so... - Replacing G.obedit with obedit from context in view3d_header (other files will have to be done too, I just happened to stumble on that one while fixing other things).
2008-12-312.5Ton Roosendaal
My last one for 2008: global undo/redo back :) Happy 2009 all!
2008-12-31Added new RNA file to cmake.Nicholas Bishop
2008-12-312.5Ton Roosendaal
Previous commit crashed transform in object mode.
2008-12-312.5Ton Roosendaal
Added extend-select for edit mesh. Note for operator design; you cannot give operators hardcoded properties like "SHIFT" or "ALT", that conflicts with the idea of keymaps. Instead the properties have to be functional, like setting 'extend' on or off. I also think mouse select could get these operators: - activate/select, option 'extend' - activate/select on object center, option 'extend' - activate/select, with menu, option 'extend' and of course loop-select, group-select, and so on. BTW: border-select could also get 'extend' option :)
2008-12-312.5: forgot to add this file in last commit.Brecht Van Lommel