Age | Commit message (Collapse) | Author |
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strips
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I don't have time to restore this now (i.e. in time for 2.53). It will come back some day, but just probably not for another few months.
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Insert Keyframe function was not checking that an ID-block was given before trying to resolve the RNA-path using it.
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for consistency.
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What happens is that blender looks for a directory "python" in the same
place as the executable for local installations, but that also means when
you have /usr/bin/blender it will look for /usr/bin/python, which is an
executable. Now it checks if it is actually a directory and not a file.
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update on load should be done later because it's not known yet which scene
is used with which layers visible before the windows are created.
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Fixed error in 2.4x sound conversion.
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- use FTOCHAR macro which clamps values above 1.0 (rather then wrapping)
- also fixes a problem rounding down where white would display as FEFEFE rather then FFFFFF
the report also mentions how editing colors above 255 is broken but think this isnt worth trying to support.
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more a communication problem but Ed Britton raises a valid point that often you want the original faces so changing the default offset to -1.0.
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elubie, this was added r27523 but cant see why it would be useful to have.
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well as library path option.
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Patch submitted by Torsten Rupp (rupp)
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- made smallcaps use a temp flag so caps can still have the smallcaps flag.
- utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places.
- removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too.
- fix for some warnings.
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- small caps option for titles (doing manually is quite painful to watch).
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space for the render buffer.
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- if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before)
- dupli-groups, and materials no longer add/remove a reference.
- now groups are only freed when they contain no objects or when manually unlinked.
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- next_object() now loops through all set scenes, not just the first one.
- removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends.
- metaballs can now glob between scenes however there are still some depsgraph issues that existed before.
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Was missing the icon in makesrna definition.
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Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport).
Dirty hack fix for:
* [#22366] Cutting audio and meta strips with audio does not actually cut audio
* [#22639] Audio not clipped to meta bounds
Also fixed a seemingly symptomless bug in sequencer_edit.c
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crash, as OpenGL can't be called from these. Now deleting VBO's is delayed
until the next redraw in the main thread.
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adding option to change state + showing the name, type as label when not-expanded + renaming rna prop "states" (from state_number) + small UI changes + capitalizing Controller Type names (as we had in 2.49). Why? I'm not sure. Therefore let's stick to 2.49 way of doing it for a bit longer.
* It would be really nice to have a drag&drop system for logic (instead of the move up/down button)
* The controller header is so messy :/ definitively should find a better way to handle that (for one the "change state" operator doesn't need this up/down arrow. I'm (temporarly) using the old code for that, so this will wait for when we use proper rna ui here.
* I wonder if it's possible to get the name of the logic type straight from the rna prop (instead of using sensor_name(sens->type) )
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vertices are merged, but finish so the threshold can be tweaked.
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mostly the startup.blend was trailing behind. Also renamed B.blend.c.
* Lamp shadow buffer was Classical instead of Classical Halfway.
* Point Lamp was named "Spot".
* Render resolution is 50% 1080p.
* Scene and material bake/use tangent space normal maps.
* Remove empty text datablock.
* Enable auto ray bias on material.
* Change default material diffuse color to match new material.
* Mist start/depth from 0/0 to 5/25 so it does something.
* AO uses Add instead of Multiply.
* Change world colors for new world same as startup.blend.
* Default cube rotation was 0,-0,0 now 0,0,0.
* Enable relative/filter/hide files in user preferences.
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and have the ADD button only for it.
The reason for that is because I can't find a way to change the active object for a particular context (it may be even a bug in the rna/UI base code). So for the time being (a.k.a. for Beta) this will make it.
I actually like this solution, maybe the bug is for the good afterall.
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balance.
- multiply of 0.0 wasnt being applied.
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helpful for working out the exact frame of an avi <> exr
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- edited the rna_cleaner.py script to use repr() on descriptions so quotes dont result in invalid generated python scripts.
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- have min/max as suffix
- replace unneeded use of common suffix 'ing' and 'ness' where possible
- replace term 'brightness' for 'intensity'
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- remove 'ing' suffix
- use 'blend_type' rather then 'blend_mode' or 'blending'
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with simplify enabled.
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lift for values above 1.0 was too intense.
Use: 1 + ((lift-1) * (lift-1)) so 2.0 is still a full lift but 1.x isnt so strong.
Changed color picker to give more precission, we were having to edit the buttons to see what the numbers were.
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inconsistantly, some places used colorspace conversion, some not.
Added IMB_float_from_rect_simple() for the sequencer to use.
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sequencer) as openexr.
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and functions that need a rect should create one on the fly.
this shows a problem with Imbuf where there is no way to ask to only load the native type byte/float.
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FFMPEG. VideoTexture can be used without FFMPEG, no need to disable it.
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- Saving a typical byte buffer as an exr wasnt converting into linear colorspace.
- Remove checks for 1 and 2 channel images, these will write as RGB anyway and are very rare.
- 3 Channel images were having the alpha channel written from the red color channel, write 1.0 instead.
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with new behavior of the snap setting in the 3d view these are no longer
necessary.
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broken behavior for backwards compatibility, it's been there long enough
now to be removed.
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at the moment so it shouldn't be there.
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will not be finished before release, so no point in having it there yet.
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what it was. durian blood splats were reaching this threshold.
also fix for memory leaks when the motherball is too small.
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separate define for the user and system blender directory name,
on Linux the directories should be named /usr/share/blender and ~/.blender.
Platform maintainers should still check if that's ok.
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example wasnt updated.
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gave a pixely of -nan.
- removed bf_editors from cmake since there now split up.
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