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2009-10-19Fix #19574: winbuildinfo.h error when compiling with cmake on windows. I've ↵Brecht Van Lommel
now removed winbuildinfo.h code and let scons on window just set environment vars like other operating systems. Note that cmake still doesn't get the date information on windows, implementation is missing for this.
2009-10-19Bugfix: scons builds didn't print build info when running blender -v.Brecht Van Lommel
2009-10-19Fix/workaround #19617: new raytracer use of SSE is crashing Mingw builds,Brecht Van Lommel
so disable SSE in that case now.
2009-10-19Fix #19523: spot lamp blend display size was tweaked so it was alwaysBrecht Van Lommel
showing, but that also is confusing because it then shows the wrong size, so just hide it now when blend size is 0 or 1.
2009-10-19weightpaint bug where hidden faces would not draw into the backbuffer, now ↵Campbell Barton
check face mask mode first which is where hidden faces also dont draw.
2009-10-19Scons/make update for use of GPU include in interface module.Brecht Van Lommel
2009-10-19Fix #19645: debug properties not showing while game is running.Brecht Van Lommel
2009-10-19CMake files update to allow use of MAC OSX 10.5 libs (and build 64bit ↵Damien Plisson
blender on mac) The WITH_LIBS10.5 option switches the use of the libs included in the darwin-9.x.universal folder Use the CMAKE_OSX_ARCHITECTURES variable to set the architecture you want to build for (e.g. i386, x86_64). Only one at a time, this value is used to select the python_?.zip that is bundled with the app. WITH_COCOA (build Cocoa ghost and not Carbon) is now on by default.
2009-10-19Fix #19604: defocus node was not using camera object yet. Could useBrecht Van Lommel
a proper fix, but for now this makes things work again.
2009-10-19Fix #19627: previews in materials nodes were not cleared before re-render.Brecht Van Lommel
2009-10-19- added xmirror to the weightpaint optionsCampbell Barton
- made texture_slot return the texture slot for the node texture
2009-10-19Fix #19605: material hardness was wrapped as float while it is an int,Brecht Van Lommel
which made number buttons not increase the value on clicking the arrows.
2009-10-19Another fix for duplicating objects with particles.Brecht Van Lommel
2009-10-19Fix #19588: duplicating objects with particle systems would crash.Brecht Van Lommel
Also an unrelated warning fix.
2009-10-19Fix #19678: full sample / save buffers was crashing due to two issues:Brecht Van Lommel
* Nested write lock on render results. * RayHits pass was always enabled, commented it out now.
2009-10-19use the meshes mirror flag for weight paintingCampbell Barton
2009-10-19Make the sequencer Ctrl+RMB select all strips on the mouse side of the ↵Campbell Barton
playhead (just like the dope sheet). Changes how selecting linked left/right work since this conflicts. rather then Ctrl for left and Alt for right, Just use Alt and select the side based on the handle selected.
2009-10-19Fix #19646: changing collision bounds type in game physics wasBrecht Van Lommel
missing viewport redraw.
2009-10-19Fix #19638: crash when assiging self in boolean modifier.Brecht Van Lommel
Also: * UI now takes ID self check flag into account so that e.g. it doesn't offer to the make object it's own parent. * Mesh loop cuts number of cuts had wrong limits. * Don't use mesh_get_derived_final in modifier stack, but ob->derivedFinal instead. Avoids crashes on dependency loops, and in case there is no loop it should have been created.
2009-10-19Fix #19632: GLSL was not updated for soft/linear light blending modes.Brecht Van Lommel
2009-10-19Fix use of uninitialized variable in node editor.Brecht Van Lommel
2009-10-19- fixed python error when there is no active objectCampbell Barton
- made sequence strip selection more like object mode - only de-select the active with Shift+RMB
2009-10-19Fix #19640: user defined keymaps did not use poll function.Brecht Van Lommel
2009-10-19Fix #19683: rendering with compo nodes but no render layer node crashed.Brecht Van Lommel
2009-10-19Fix #19622: crash in glsl, forgot to commit this file whenBrecht Van Lommel
I changed the GLSL code for texture influences update.
2009-10-19fix for bug where moving strips that are next to eachother would detect ↵Campbell Barton
invalid overlaps first update strips, then check overlap in a second loop
2009-10-19Fix #19669 and other: triple buffer & icon texture drawing could causeBrecht Van Lommel
a system crash and other issues on ATI/Apple, due to a buggy driver (similar issues reported for other OpenGL applications). For now, work around it by not using non-power-of-two textures on this combination.
2009-10-19- listener for sequencer space panels added for frame changes, now redraws ↵Campbell Barton
during transform - invalid pointer was used for getting the sequencer length crashing blender or setting the length to negative values. - printf_strip(seq) for debugging sequence strip locations - Spelling: Cheet Sheet -> Cheat Sheet
2009-10-19Fix for a preview render crash that happened sometimes, whenBrecht Van Lommel
the thread was marked as ready while it had not started yet.
2009-10-19Fix #19657: crash when cancelling volume material render, raytreeBrecht Van Lommel
is invalid if it cancels during build, so don't use it then. Also fixes some use of unitialized variables in raytracing code.
2009-10-19Fixed Layout-Engine bug that was causing checkbox menu entries to draw with ↵Joshua Leung
the wrong icon when enabled.
2009-10-19Give sequencer its own transform freeing function.Campbell Barton
Updating the sequencer after transform could not use special_aftertrans_update because it relies on data that is freed theeth: moved the customFree function to run before freeing t->data, t->data2d in postTrans(), checked that customData is not needed.
2009-10-19Assorted 3D-View Tweaks:Joshua Leung
* Paste Flipped Pose in PoseMode should now work. The parameters weren't getting set before * Added a notifier that gets sent when changing layers with scene lock on. For some reason, this doesn't seem to be sending the correct updates though. * Made the tools region no longer overlap the 3D-View. The default .b.blend file still needs to be updated so that this gets reflected.
2009-10-19Patch #19034: (2.5) Display titles of closed panels in horizontal mode Joshua Leung
This patch was one of the patches submitted by Wolfgang W. (bender) (the others have already been committed). In the patch, there was commented out code for counter-clockwise rotation of the text, but I've removed that. -- In this commit, I've also removed all of the panel tabbing code instead of merely commenting it out.
2009-10-19Graph Editor: Visibility toggles improved (Durian Request)Joshua Leung
Toggling one of the visibility toggles in the Graph Editor now flushes the new value up/down the hierarchy. - when enabling a visibility toggle, all the 'higher' up and lower down channels get their visibility turned on - when disabling a visibility toggle, only the ones lower down get their visibility turned off (since there might still be other channels at the same level which are still enabled. This makes showing/hiding groups of F-Curves much easier, since previously you'd have to use multiple clicks to isolate particular F-Curves. For example, to isolate only X Location curves, previously, the workflow would have been to select all AKEY, hide all VKEY, then toggle the individual X Location curves in group, then make sure the groups and objects, etc. were also visible. Now, the steps of making sure that the parents were visible too has been eliminated. --- Also, fixed a few minor bugs with the animation-backend code for Graph Editor.
2009-10-19[#19680] Add cap ends option for new cylinders in 2.5Martin Poirier
Patch by Howard Brooks
2009-10-19select all seq strips removed other flags, add menu was running exec rather ↵Campbell Barton
then invoke.
2009-10-19Small particles feature: Multiple group visualization counts per group ↵Janne Karhu
object are now possible (+/- buttons next to the count list). This allows for example an array of duplicated objects "ob1, ob2, ob1, ob3" without duplicating the actual object (ob1 in the example) in the group.
2009-10-19Changing particle physics type to boids and not boids multiple times crashed.Janne Karhu
2009-10-18Fix for [#19610] Hair cut tool, keeps cutting hidden hairs.Janne Karhu
2009-10-18Bugfix: memory was leaking when opening a new file (Ctl-N). Reports were ↵Ken Hughes
not being freed. Brecht (or someone), can you check this?
2009-10-18fix Win64 compile: Should now work with cmake again, does this break win64 ↵Daniel Genrich
scons anyone?
2009-10-18Bug fixes:Janne Karhu
[#19596] Child particle in particle mode show for one redraw, then disappear [#19598] Draw actual particles options draws in wrong location
2009-10-18minor changes to x11 cursor grab wrappingCampbell Barton
- when wrapping 2 mouse events were added. - on release blender still had the last event (possibly outside the screen), where menus would fail to show. Add a mouse event by calling XWarpPointer with no movement when leaving grab.
2009-10-18Removing MESH_OT_vertices_transform_to_sphere.Martin Poirier
This operator was a port of the old ToSphere button that worked only around the cursor. To Sphere transform (Alt-Shift-S) can already do it around cursor if pivot is set to that, can be used interactively and work on more data types, so this is unneeded.
2009-10-18Reverting revision 23913.Martin Poirier
Actions on press is used everywhere in Blender, lets not make an exception here because there's something missing in the event system. Bug report and potential solution is here, if anyone wants to have a go at it: http://projects.blender.org/tracker/index.php?func=detail&aid=19510
2009-10-18Another attempt to fix the problems with confirming transforms while ↵Joshua Leung
snapping (LMB confirm, CTRL-key still held for snapping) and "ctrl-click" extrusion. Made the confirm keymap for transforms use KM_RELEASE instead of KM_ANY (I didn't see any case where this failed yet?), and restored the "ctrl-click" as it was before r23903
2009-10-18Bugfix #19673: Blender crashes when I open "operator cheat sheet"Joshua Leung
Missing check before using 'obedit' pointer for shape_itemf() (i.e. shapekey enum generator)
2009-10-18Smoke:Daniel Genrich
*Should fix crash with collision objects
2009-10-17wrap the mouse within the region while grabbing so on release the current ↵Campbell Barton
view never changes and less likelyhood of loosing the cursor when running blender on 2+ screens. (assuming the 3d view isnt stretched over both)