Age | Commit message (Collapse) | Author |
|
See mailing list posts for details [1][2][3]
Addons still need to be fixed; Campbell said he'd do it today.
See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).
[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
|
|
quat * quat was returning the dot product (a float), rather then the cross product.
Use BLI_math's mul_qt_qtqt() function.
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
* Created awesome filter classes :)
* Made all filter effects use the filter classes instead of having the same implementation everywhere.
* Added a Python API for LTI IIR filters.
* Fixed a warning in creator.c that was introduced when adding game autoplay.
|
|
from Dan Eicher (dna)
- image.gl_load() was using GL_UNSIGNED_INT rather then GL_UNSIGNED_BYTE channel type.
- changed image.gl_load() to use the image clamp settings (patch had this as an extra argument).
|
|
|
|
|
|
Chingiz can you please check?
|
|
own recent commit introduced this bug. would like to have this working correctly but for now commenting.
|
|
|
|
- Bugfix for not cleared smoke sim when doing alt-a and waiting for 2 sim cycles to complete
|
|
- made int buttons round floats better 10.6 --> 11
|
|
|
|
recent commit cleared the __main__ namespace once a script finished which meant classes defined there would loose their namespace.
now inset a new __main__ module into sys.modules for every script that runs, any classes that are registered will hold a reference to that modules namespace.
|
|
|
|
or get it from the context instead.
|
|
- Bugfix for display problems in shaded view: Reverting to wire display mode for domain.
|
|
blender (thanks for spotting Luca).
|
|
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console
[#23115] Crash when moving armature origin
- setting the armature in editmode would leave editdata in some cases.
- transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d.
- added utility functions for getting curve & mesh bounds.
- text3d moving center wasn't working at all.
- changed drawobject.c to use BLI_math funcs in more places.
- remove some unused code from operator object.origin_set.
|
|
|
|
- draw text boxes with the offset applied.
(abologies for making font.c even more confusing)
|
|
now used and toggled independently.
|
|
|
|
* Fixed some compiler warnings
* Implemented device looping
* Note: Scrubbing in the sequencer is broken atm
|
|
the gamma was inverted. fixed.
|
|
- remove debug print for left/right name flipping & commented test from the sequencer.
|
|
work linear/srgb conversions need to be done which that nice since it has to convert from/to the color spaces each time, after quite a lot of testing I think its the best way to go.
The problem was that typical lift values (0.5 - 1.5, in our case ) would over saturate shadows so that even minor adjustments would give unusable results.
tweaking the input lift to compensate for this helped with the shadows but would loose the color adjustments for the mid-tones.
|
|
https://svn.blender.org/svnroot/bf-blender/trunk/blender
|
|
|
|
* Deleted space_buttons.py file as I doubt that these buttons will be done in python. File was not used anyway.
* Deleted some ifdef checks from space_buttons.c for the py header.
|
|
*Removed the old header menu code, replacing with Python menus.
|
|
|
|
|
|
in many cases, and also gave incorrect rim lighting.
|
|
|
|
autocomplete
|
|
* missing glsl update when changing color management setting
* disable glsl lamps only when disabling them for render
|
|
UI text, and this makes it inconsistent with the property name too, Curve
is just fine...
|
|
- disable this tool if edge mode isnt enabled using its poll function. Also fixed a bug where it would de-select the last active edge.
- made view3d grid drawing use GL_LINES's for less context switching.
|
|
suggestion [#23093] Curve -> CurveMapping in brush...
|
|
turns out this isnt exactly a bug since support was never written for this but may as well support it.
now rna/py can do image.copy() too.
|
|
BL_ArmatureChannel.rotaion_euler -> BL_ArmatureChannel.rotation_euler
Making the docs match the code:
BL_ArmatureChannel.rotation -> BL_ArmatureChannel.rotation_quaternion
BL_ArmatureChannel.euler_rotation -> BL_ArmatureChannel.rotation_euler
|
|
removed object_flip_name() & bone_flip_name(), use flip_side_name()
|
|
from Dan Eicher (dna)
elem = color_ramp.elements.new(position=0.3)
color_ramp.elements.remove(elem)
- Modified the patch to make generic functions for adding and removing (inline code was in 3 different places)
|
|
curves etc).
Fixed by adding a 'slope' parameter to curvemap_reset() to mirror curve presets around Y axis.
Also removed curve preset with 'random' icon, wasn't doing what it looked like it should,
this was intended only for hue correct node anyway.
|
|
from Fabian Fricke (frigi)
|
|
|
|
RNA_boolean_get: OperatorStrokeElement.flip not found.
flip was renamed to pen_flip but not updated everywhere.
|
|
|
|
account yet, should now be consistent with render.
|