Age | Commit message (Collapse) | Author |
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- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
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* Old name was already overwritten before the update function, so changed the update function to a "set" function.
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* More logical to restrict snapping to all visible objects instead of just selectable objects
* Rest of bug added to todo-list
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was using the 4th selection flag on tri's.
also some minor changes, removed unused args and corrected some comments.
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changes...
- use vertex weights when hook indices are used.
- use force as well as vertex weights (overall multiplier), before when vertex weights were used force was ignored.
- rearranged the loops to be less confusing.
- falloff now in its own function.
- falloff curve slightly different, smoother towards the center /w 2 less sqrt calls.
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cascade, SVN 27833
* Disabled removing material slots in edit mode and added back error message from 2.49.
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Override the first window size with --window-geometry if given. startup.blend would otherwise open as lastly saved.
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also build ./source/ first with cmake since testing new changes are most likely to be made here.
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the source are enabled (better for retopo workflow).
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made a number of files build without unused warnings.
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duplicating nodes wasnt changing the usercount of the referenced ID but file loading deleting was.
also removed some unused args.
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there were 3 operators for armature subdivision, now only have 1 (as with mesh).
+ remove unused warnigns.
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- for cmake only apply this to source/blender, will apply globally later.
- ./extern/ ./source/blender/makesrna/intern/ ignore this.
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looks for them,
i.e. blender.app/Content/MacOS/$(VERSION) instead if blender.app/Content/MacOS/.blender
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uiItemEnumR_string was ignoring name and icon args.
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block->_hsv, which is only accessed via a function so it can be moved to
a better place later.
also fix cineon define for scons/cmake.
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lamp->energy and lamp->distance are now taken in account by calculating
the constant, linear and quadratic attenuations based on this.
The import tries to do the reverse.
Note: this will work only properly for lamps that have att1 and att2 set to
1.0 or 0.0, other lamptypes won't import correctly again.
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fault
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warnings.
applied to python api and exotic.c, removed some args being passed down which were not needed.
keyword args for new mathutils types were being ignored when they should raise an error.
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segfault)
Clear SELECT flag when deleting object -- object could be used in other scenes, and
some stuff (like translation) would be confused due to relations
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- moved files in proper directories and adapted paths where needed
- deleted doc/oldbugs.txt (asked confirmation to jesterking a week ago in irc)
- still working on doxygen files, for now I'll leave them in doc/
- NOTE: while checking if other files were referring to these files, I noted that
"GPL-license.txt" is also used in the files below:
- release/windows/installer/00.sconsblender.nsi
- release/windows/specific.sh
but these files should't be affected by this commit, but please check :)
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color because rgb_to_hsv() was used rather then rgb_to_hsv_compat()
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* non-rgba passes shouldn't use color correction
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incorrectly
* Image buffer profile wasn't set to linear rgb for multilayer image sequences
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First commit to make some structure in doc/ directory.
- moved source/blender/python/doc -> doc/python_api
- moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst
- modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh
(later on I'll try alternative/ scripts by neXyon as promised :)
- source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later
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- Added EM_project_snap_verts so other functions can re-use this, similar to old retopo_do_all().
- Changed how the normal for selected geometry is calculated, was accumulating half selected edge's into normals which was OK with even surrounding geometry but could skew too easily if the surroundings were not so even. Now use the 2D screen space selected edge vector to calculate the normals in relation to the target mouse position.
- Option to rotate initial selection, gives better results in some cases. (Ctrl+Shift+Click to disable)
http://wiki.blender.org/index.php/File:ClickExtrudeFix.png
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==========
Main changes:
- lines could be partially shown when they starts somewhere behind the upper
boundary of area but because of word-wrapping some part of line will be show
- fixed caret navigatiog in area when tabs aren't replaced by spaces
- highlight the whole current line not only it's wrapped segment with caret
- when you're in replace mode cursor would be as long as the tab's width if it's under tab symbol
This fixes:
#22399: Text Editor: word-wrapped lines prevent navigating through text with up-arrow.
#21163: Text editor scrollbar problem with word wrap
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