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AgeCommit message (Expand)Author
2011-02-09Graph Editor: Added option to turn off AA drawing for performanceJoshua Leung
2011-02-09mesh validation function to report errors and help debug bad data generated b...Campbell Barton
2011-02-09Fix for rendering procedual bump maps, mapped in world space, since the new b...Michael Fox
2011-02-09Old animation conversion code cleanups:Joshua Leung
2011-02-09Bugfix [#25987] Duplicated markers naming issueJoshua Leung
2011-02-09Bugfix [#25990] backward compatibility with ShapeKey Actions :: 2.49Joshua Leung
2011-02-09ignore __pycache__ dir for scons and cmake installation (py3.2 caches modules...Campbell Barton
2011-02-08bugfix [#25969] GLSL missing an update on texture slot changeM.G. Kishalmi
2011-02-08Texture context selector for texture panel:Janne Karhu
2011-02-08Bugfix #25957Ton Roosendaal
2011-02-08fix: latest shader wasn't working on itel gfx-cardsM.G. Kishalmi
2011-02-08Per-type node labels and customizable names. The label displayed in the node ...Lukas Toenne
2011-02-08add back options for loading a renderlayer to offset the image when copying t...Campbell Barton
2011-02-08Text Editor Bugfixes:Joshua Leung
2011-02-08Group node type info is now also initialized with helper functions.Lukas Toenne
2011-02-08Finished the node type definition cleanup started in r34682. All static node ...Lukas Toenne
2011-02-08problem with blender and python 3.2Campbell Barton
2011-02-08Bugfix [#25814] ChildOf constraint: double transformation in objectJoshua Leung
2011-02-08fix [#25975] Quaternion/Vector.negated() isn't availableCampbell Barton
2011-02-08Change in behavior to shrinkwrap modifier's offset value with negative enabled.Campbell Barton
2011-02-08fix [#25801] Shrinkwrap Offset problems with Project mode.Campbell Barton
2011-02-08un-initialized flag used with commit r34695.Campbell Barton
2011-02-08fix own error in recent commit [#25970] cannot create scale matrix after math...Campbell Barton
2011-02-08Bugfix: Constraint target validation code was brokenJoshua Leung
2011-02-08minor edits, no functional changes.Campbell Barton
2011-02-08GLSL shader partM.G. Kishalmi
2011-02-08bump-mapping update to properly supportM.G. Kishalmi
2011-02-07Logic UI: Game Actuator options renamingDalai Felinto
2011-02-07Logic UI: Armature Actuator + general Captalizing 1st letter of UI textDalai Felinto
2011-02-07Bugfix 25965Ton Roosendaal
2011-02-07Todo/feature requestTon Roosendaal
2011-02-07remove mat_nr from MVert struct, saves 4 bytes per vertex.Campbell Barton
2011-02-07Argh! This code is haunted... (line 666) compiler here isn't barfingJoshua Leung
2011-02-07AnimSys Todo: Scene/CompoNode Driver HacksJoshua Leung
2011-02-07fix [#25926] lattice + projection on surface snap issueCampbell Barton
2011-02-07Bug fix: adding force fields from the add menu didn't sort the depsgaph, so h...Janne Karhu
2011-02-07Compiling commit for previous commit...Joshua Leung
2011-02-07Hair ui simplification:Janne Karhu
2011-02-07Visual Keying Code Tweaks:Joshua Leung
2011-02-07Fix for [#25955] Hair paths under force field influence look jaggedJanne Karhu
2011-02-07Bugfix [#25934] "Apply Visual Transform as Pose" not working?Joshua Leung
2011-02-07A simplified way of defining bNodeType structs. Instead of doing full struct ...Lukas Toenne
2011-02-07rename ID.update() --> update_tag() since this function only tags for updatin...Campbell Barton
2011-02-07Type checks for internal ID-Property UI min/max/tip & use defines to get valu...Campbell Barton
2011-02-07comment unused varCampbell Barton
2011-02-07PoseLib Bugfix:Joshua Leung
2011-02-07- own error with sound unpack operator using NULL pointerCampbell Barton
2011-02-07PoseLib Preview/Browse Bugfixes:Joshua Leung
2011-02-06Bugfix #25953Ton Roosendaal
2011-02-06Two in one:Ton Roosendaal