Age | Commit message (Collapse) | Author |
|
|
|
|
|
looks for them,
i.e. blender.app/Content/MacOS/$(VERSION) instead if blender.app/Content/MacOS/.blender
|
|
|
|
|
|
uiItemEnumR_string was ignoring name and icon args.
|
|
block->_hsv, which is only accessed via a function so it can be moved to
a better place later.
also fix cineon define for scons/cmake.
|
|
|
|
lamp->energy and lamp->distance are now taken in account by calculating
the constant, linear and quadratic attenuations based on this.
The import tries to do the reverse.
Note: this will work only properly for lamps that have att1 and att2 set to
1.0 or 0.0, other lamptypes won't import correctly again.
|
|
|
|
|
|
fault
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
warnings.
applied to python api and exotic.c, removed some args being passed down which were not needed.
keyword args for new mathutils types were being ignored when they should raise an error.
|
|
segfault)
Clear SELECT flag when deleting object -- object could be used in other scenes, and
some stuff (like translation) would be confused due to relations
|
|
- moved files in proper directories and adapted paths where needed
- deleted doc/oldbugs.txt (asked confirmation to jesterking a week ago in irc)
- still working on doxygen files, for now I'll leave them in doc/
- NOTE: while checking if other files were referring to these files, I noted that
"GPL-license.txt" is also used in the files below:
- release/windows/installer/00.sconsblender.nsi
- release/windows/specific.sh
but these files should't be affected by this commit, but please check :)
|
|
|
|
color because rgb_to_hsv() was used rather then rgb_to_hsv_compat()
|
|
|
|
* non-rgba passes shouldn't use color correction
|
|
incorrectly
* Image buffer profile wasn't set to linear rgb for multilayer image sequences
|
|
First commit to make some structure in doc/ directory.
- moved source/blender/python/doc -> doc/python_api
- moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst
- modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh
(later on I'll try alternative/ scripts by neXyon as promised :)
- source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later
|
|
- Added EM_project_snap_verts so other functions can re-use this, similar to old retopo_do_all().
- Changed how the normal for selected geometry is calculated, was accumulating half selected edge's into normals which was OK with even surrounding geometry but could skew too easily if the surroundings were not so even. Now use the 2D screen space selected edge vector to calculate the normals in relation to the target mouse position.
- Option to rotate initial selection, gives better results in some cases. (Ctrl+Shift+Click to disable)
http://wiki.blender.org/index.php/File:ClickExtrudeFix.png
|
|
==========
Main changes:
- lines could be partially shown when they starts somewhere behind the upper
boundary of area but because of word-wrapping some part of line will be show
- fixed caret navigatiog in area when tabs aren't replaced by spaces
- highlight the whole current line not only it's wrapped segment with caret
- when you're in replace mode cursor would be as long as the tab's width if it's under tab symbol
This fixes:
#22399: Text Editor: word-wrapped lines prevent navigating through text with up-arrow.
#21163: Text editor scrollbar problem with word wrap
|
|
|
|
|
|
|
|
from Dan Eicher (dna)
|
|
used for input.
|
|
also made world changes only redraw the 3d view if 'Render Only' option is set.
|
|
files (with fix).
from Sergej Reich (sergof)
Made some corrections to the patch as well as using bpy.app.tempdir with tempfile python module.
|
|
- bpy.app.debug can now be set, removed bpy.data.debug (since this is not blendfile data)
- added bpy.app.tempdir, this is needed because the userpref temp dir isn't always set, $TEMP may be used instead and scripts need temp dir access.
|
|
was missing button for single layer rendering.
also renamed Object.show_shape_key to Object.show_only_shape_key since this pin's the shape key so others are disabled.
|
|
|
|
|
|
an extra pixel was being drawn on a tiled image texture.
|
|
edges/faces.
also remove is_mat4_flipped() from transform_manipulator.c.
|
|
also made setting the temp dir more consistent, slash is always added on the end and if the user-pref dir is invalid its not used.
|
|
|
|
disabling GL_Blend at the 2dfilter drawing routine makes the trick here. there is not a clear function invoked before the 2dfilter drawing routine. Therefore I found better to disable alpha blending while we are setting the other OpenGl attributes/matrixes.
We are not re-enabling GL_BLEND after we disable it. We could and it wouldn't hurt but I can't see why to. open to suggestions here of course.
|
|
skip blur x/y when either is set to zero.
|
|
All existing handle type manipulation hotkeys replaced with unified V-menu
where you could directoly set type you need.
|
|
|
|
Export unit system and scale instead of hard-coded 1 decimeter.
|