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AgeCommit message (Expand)Author
2006-02-04== SCons ==Nathan Letwory
2006-02-04More work on render stuff!Ton Roosendaal
2006-02-04Render feature request; when saving EXR files during anim render, it canTon Roosendaal
2006-02-04Improved check for case when vector-blur speed table (previous frame) is ofTon Roosendaal
2006-02-03Redoing the blur filters for composit;Ton Roosendaal
2006-02-03Crash fix! Found one unsafe malloc in allocating the Z render pass...Ton Roosendaal
2006-02-03- Preview images get generated on render event againTon Roosendaal
2006-02-03added needed stub for player (renderpasses)Jean-Luc Peurière
2006-02-03Accidentally committed without log...Ton Roosendaal
2006-02-03Added better safety in vertex/weight paint, so it survives painting outsideTon Roosendaal
2006-02-03Three feats;Ton Roosendaal
2006-02-02Duplicator bugfix: particle duplicators were not restoring the matrix forTon Roosendaal
2006-02-02Render fix: object-duplicators now give their layer setting to theTon Roosendaal
2006-02-02If Images have relative path, and come from a library, it uses the libraryTon Roosendaal
2006-02-02features & fixes:Ton Roosendaal
2006-02-02Curve tool was not threadsafe... it was storing premultiplied curves inTon Roosendaal
2006-02-02* This should have come along with the cursors commit before, to make the sta...Matt Ebb
2006-02-02Bug #3854: Extruded/Bevelled text objects didn't get the right materialsAlexander Ewering
2006-02-02yet another temporary strange but straightforward hack for a script at orange...Toni Alatalo
2006-02-01Strangely, the BLI_timestr() function returns nonsense on linux forChris Want
2006-02-01fix for bug of long group long name, bug found and fixed for bmx007Joilnen Leite
2006-02-01removing dead experimental codeJens Ole Wund
2006-02-01Made preview render only use non-threaded tile processor, got reportsTon Roosendaal
2006-02-01WIPJens Ole Wund
2006-02-01==Python API===Ken Hughes
2006-02-01Three features;Ton Roosendaal
2006-02-01-some knitpicking on low scale brushesJens Ole Wund
2006-01-31In some PC's (not mine) forced grid casued an infinate loop. - commenting unt...Campbell Barton
2006-01-31* Fix to adaptively grow and shrink the width of the Ipo channel list based o...Matt Ebb
2006-01-31Removed gradients- too intense, just forced all hoz gridlines for now.Campbell Barton
2006-01-31Added KX_VehicleWrapper.cppKent Mein
2006-01-30added more game-engine physics vehicle infrastructure.Erwin Coumans
2006-01-30prepared physics/game engine infrastructure for vehicle support.Erwin Coumans
2006-01-30More simple fixes to cleanup warnings and what not:Kent Mein
2006-01-30Fix: buttons previewrender was re-rendering on scrolling a lot, this dueTon Roosendaal
2006-01-30* Allow the Sequence editor to scale in Y axis too. Why was this never enabled?Matt Ebb
2006-01-30Bugfix: missing faces on edge of imageTon Roosendaal
2006-01-30small fix for wave drawing. Made trackview draw gradiants as background. Grid...Campbell Barton
2006-01-30The patch to pre-emptify the queues for 'clever numbuts' didn't check forTon Roosendaal
2006-01-30Created threadsafe MEM_malloc versions in BLI_threads.h, now in useTon Roosendaal
2006-01-30P back to Play Game :)Erwin Coumans
2006-01-30When using Duplicated Objects (like vertex dupli) the original isn'tTon Roosendaal
2006-01-30adding needed entries to stubs.c after orange branch commitJean-Luc Peurière
2006-01-30reduced dithering on sequence wave redraw.Campbell Barton
2006-01-30Two issues solved in render recode;Ton Roosendaal
2006-01-30== interface ==Matt Ebb
2006-01-30Use ALsizei/GLsizei to fix compile errors on mac / gcc 4.x.Brecht Van Lommel
2006-01-29Bug #3837Martin Poirier
2006-01-29Previous fix was in wrong part of code... not alpha adding was wrong, butTon Roosendaal
2006-01-291. making RenderData, xrect, yrect parameters in AviCodec callsJens Ole Wund