Age | Commit message (Expand) | Author |
2004-05-25 | bugfix: #1322 minor tweaks to the documentation for Draw module. | Stephen Swaney |
2004-05-25 | Changed parameters names in addCurve function (suggested by Paolo) | Jacques Guignot |
2004-05-25 | Fixed a potential bug in the uv editor transform function, a check if the tface | Brecht Van Lommel |
2004-05-25 | BPython: | Willian Padovani Germano |
2004-05-25 | * Added support for python scripts to register themselves | Matt Ebb |
2004-05-25 | - documentation update for new functions | Joseph Gilbert |
2004-05-25 | - added Boneclass support | Joseph Gilbert |
2004-05-24 | After hearing that the reason for do_common_editbuts being in buttons_object.... | Nathan Letwory |
2004-05-24 | Added the hotkey for Bevel in the menus | Matt Ebb |
2004-05-24 | Game Python Reference Manual. | Kester Maddock |
2004-05-23 | Changed two shorts in int, for calculation of distance between bezier point | Ton Roosendaal |
2004-05-23 | BPython: | Willian Padovani Germano |
2004-05-21 | near & far are reserved words on MSVC. Don't use them as variable names. | Kester Maddock |
2004-05-21 | Cunning hack for Blender python module in the game engine - just don't unload... | Kester Maddock |
2004-05-21 | Frustum sphere culling. | Kester Maddock |
2004-05-21 | Fixes for Camera objects and python: | Kester Maddock |
2004-05-21 | Query GL for max number of lights to use. | Kester Maddock |
2004-05-21 | Depth sorting for alpha mesh objects. | Kester Maddock |
2004-05-21 | Added Shift C 'Center Cursor and View All' to View -> Align View menu | Matt Ebb |
2004-05-20 | A few hotkey additions/corrections to the toolbox and 3d view menus. | Matt Ebb |
2004-05-20 | add some explanation about Object.Layer being a bitmask. | Stephen Swaney |
2004-05-20 | removed unused var in Object.getBoundBox() | Stephen Swaney |
2004-05-20 | Bug #1289 | Martin Poirier |
2004-05-19 | Removed a bzero from octree-filling, replaced with exact code what | Ton Roosendaal |
2004-05-19 | BPython: | Willian Padovani Germano |
2004-05-19 | Removed double #defines from include, added some comments in code, and | Ton Roosendaal |
2004-05-18 | Patch provided by Matthew Plough for better view zoom with CTRL+middle | Ton Roosendaal |
2004-05-18 | BPython: | Willian Padovani Germano |
2004-05-18 | Compiler portability fixes (MSVC 6) | Kester Maddock |
2004-05-18 | <blush> this should have been part of render commit of some days ago. | Ton Roosendaal |
2004-05-17 | Tweaked the display and positioning of tooltips so they aren't obscured by th... | Matt Ebb |
2004-05-17 | Same again - change static const for MSVC++ | Kester Maddock |
2004-05-17 | Fix for MSVC .NET, which can't handle static const declarations in classes. | Kester Maddock |
2004-05-17 | Fix for bug 1245: Vertex Colours are wrong in GameBlender. 2nd try. | Kester Maddock |
2004-05-16 | Rewind of change in MCol structure. | Ton Roosendaal |
2004-05-16 | Drawing cylinder & cone bounding objects according to how they will act in th... | Kester Maddock |
2004-05-16 | Cleanup unused/commented out code, compiler warnings, coding standards etc. | Kester Maddock |
2004-05-16 | Added #!/usr/bin/python standard script identifier to the start of SConscript... | Kester Maddock |
2004-05-16 | Changed Python _getattr/_setattr methods to use const STR_String& instead of ... | Kester Maddock |
2004-05-16 | Up the maximum triangles in a bucket. | Kester Maddock |
2004-05-16 | Use safe_normalized instead of normalized in shadow cast. | Kester Maddock |
2004-05-16 | Inline accessor methods used by armature deformation. | Kester Maddock |
2004-05-16 | Use const for SetProjectionMatrix | Kester Maddock |
2004-05-16 | Use bitset instead of mucking around with <<, | and & | Kester Maddock |
2004-05-16 | SceneGraph support for bounding boxs | Kester Maddock |
2004-05-16 | Python utils for Python <-> MT_Vector, MT_Point & MT_Matrix | Kester Maddock |
2004-05-16 | Don't overwrite camera's projection matrix every frame. | Kester Maddock |
2004-05-16 | Frustum culling | Kester Maddock |
2004-05-16 | Don't touch protected KX_GameObject members. | Kester Maddock |
2004-05-16 | Frustum Culling. | Kester Maddock |