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2010-02-20Split numinput from transform (reusable in other operator).Martin Poirier
Use in marker move operator.
2010-02-20Mathutils API: Euler support for rotation order.Campbell Barton
Examples. euler = Euler(1, 2, 3) euler.order = 'ZXY' euler = matrix.to_euler('XZY') Still missing rna support. this still wont give the right order, defaulting to XYZ. eul = object.rotation_euler
2010-02-19fix for empty xyz axis text drawing ontop of everything.Campbell Barton
2010-02-19faster function lookups, quick test through python cuts a quater the time off.Campbell Barton
was doing an extra lookup for the functions property, as well as using the property iterator. (every button & menu item draws does one of these for every redraw).
2010-02-19apply visual transform to poseCampbell Barton
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
2010-02-19dont allow linking an object into a linked scene.Campbell Barton
2010-02-19scene_update_for_newframe was calling DAG_scene_update_flags() and ↵Campbell Barton
BKE_animsys_evaluate_all_animation() for each set. gain some speedup by only calling once. minor printf changes to readfile.c, no functional change.
2010-02-19Enabling AV-sync again. You can now choose between No sync, Frame Dropping ↵Joerg Mueller
or AV-sync.
2010-02-19Pose Tools Cleanup:Joshua Leung
Moved some of the generic code used to determine the F-Curves linked to PoseChannel transforms (as used by the Pose Sliding tools) into a separate file, in preparation for migration of PoseLib tools to this system too. This should make it easier to add some useful new functionality to the PoseLib browsing system (pending in a later commit).
2010-02-18in rare cases fcurves with no handle length can result in 0.0. check if the ↵Campbell Barton
point matches the frame.
2010-02-18revert 27010, sorry but this makes playback of animation unusable & jerky, ↵Campbell Barton
we can provide some sample files for testing.
2010-02-18another speedup to constraint checking, skip the bone list and only lookup ↵Campbell Barton
pose channels that have constraints.
2010-02-18constraints were being checked twice (once from rna property update function ↵Campbell Barton
and once from the constraint panel callback) comment the update call in the panel function. also avoid one bone lookup which was taking a fair bit of CPU when profiling.
2010-02-18Calling AV-sync in UI to what it really is!Joerg Mueller
2010-02-18Basic AV Sync for forward playing.Joerg Mueller
2010-02-18applying rest pose on a linked proxy would crash because ↵Campbell Barton
object_data_is_libdata assumed proxy didnt have linked data.
2010-02-18constraints unique name length was set too long (could overrun the buffer), ↵Campbell Barton
use sizeof() with other instances of BLI_uniquename too
2010-02-18experemental code got mixed up in a patch. removing.Campbell Barton
2010-02-18Update to stubs.c to get the blenderplayer linking again.Mitchell Stokes
2010-02-18missed a file in previous crosscompiling related commitsTom Musgrove
2010-02-18Animation Playback Option (No negative frames) and Other Bugfixes:Joshua Leung
* Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the time cursor in a timeline view, or by typing a value into the current frame number field. * Made the minimum frame number for the start frame to be 0, which should make setting keyframes by a regular step size less confusing. Also changed the MINFRAME define to 0 for consistency. Hopefully this doesn't cause any problems with any output formats. * Fixed some missing channel selection cases in animation editors.
2010-02-18fix for MS compliersJens Ole Wund
keep var declaration up in .c files
2010-02-18[#21207] bpy.ops.object.vertex_group_sort() sorts group names, but not group ↵Campbell Barton
data support for vertex group sorting in editmode
2010-02-18mostly fixed [#21172] Reloading scripts leaks memory (F8)Campbell Barton
the same properties were being registered many times with built in structs. blender memory at least is not leaking, but it seems python is still not freeing some memory. For the moment dont allow existing properties to be registered again, will need to have a way to unregister rna properties.
2010-02-17topology based mirror, (from apricot branch)Campbell Barton
- correct errors with non-mirrored meshes - mirror weight paint on asymmetrical meshes
2010-02-17another attempt at fixing the VBO buffer deletion bugsLukas Steiblys
2010-02-17py/rna api property api functions crashed with empty args.Campbell Barton
eg: bpy.props.BoolProperty()
2010-02-17Object's RNA cleanups, made descriptions clearer, mostly aesthetic changes. ↵Elia Sarti
Anyone who finds these incorrect feel free to change or make me notice.
2010-02-17rename rna props for auto-keying to be consistant, user prefs were graying ↵Campbell Barton
out auto key options that were still in use.
2010-02-17remove duplicate function.Campbell Barton
2010-02-17fix for negative frames messing up image sequence name.Campbell Barton
2010-02-17[#21197] change layer of just linked in objects lets them vanishCampbell Barton
missing undo push in file selector.
2010-02-17Animation Editors: DopeSheet filter for Object-level animationJoshua Leung
Added a new option to filter the out Object-level (i.e. transforms, object visibility/settings, and also bone animation) animation data from the channels list. As most of these settings are transforms, I've used the transform manipulator icon and named the RNA setting display_transforms. This is useful when trying to filter out only material animation data for example, as requested by Colin.
2010-02-17Remove some unfinished code I accidentally commit for render thread safety.Brecht Van Lommel
2010-02-17Cleanup tweaks:Joshua Leung
1) Decreased the alpha value for unselected F-Curves in the Graph Editor, making them more invisible to help make the selected ones stand out more. 2) Removed various outdated settings from pose bone RNA
2010-02-17Animation Editors - Texture Animation:Joshua Leung
Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them. There is currently still a bit of a bug with this which means that unless the owner of the texture stack is animated too, the animation data for the textures won't show up. This will get rectified soon though.
2010-02-17Fill bones between joints (FKEY) was missing a suitable notifier.Joshua Leung
2010-02-16fix for make proxy, was checking dupligroup when it wasnt needed.Campbell Barton
2010-02-16pyrna, adding back foreach functions from collections. they are needed!Campbell Barton
2010-02-16Revert render slots commit for release, I can't find the bug or even redoBrecht Van Lommel
it myself, there will still be render slots just old implementation.
2010-02-16Last minute fixes for render crash.Brecht Van Lommel
2010-02-162.51 (2.5 alpha 1) first commit. With original durian render even!Ton Roosendaal
2010-02-16compile fixes for MSVC!Andrea Weikert
* function must return value! * missing _USE_MATH_DEFINES for M_PI
2010-02-16minor adjustment to BLI_uniquename, the last extension is used so "A.B.001" ↵Campbell Barton
--> "A.B.002" rather then "A.001"
2010-02-16[#21102] Nonunique ID names in sequencer!Campbell Barton
now uniqute names are ensured with recursive name checking on the scene
2010-02-16Fix user preferences window contents being shifted to the left.Brecht Van Lommel
2010-02-16[#18961] Use const char * where appropriate (2.5)Campbell Barton
from Sean Bartell (wtachi) added own changes bpy_props.c
2010-02-16[#21182] Make proxy for object without group crash Blender.Campbell Barton
from Banlu Kemiyatorn (suchness), modified with more error messages.
2010-02-16bugfix [#20480] crash/lock-up for certain aspect ratiosCampbell Barton
2010-02-16Render Slots: change the implementation by moving it from the render to theBrecht Van Lommel
image code, this should be clearer and makes reusing the Render struct later on easier.