Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
AgeCommit message (Collapse)Author
2004-03-31BPython:Willian Padovani Germano
- tentative fix for scripts with CR/LF endings and split lines: in 2.32, the ac3d and vrml2 exporters, for example, had lines split with '\\\\' and so gave syntax errors when executed on Win platforms, because the scripts bundled with Win binaries had dos line endings. - Chris Keith has written code to execute Python scripts from the command-line, with '-P ' switch: "blender -P filename": a Blender.Quit function was also added, so Blender can quit after running the script (end the script with Blender.Quit()), but there's still work to be done in this part, including adding more functions, to load / save .blend files and to run scripts. More testing and discussions are necessary. Thanks Chris, for both your contributions and your patience, since I wasn't available to check / commit this for a while.
2004-03-30Fixed the fix I did earlyer. (Move var declaration up in the functionKent Mein
to where it should be) Darn SGI ;) Kent
2004-03-30Added iris zsize=2 support. Provided by Melchior Franz.Kent Mein
Kent
2004-03-30Fixes bug #948 ↵Nathan Letwory
(http://projects.blender.org/tracker/index.php?func=detail&aid=948&group_id=9&atid=125) Fixed Blender crashing on f3 with tooltip showing and renderwin active. Searching for the source of this problem it became apparent that on win32 the UI kept being responsive to mousemovement events, even with Blender not being the active application. This commit fixes this too.
2004-03-30Support for the STL (stereolithography) file format. Reads the ASCII andChris Want
binary subformats, and writes the binary subformat. Read is done with usual F1, write is done in the menu 'File->Export Selected->STL'. Writes meshes only, writing the 'displistmesh' if subsurf is on. The 'magic' to determine whether it is reading the binary or ASCII subformat could use a little work, but makes the correct choice most of the time.
2004-03-29Bug fix for #977Kent Mein
Removes the creation of a password table for Non Windows machines and instead calls getpwuid Was a lot slower before, on systems with many users. fix provided by Ryan Hayward (rhayward) Kent
2004-03-29 - change <bpy_types.h> to "bpy_types.h"Daniel Dunbar
2004-03-29 - fix use of unitialized variable in v2d scrolling (mousewheel code)Daniel Dunbar
2004-03-29General housekeeping and cleanup. Move static declarations andStephen Swaney
data definitions from .h files into corresponding .c files. Blame zr for this since he's the one who pointed out that our bpy headers were a mish-mash of stuff that belonged in the .c files! In a nutshell, the headers should contain the declarations necessary to use a module or class. The implementation files ( .c in this case ) should contain statements that allocate storage ( definitions in the C sense ) and executable code. When used at file scope, the keyword 'static' means "don't tell anyone else about this". Since headers describe a public interface, static declarations and definitions belong in the implementation files. The net result of all this is that after stuff has moved out into the .c files, the .h files are empty or mostly empty. I didn't delete them since there seem to be some public declarations and because I did not want to cause too much disruption at one time. Time enough for that later!
2004-03-29A fix for the MIPSPro 7.4 compiler ... please let me know if thereChris Want
are problems with 7.3.
2004-03-29Disable compilation of the game engine for irix.Chris Want
I don't want to do this, but the new Open GL extension stuff won't compile under Irix, and the glext.h from sgi only works under linux/windows (Kester: can you look into a work around for this?)
2004-03-29I had misspelled a macro name.Chris Want
2004-03-29Fixed bug #963: UV editor wrong centerBrecht Van Lommel
When using "From Window" unwrapping in a 3d view (that isn't square), the UV coords would not be centered in the UV editor, even if the object was centered in the 3d view. Fixed two warnings (type definition defaulted to int for a variable that should have been a float).
2004-03-29Makefile support for solid -- assumes solid and qhull are in the libChris Want
dir, i.e., ../lib/your_platform/{solid|qhull}.
2004-03-28 - replaced G.{edve,eded,edvl} with G.editMesh, atm just a structure toDaniel Dunbar
hold the three lists, nothing major, but gives a place to hang data off of and a single "mesh" structure to pass around for editing functions.
2004-03-27- bug #979Ton Roosendaal
the non-flat quad detecting routine apparently didn't do anything anymore! I've fixed it now with more comments, so people are warned not to mesh with this... er... mess!
2004-03-27- bug fix #996Ton Roosendaal
Apparently the reorganize of code in this c file, to merge the converter routines for normal Mesh and subsurfed Mesh, cancelled out the fix I did before to make sure Material option Wire correctly takes the OPTIM mode into account. Error was that it always rendered in OPTIM wire for subsurf, regardless setting for subsurf.
2004-03-26fix warnings about implicit declaration of sprintf before Mom finds out.Stephen Swaney
2004-03-25[GameEngine] As Kester Maddock pointed out to me, I had left one small, but ↵Nathan Letwory
important patch out. Now 2.25 blends are read correctly.
2004-03-25- typo in 'saave as videoscape'/ :)Ton Roosendaal
2004-03-25- just a typo in button. sizeZ should be sizeY!Ton Roosendaal
(bug 1070)
2004-03-25- small patch to make sure buttons are fully used for strings (when itTon Roosendaal
doesnt fit), plus the 'user count' button now increases in size when amount is larger than 10. was report #1049
2004-03-25add info about units for rotation IPOs and Object Euler angles.Stephen Swaney
2004-03-25- bugfix for texture typesJoseph Gilbert
- fix supplied by alex mole
2004-03-24add comment to BezTriple struct.Stephen Swaney
2004-03-23- bugfix for 1078Joseph Gilbert
- slider crashes blender because of redraw commands - fixed - styken reported/fixed this bug
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore ↵Nathan Letwory
2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-21Added 2 options to the Makefiles (enable in environment, user-def.mk,Chris Want
or whatever): NAN_NO_KETSJI: when set to true, disables compilation of the game engine. NAN_JUST_BLENDERDYNAMIC: when set to true, only dynamic executable is build (i.e., no plugin, etc). Note that NAN_NO_KETSJI implies NAN_JUST_BLENDERDYNAMIC.
2004-03-21 - removed unused sortfaces functionDaniel Dunbar
2004-03-21 - added editmesh_[de]select_by_material functionDaniel Dunbar
- added mesh_set_smooth_flag, mesh_delete_material_index function - isolated some globals - got rid of reliance on meshdata in buttons_editing.c and material.c
2004-03-21 - split the data structures that actually constitute a meshDaniel Dunbar
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas of source that actually edit mesh *data* vs. areas that just edit mesh object information.
2004-03-21 - added object_apply_deform, removed lt_applyflag globalDaniel Dunbar
2004-03-18- rendering documentation adding for the python scene moduleJoseph Gilbert
2004-03-16SCons updatesMichel Selten
* Removed win32 specific stuff from the SConscript in makesdna/intern. This stuff is obsolete after yesterdays update.
2004-03-15SCons updatesMichel Selten
* Added the following flags to config.opts: - PYTHON_LINKFLAGS - PLATFORM_LIBS - PLATFORM_LIBPATH - PLATFORM_LINKFLAGS Backup your original config.opts file and run scons again to get these new options. * Use freetype-config instead of pkg-config for determining the freetype2 flags. * The new PYTHON_LINKFLAGS now enable the dynamic linking on Linux and possibly other platforms as well. This should resolve all linking problems reported to the mailing lists. (At least for Linux, I can't test other platforms).
2004-03-15-bug fix: matrix_item callback now returns rows from a matrix as in previous ↵Joseph Gilbert
API implementation (exmple: ob.getMatrix()[0])
2004-03-15Fixed issues surrounding the increased vertex limit:Chris Want
* Created a MESH_MAX_VERTS macro in DNA_mesh_types.h * fixed vert limit for converting displistmesh ==> mesh * fixed vert limit when doing boolean operations
2004-03-15 - redundant code killing for MFaceInt removalDaniel Dunbar
2004-03-15Removed the struct MFaceInt from DNA_mesh_types.h (by the recommendationChris Want
of zr). This struct was never written to file and the new 'int based' MFace can be used in it's place. Some removal of redundant code could perhaps be done now (I didn't do any though, just "s/MFaceInt/MFace/").
2004-03-14Change an AUTOSPACE to ME_AUTOSPACE to comply with the new namingChris Want
convention.
2004-03-14 - replaced AUTOSPACE define with {ME_,CU_,MB_}AUTOSPACE,Daniel Dunbar
different objects shouldn't share flags this way (still sharing of other mesh flags in renderer... ickity pickity, but I'm not fixing now) - removed some unnecessary uses of DNA_mesh_types.h
2004-03-14-update to sconscript for render moduleJoseph Gilbert
2004-03-14- new files sceneRender.c/.hJoseph Gilbert
- added new rendering module as part of the existing scene module - support for individual scene rendering - support for yafray rendering
2004-03-13Added Vertex loop select to the toolbox in editmode.Johnny Matthews
Johnny Matthews (guitarGeek)
2004-03-12Added a non-proportional mode to loopcut:Johnny Matthews
Short usage info: In loopcut mode after selecting a 'reference edge' and you are selecting the % to cut press p to toggle non-proportional mode. the base side of the reference edge will be indicated by a large pink vertex. This is the side that 0% is calculated from and the side that the non-proportional cut will mimic. To change the side of the base, press the Fkey The header has always shown the % of the cut, but now in non-proportional mode, it will show the distance from the base side of the loop. It will also show which cut mode you are currently in.
2004-03-11- fixed a few setattr calls to use tuple parsingJoseph Gilbert
- bug reported by Alfredo de Greef
2004-03-10Added Activator Code for a Loop select rotationJohnny Matthews
Rotation Current;y goes like this in editmode... alt-b : vertex loop select alt-b : face loop select alt-b : off I also removed the console output for changing to small cursor.
2004-03-09Constraint blending and accumulator fixes for bug #924 and #983Martin Poirier
924: Constraints (especially tracking) on objects with non uniform scaling was screwing the orientation of the object badly 983: Two or more Follow Path constraint on one object was fubar Fixing 983 enables nice tricks like this: http://www.clubinfo.bdeb.qc.ca/~theeth/Work/Path.blend URLs for both bugs: http://projects.blender.org/tracker/index.php?func=detail&aid=924&group_id=9&atid=125 http://projects.blender.org/tracker/index.php?func=detail&aid=983&group_id=9&atid=125
2004-03-09Added Simple Image Background Exporting for YafrayJohnny Matthews
Add an image texture to the world (in any channel, the first one with an image will be used) and it will be exported as an image background The texture 'bright' slider is connected to the 'power' variable If the image selected ends in hdr, it will be exported into an HDRI block. The texture 'bright' slider effects exposure adjust (it is slider value - 1) so a value of 1 == no expousre adjust. (this needs a better solution in a later implementation)
2004-03-09* fix for bug 1008 where the gamma slider for post process (unified ↵Nathan Letwory
renderer) wouldn't update when toggling the gamma button. Fixed by making the toggle redraw. (fixes: http://projects.blender.org/tracker/index.php?func=detail&aid=1008&group_id=9&atid=125)