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2012-09-03Fix for usage of un-initialized memory.Sergey Sharybin
Checked by Brecht when were in Blender Institute. Discovered when was looking into #32296: Node Texture - Node Material - GLSL Viewport rendering issue
2012-09-03Compositor: initialize OpenCL only when the option is enabled. This eliminatesBrecht Van Lommel
error prints or even crashes for poor OpenCL implementations when not using it.
2012-09-03Fix for logging FFmpeg messagesSergey Sharybin
2012-09-03Fix #32461: adjusting brush strength with shift+F in image editor would showBrecht Van Lommel
the cursor too big when zoomed in. Only the size adjusment needs to follow the zoom level of the editor, others are fixed size.
2012-09-03Added library linking for cycles_kernel_osl to OSL libraries and added ↵Lukas Toenne
cycles_kernel_osl to the list of blender libs in creator.
2012-09-03Fix #32468: 3d view texture paint mode did not show uv layout in image editor.Brecht Van Lommel
2012-09-03fix [#31694] Circle Selection is ignored within face selection in texture ↵Campbell Barton
paint mode
2012-09-03code cleanup: split out defines in BKE_utildefines.h into BLO_blend_defs.h ↵Campbell Barton
and ui defines in interface_intern.h
2012-09-03array functions for endian switching.Campbell Barton
2012-09-03add endian switch functions to replace macros SWITCH_INT/LONG/SHORT, with ↵Campbell Barton
BLI_endian_switch_int32/int64/float/double...
2012-09-03style cleanupCampbell Barton
2012-09-03style cleanup: also add debugging print function for derived mesh ↵Campbell Barton
DM_debug_print_cdlayers()
2012-09-03fix [#32434] Copy-Paste Tracks causes Blender to freeze/crash on second use.Campbell Barton
2012-09-03fix [#32423] Extrude crashCampbell Barton
mistake in r50086 caused the crash (killing the wrong vertex)
2012-09-03remove vertex groups from a mesh or lattice when this there are no remaining ↵Campbell Barton
vertex groups. This was dont in edit-mode but not object-mode.
2012-09-02Use function pointers instead of hard-coded english button names in color ↵Sv. Lockal
picker block. This solves the problem with es/ru translations of color picker block reported by Gabriel Gazzán in Bf-translations-dev.
2012-09-02..\commmit_hive.txtBenoit Bolsee
2012-08-31Possible fix for [#32462] blender cannot load bmp files (Windows OS).Thomas Dinges
* Typo in the CHECK_HEADER_FIELD macro. Patch by kjym3 in IRC, thanks!
2012-08-31Added a bunch of additional particle state attributes to the Cycles particle ↵Lukas Toenne
info node: * Location: Basically the same as the location from Object Info node for object instances on particles, but in principle there could be additional offsets for dupli objects, so included for completeness. * Size: Single float scale of the particle. Also directly translates to object scale for current dupli objects, but handy to have as a single float to start with instead of a scale vector (currently not even exposed in Object Info). * Rotation: This is a quaternion, which are not yet supported by Cycles nodes. The float4 is copied to internal Cycles data and stored in the particles texture data, but the node doesn't have a socket for it yet and the data is not yet written to the stack. Code is just commented out so could be enabled quickly if/when rotation support is added to cycles. * Velocity: Linear velocity vector of particles. * Angular Velocity: Angular velocity around principle axes. The texture data is currently packed tightly into the particles texture, which saves a few bytes, but requires an additional texture lookup for some vector attributes which spread over two float4s. Could also add another float4 to particle size to avoid this.
2012-08-31Fix #32329: inset produces incorrect result, epsilon was too small to handleBrecht Van Lommel
floating point error.
2012-08-31Fix #32458: changing UV image in image editor not working when the active faceBrecht Van Lommel
was not selected. Now changed it so that the active face must also have its UVs shown in the image editor to be used as the source of the image shown.
2012-08-31Fix part of #32376: mirror vertex groups with flip group names did not keepBrecht Van Lommel
the same vertex group active.
2012-08-31Fix #32408: image editor does not show paint brush circle on loading a .blendBrecht Van Lommel
file that has paint mode enabled.
2012-08-31Fix #32447: mouse selection in uv editor is now no longer registerd as lastBrecht Van Lommel
operator, same as 3d view.
2012-08-31Fix #32450: edge slide with multiple loops selected could move some loopsBrecht Van Lommel
in the wrong direction.
2012-08-30Fix #32418: color copy/paste between gamma and linear color buttons gave wrongBrecht Van Lommel
results, now it does the conversion.
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
color managed.
2012-08-30Fix #32405: snapping in UV editor does not work if snapping in 3D view is setBrecht Van Lommel
to "snap to face" with "project individual ..." enabled.
2012-08-30Bugfix [#32249] Groups in Dopesheet and Action editor don't get updated afterJoshua Leung
bone renaming * Renaming F-Curves now checks if the corresponding F-Curve's group can also be renamed accordingly. * Changed the RNA updates for bone renaming so that they properly update the channel lists
2012-08-30Possible fix for #32446: after undo in mesh edit mode, vertex/edge/faceBrecht Van Lommel
selection syncing would not work correct, in this case deselecting an edge would deselect the two vertices even if it wasn't needed.
2012-08-30Silencing compiler warning (use of undefined value)Joshua Leung
2012-08-30Bugfix [#32437] Cannot define Alt-E keybinding in Text Editor windowJoshua Leung
WM_keymap_add_item(keymap, "TEXT_OT_insert", KM_TEXTINPUT, KM_ANY, KM_ANY, 0); <--- this catch-all key map item at the end of the Text Editor keymap was gobbling all the key events for user-defined hotkeys added after it in the keymap. This includes all hotkeys for new operators defined by addons (via keymap.keymap_items.new()). As a slightly hacky workaround for this, I've added an extra parameter to keymap_items.new() which will force the newly added item to get added to the start of the key map items list (i.e. with top priority). To enable, simply add, head=True to keymap_items.new() calls. For example: keymap.keymap_items.new("MY_OP_my_operator_id", type='E', value='PRESS', alt=True, head=True) This should be useful for cases where there are similar catch-alls, where it is necessary to insert our item before the offending catch-all (without knowing which one it is). However, in general, it's recommended not to use this, unless all other methods (inlcuding choosing another key combination if your first choice doesn't work) fails.
2012-08-30Style cleanup - adding some braces around some multi-line statements (used afterJoshua Leung
if/else if/for)
2012-08-30Style cleanup - make scope and type of "pchanw" clearer (and define it separateJoshua Leung
from pointer references)
2012-08-30Bugfix [#32440] Segmentation fault when moving bone in pose mode when GhostJoshua Leung
Around Frame is enabled It turns out that the final "rebuild pose" at the end of each ghost drawing step was at fault here, as it resulted in bones referring to a different set of constraints after each ghost drawing step. However, most of the time, these new references pointed to non-existent locations, causing the segfaults. To fix this, I've removed this last rebuild step, which seems to work fine (no major problems seem to arise from this). Also, to ensure that the other object parameters have not changed (as a result of the reevaluation that needs to go on), we now evaluate the object once more after all the ghost drawing (but before final restore) so that object parameters (and potentially sub-data) are all restored to their original values. An upside of removing the final rebuild step is that "In Range" and "On Keyframe" ghosting options now work with proxies again. Previously, trying to move bones (but without autokey enabled) would mean that bones would snap back to their unkeyed positions.
2012-08-30fix [#32433] Grease Pencil Layer color & Color ManagementCampbell Barton
2012-08-29Fix wrong user counter in world node treesSergey Sharybin
World is being localized without increasing ID users, so no need to decrease ID users on localized world free.
2012-08-29code cleanup: add utility function BLI_path_is_rel()Campbell Barton
2012-08-29code cleanup: replace term 'alpha' with '64' in makesdna, this was historic ↵Campbell Barton
that dec-alpha was the first 64bit system blender was ported for, but now its not helpful to call it this way.
2012-08-29new image operator now allows color grid (before was only grid on/off)Campbell Barton
2012-08-29texture curves were not initialized (causing crash), own regression from ↵Campbell Barton
moving curve initialization outside evaluation.
2012-08-29code cleanup: move static mball vars into their own struct, wasnt very clear ↵Campbell Barton
from reading code what was defined in the function.
2012-08-28fix bug in mathutils.geometry.intersect_point_line() where 4D vectors were ↵Campbell Barton
treated as 2D. also change behavior to return a 2d vector when all args are 2D.
2012-08-28cleanup pixel sampler code (pixel interpolations in compositor)Jeroen Bakker
2012-08-28fix for own crash caused by curve refactor, now curve tables are initialized ↵Campbell Barton
once when the tree is initialized. thanks to Antony Riakiotakis for providing a fix, though this works a little different.
2012-08-28code cleanup: use switch for metaball type checks and minor style cleanupCampbell Barton
2012-08-28Picky spell-checking...Bastien Montagne
2012-08-27support unary positive operators for vectors (same as numpy), so you can do ↵Campbell Barton
'vector_a = +vector_b', this makes a copy.
2012-08-27File format fixesSergey Sharybin
- Add check for header field in BMP decoder. This is needed to distinguish whether file is indeed BMP image or not. Without this check Blender could easily crash when it'll try to load non-BMP image. Tested with files from own HDD, but all of them has got BM header field, more testing would be welcome. - Made Jpeg2000 aware of J2K codec. Originally was needed to verify .j2c files here in the studio, but having support of this codec would be nice in general. Currently supports only reading in this codec, writing would still using jp2 codec.
2012-08-27Alternate mask spline feather offset calculation method: now there are 2 ↵Campbell Barton
[Even | Smooth] - Even preserves thickness but can give unsightly loops - Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers. This is an example where smooth works much nicer. http://www.graphicall.org/ftp/ideasman42/mask_compare.png