Age | Commit message (Collapse) | Author |
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Don't allow the add paint slot operator to redo. Also guard better against
excessive slot addition
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Effects strips in metastrips could be erratic.
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Passing 'ar' to snapObjectsRayEx would apply a ray-offset.
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The trim tool (T key) allows users to change the position of the
contents of a strip without moving the strip itself.
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This helps compiler to do detect stuff which might be inlined,
gives around 30% speedup on my laptop with test files from ZanQdo.
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Own mistake - not copying enough data.
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Thanks to mont29 for finding the cause.
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The issue here is that if no matching winid is found, we destroy all
windows and their context with them. This will also delete the OpenGL
textures associated with the initial context, thus we lose the icons.
This patch makes sure a window is always kept for later so the initial
context does not get lost.
Thanks to Campbell and Ton for the discussion on the issue.
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wrong values.
From soc-2014-shapekey branch, with minor edits by mont29 (Bastien Montagne).
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This reverts commit 61a330baca0ff9bb3cf477c04f539ef276a0356f.
This completes reverting D785
This feature is to be reworked into an addon.
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Helps troubleshooting indirect links.
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Features:
* Both still image and animation rendering, as well as polygon
fills are supported.
* The exporter creates a new SVG layer for every Freestyle line
set. The different layers are correctly sorted.
* SVG paths use data from line styles, so the base color of a
line style becomes the color of paths, idem for dashes and
stroke thickness.
* Strokes can be split at invisible parts. This functionality is
useful when exporting for instance dashed lines or line styles
with a Blue Print shader
* The exporter can be used not only in the Parameter Editor mode,
but also from within style modules written for the Python
Scripting mode.
Acknowledgements:
The author would like to thank Francesco Fantoni and Jarno
Leppänen for their [[ https://github.com/hvfrancesco/freestylesvg | Freestyle SVG exporter ]].
Differential revision: https://developer.blender.org/D785
Author: flokkievids (Folkert de Vries)
Reviewed by: kjym3 (Tamito Kajiyama)
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its own PLAYER_TARGETDIR_VER
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* Fill brush did not do proper srgb conversion for byte images (reported
by Sebastian Koenig, thanks!)
* Color sampling for palettes did not refresh the toolbar.
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trash with float images.
Issue is uninitialized alpha in the clone brush + a clamping issue for
float images. There's still some 'swimming' and brightness issue here
but I have to do work for the weekly, will investigate further later.
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actually use them, thanks to Kevin Dietrich for noticing.
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Useful because it's effectively the start-point for any strip which is obscured.
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This was supposed to be an experimental commit, shouldn't be in master at all, sorry for that
This reverts commit 0750e4c4c7eee9ad8f57ebf1243960bd46c7c1f9.
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'PROP_XYZ_LENGTH' subtype was missing from list of valid '.x/y/z/w' ones.
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space when only using parent's rotation and parent is rotated.
Just do not use crazyspace correction with childof constraints in this case.
Note this is only a very partial fix (partial use of parent loc on some axes
is still broken in transform), a real fix would probably require a full rewrite
of constraints handling in transform code (a mere static correction matrix
just cannot work in all possible cases, we'd need a full dynamic correction system here).
Anyway, transform code as a whole is horrible. :/
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Avoid using roundf function, since it's oly defined in C99
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Old behavior of shuffling the meta made it hard to use metas
in a complex edit since you couldn't be sure if exiting a meta would move it in the stack.
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preferences.
After discussion with Campbell left the explicit angle property in for
use with NDOF devices.
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selected.
The bone group colors are not actually used _unless_ when the set is
"custom colors". But they were still editable, which is very confusing.
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Noise function's significant bits are up to 31st bit. This should now
give the same visual result as before, minus the stripes.
Issue pointed out by Anthony Edlin, thanks!
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can otherwise give 0.0 object scale.
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This was way too verbose, heavily factorized the code.
Also made sure only changed data are applied (was not always the case,
especially for curves and lattices), and that we always use raw value
when only one element is affected (was only that way for coordinates).
Note I checked performances, they seem to be roughly the same as previously.
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verts/edges.
Afaik, a hidden BMesh element should never be selected. And this check was done in an
awfully inconsistent way! If it should really be needed, should be added back as a macro
used everywhere!
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Mostly reorganizing mesh data handling to be always in the same order, this piece of code
is rather verbose, let's try to keep it organised a bit.
Also some visual UI tweaking.
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This panel UI code needs more love, cleanup etc. in next commits.
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Nothing to say here, really, just a couple of lines to add to get it working...
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type instead of GPencilLayer
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The sequencer 'display' area is a region on its own, so we can't hide
the preview regions. The only problem is that the <-> resize icon shows
in the main region, so you only see it over the tracks region in the
sequencer, I'm not addressing this though.
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